
void q2quad()
{
	QuadDamTick = Player.Actor().GameTicks();
	Player.Actor().PlaySound( "sounds/pickup/Quad_Begin.ksnd" );
}
void q2quickquad()
{
	QuadDamTick = Player.Actor().GameTicks() - 20*60;
	Player.Actor().PlaySound( "sounds/pickup/Quad_Begin.ksnd" );
}

void q2guns()
{
	Player.GiveWeapon( Q2_Wep_Blaster, 1000 );
	Player.GiveWeapon( Q2_Wep_Shotgun, 1000 );
	Player.GiveWeapon( Q2_Wep_SShotgun, 1000 );
	Player.GiveWeapon( Q2_Wep_MachineGun, 1000 );
	Player.GiveWeapon( Q2_Wep_Chaingun, 1000 );
	Player.GiveWeapon( Q2_Wep_HandGrenade, 1000 );
	Player.GiveWeapon( Q2_Wep_GLauncher, 1000 );
	Player.GiveWeapon( Q2_Wep_RLauncher, 1000 );
	Player.GiveWeapon( Q2_Wep_HyperBlaster, 1000 );
	Player.GiveWeapon( Q2_Wep_Railgun, 1000 );
	Player.GiveWeapon( Q2_Wep_BFG, 1000 );
}

void q2blaster()  { Player.GiveWeapon( Q2_Wep_Blaster, 0 ); }
void q2shotgun()  { Player.GiveWeapon( Q2_Wep_Shotgun, 1000 ); }
void q2sshotgun() { Player.GiveWeapon( Q2_Wep_SShotgun, 1000 ); }
void q2mgun()     { Player.GiveWeapon( Q2_Wep_MachineGun, 1000 ); }
void q2cgun()     { Player.GiveWeapon( Q2_Wep_Chaingun, 1000 ); }
void q2hgren()    { Player.GiveWeapon( Q2_Wep_HandGrenade, 1000 ); }
void q2gl()       { Player.GiveWeapon( Q2_Wep_GLauncher, 1000 ); }
void q2rl()       { Player.GiveWeapon( Q2_Wep_RLauncher, 1000 ); }
void q2hyper()    { Player.GiveWeapon( Q2_Wep_HyperBlaster, 1000 ); }
void q2railgun()  { Player.GiveWeapon( Q2_Wep_Railgun, 1000 ); }
void q2bfg()      { Player.GiveWeapon( Q2_Wep_BFG, 1000 ); }
