// player always starts with knife selected no matter what
// so make it a copy of the blaster to use until player switches to a weapon they actually own
Wpn_Knife 0
{
	offset                  "0 0 0"
	model                   "models/w_blaster.bin"
	anim                    "anims/weapon_stubs.bin"
	icon                    "gfx/hud/h_w_pistol.tga"
	defaultWeapon           0
	owned                   0
	allowUnderwater         1
	actorType               100
	scale                   "1 1.7 1"
	readySound              "sounds/wep/Blaster/SwapIn.ksnd"
	scriptClass             "TurokPistol"
}

Wpn_Bow 1
{
	offset                  "133.12 150.2 -12.63"
	model                   "models/dyn_tekbow.bin"
	anim                    "anims/dyn_tekbow_anim.bin"
	icon                    "gfx/hud/h_w_bow.tga"
//	defaultWeapon           0
//	owned                   1
	actorType               102
	scale                   "1 1 1"
	ammo                    "Ammo_Arrow"
	altAmmo                 "Ammo_TekArrow"
	initialAmmoAmount       30
	scriptClass             "TurokBow"
}

Wpn_Pistol 2
{
	offset                  "0 0 0"
	model                   "models/w_blaster.bin"
	anim                    "anims/weapon_stubs.bin"
	icon                    "gfx/hud/h_w_pistol.tga"
	defaultWeapon           1
	owned                   1
	allowUnderwater         1
	actorType               103
	scale                   "1 1.7 1"
	readySound              "sounds/wep/Blaster/SwapIn.ksnd"
	scriptClass             "TurokPistol"
}

Wpn_Shotgun 3
{
	offset                  "0 0 0"
//	offset                  "-150 -20 20"
	model                   "models/w_shotgun.bin"
	anim                    "anims/weapon_stubs.bin"
	icon                    "gfx/hud/h_w_shotgun.tga"
	defaultWeapon           0
	owned                   0
	actorType               104
	scale                   "1 1.7 1"
	readySound              "sounds/wep/Shotgun/SwapIn.ksnd"
	ammo                    "Ammo_Shell"
	scriptClass             "TurokShotgun"
}

Wpn_AutoShotgun 4
{
	offset                  "0 0 0"
	model                   "models/w_sshotgun.bin"
	anim                    "anims/weapon_stubs.bin"
	icon                    "gfx/hud/h_w_autoshot.tga"
	defaultWeapon           0
	owned                   0
	actorType               105
	scale                   "1 1.7 1"
	readySound              "sounds/wep/SShotgun/SwapIn.ksnd"
	ammo                    "Ammo_Shell"
	scriptClass             "TurokAutoShotgun"
}

Wpn_Rifle 5
{
	offset                  "0 0 0"
	model                   "models/w_machinegun.bin"
	anim                    "anims/weapon_stubs.bin"
	icon                    "gfx/hud/h_w_rifle.tga"
	defaultWeapon           0
	owned                   0
	actorType               106
	scale                   "1 1.7 1"
	readySound              "sounds/wep/MachineGun/SwapIn.ksnd"
	ammo                    "Ammo_Bullet"
	scriptClass             "TurokRifle"
}

Wpn_PulseRifle 6
{
	offset                  "0 0 0"
	model                   "models/w_hyperblaster.bin"
	anim                    "anims/weapon_stubs.bin"
	icon                    "gfx/hud/h_w_pulse.tga"
	defaultWeapon           0
	owned                   0
	actorType               107
	scale                   "1 1.7 1"
	readySound              "sounds/wep/HyperBlaster/SwapIn.ksnd"
	ammo                    "Ammo_Cell"
	scriptClass             "TurokPulseRifle"
}

Wpn_MiniGun 7
{
	offset                  "0 0 0"
	model                   "models/w_chaingun.bin"
	anim                    "anims/weapon_stubs.bin"
	icon                    "gfx/hud/h_w_minigun.tga"
	defaultWeapon           0
	owned                   0
	actorType               108
	scale                   "1 2.25 1"
	readySound              "sounds/wep/Chaingun/SwapIn.ksnd"
	ammo                    "Ammo_Bullet"
	scriptClass             "TurokMinigun"
}

Wpn_GrenadeLauncher 8
{
	offset                  "0 0 0"
	model                   "models/w_glauncher.bin"
	anim                    "anims/weapon_stubs.bin"
	icon                    "gfx/hud/h_w_glauncher.tga"
	defaultWeapon           0
	owned                   0
	actorType               109
	scale                   "1 1.7 1"
	readySound              "sounds/wep/GLauncher/SwapIn.ksnd"
	ammo                    "Ammo_Grenade"
	scriptClass             "TurokGrenadeLauncher"
}

Wpn_AlienRifle 9
{
	offset                  "170.667 153.6 -9.216"
	model                   "models/dyn_alien_rifle.bin"
	anim                    "anims/dyn_alien_rifle_anim.bin"
	icon                    "gfx/hud/h_w_alien.tga"
	defaultWeapon           0
	owned                   0
	actorType               110
	scale                   "1 1 1"
	readySound              "sounds/shaders/ready_tek_weapon_1.ksnd"
	ammo                    "Ammo_Cell"
	scriptClass             "TurokAlienRifle"
}

Wpn_MissileLauncher 10
{
	offset                  "0 0 0"
	model                   "models/w_rlauncher.bin"
	anim                    "anims/weapon_stubs.bin"
	icon                    "gfx/hud/h_w_mlauncher.tga"
	defaultWeapon           0
	owned                   0
	actorType               111
	scale                   "1 1.7 1"
	readySound              "sounds/wep/RLauncher/SwapIn.ksnd"
	ammo                    "Ammo_Rocket"
	scriptClass             "TurokRocketLauncher"
}

Wpn_ParticleAccelerator 11
{
	offset                  "0 0 0"
	model                   "models/w_railgun.bin"
	anim                    "anims/weapon_stubs.bin"
	icon                    "gfx/hud/h_w_charge.tga"
	defaultWeapon           0
	owned                   0
	actorType               112
	scale                   "1 1.7 1"
	readySound              "sounds/wep/Railgun/SwapIn.ksnd"
	ammo                    "Ammo_Slug"
	scriptClass             "TurokAccelerator"
}

Wpn_FusionCannon 12
{
	offset                  "0 0 0"
	model                   "models/w_BFG.bin"
	anim                    "anims/weapon_stubs.bin"
	icon                    "gfx/hud/h_w_fusion.tga"
	defaultWeapon           0
	owned                   0
	actorType               113
	scale                   "1 1.7 1"
	readySound              "sounds/wep/BFG/SwapIn.ksnd"
	ammo                    "Ammo_Cell"
	scriptClass             "TurokFusionCannon"
}

Wpn_ChronoScepter 13
{
	offset                  "0 0 0"
	model                   "models/w_hgrenade.bin"
	anim                    "anims/weapon_stubs.bin"
	icon                    "gfx/hud/h_w_scepter.tga"
	defaultWeapon           0
	owned                   0
	actorType               114
	scale                   "1 1.7 1"
	ammo                    "Ammo_Grenade"
	scriptClass             "TurokChrono"
}
