Human_Grunt_Soldier 2
{
    classname                   "kexAI"
    gravity                     0.5
    health                      14
    friction                    0.5
    radius                      40.96
    height                      71.68
    wallRadius                  40.96
    stepHeight                  30.72
    impactType                  4
    modelVariation              1
    clipFlag.useWallRadius      1
    clipFlag.edges              1
    clipFlag.noEnterWater       1
    clipFlag.collideFloors      1
    clipFlag.collideHeight      1
    clipFlag.greaseSlideObjects 1
    flags.destroyInWater        1
    flags.seeTargetInWater      1
    flags.alignToFloor          1
    flags.allowTinyEnemyCheat   1
    ai.desiredYawSpeed          1.0
    ai.meleeRange               81.92
    ai.attackRange              614.4
    ai.attackChance             100
    ai.activeDistance           1126.0
    ai.discoDances              1
    headTrackDefinition         "HeadTrack_Human"
    footStepSound               "FootStep_Common"
    scriptClass                 "TurokGrunt"
    defaultEditorModel          "models/dyn_human_grunt01.bin"
    defaultEditorAnim           "anims/dyn_human_grunt01_anim.bin"
	initialModel            "models/dyn_human_grunt01.bin"
    initialAnim       		"anims/dyn_human_grunt01_anim.bin"
	initialScale            "0.5 0.5 0.5"
}

BPGruntMelee_PoacherKnife 6000
{
    classname                   "kexAI"
    gravity                     0.5
    health                      14
    friction                    0.5
    radius                      40.96
    height                      71.68
    wallRadius                  40.96
    stepHeight                  30.72
    impactType                  4
    modelVariation              9
    clipFlag.useWallRadius      1
    clipFlag.edges              1
    clipFlag.noEnterWater       1
    clipFlag.collideFloors      1
    clipFlag.collideHeight      1
    clipFlag.greaseSlideObjects 1
    flags.destroyInWater        1
    flags.seeTargetInWater      1
    flags.alignToFloor          1
    flags.allowTinyEnemyCheat   1
    ai.desiredYawSpeed          1.0
    ai.meleeRange               81.92
    ai.attackRange              614.4
    ai.attackChance             100
    ai.activeDistance           1126.0
    ai.discoDances              1
    headTrackDefinition         "HeadTrack_Human"
    //footStepSound               "FootStep_Common"
    scriptClass                 "TurokBPGruntMelee"
    defaultEditorModel          "models/dyn_human_grunt01.bin"
    defaultEditorAnim           "anims/dyn_human_grunt01_anim.bin"
	initialModel            "models/dyn_human_grunt01.bin"
    initialAnim       		"anims/dyn_human_grunt01_anim.bin"
	initialScale            "0.5 0.5 0.5"
}

BPGruntRange_Poacher 6000
{
    classname                   "kexAI"
    gravity                     0.5
    health                      14
    friction                    0.5
    radius                      40.96
    height                      71.68
    wallRadius                  40.96
    stepHeight                  30.72
    impactType                  4
    modelVariation              13
    clipFlag.useWallRadius      1
    clipFlag.edges              1
    clipFlag.noEnterWater       1
    clipFlag.collideFloors      1
    clipFlag.collideHeight      1
    clipFlag.greaseSlideObjects 1
    flags.destroyInWater        1
    flags.seeTargetInWater      1
    flags.alignToFloor          1
    flags.allowTinyEnemyCheat   1
    ai.desiredYawSpeed          1.0
    ai.meleeRange               81.92
    ai.attackRange              614.4
    ai.attackChance             100
    ai.activeDistance           1126.0
    ai.discoDances              1
    headTrackDefinition         "HeadTrack_Human"
    //footStepSound               "FootStep_Common"
    scriptClass                 "TurokBPGruntRange"
    defaultEditorModel          "models/dyn_human_grunt01.bin"
    defaultEditorAnim           "anims/dyn_human_grunt01_anim.bin"
	initialModel            "models/dyn_human_grunt01.bin"
    initialAnim       		"anims/dyn_human_grunt01_anim.bin"
	initialScale            "0.5 0.5 0.5"
}

BPGruntGuardRange-Poacher 6000
{
    classname                   "kexAI"
    gravity                     0.5
    health                      14
    friction                    0.5
    radius                      40.96
    height                      71.68
    wallRadius                  40.96
    stepHeight                  30.72
    impactType                  4
    modelVariation              13
    clipFlag.useWallRadius      1
    clipFlag.edges              1
    clipFlag.noEnterWater       1
    clipFlag.collideFloors      1
    clipFlag.collideHeight      1
    clipFlag.greaseSlideObjects 1
    flags.destroyInWater        1
    flags.seeTargetInWater      1
    flags.alignToFloor          1
    flags.allowTinyEnemyCheat   1
    ai.desiredYawSpeed          1.0
    ai.meleeRange               81.92
    ai.attackRange              614.4
    ai.attackChance             100
    ai.activeDistance           1126.0
    ai.discoDances              1
    headTrackDefinition         "HeadTrack_Human"
    //footStepSound               "FootStep_Common"
    scriptClass                 "TurokBPGruntGuardRange"
    defaultEditorModel          "models/dyn_human_grunt01.bin"
    defaultEditorAnim           "anims/dyn_human_grunt01_anim.bin"
	initialModel            "models/dyn_human_grunt01.bin"
    initialAnim       		"anims/dyn_human_grunt01_anim.bin"
	initialScale            "0.5 0.5 0.5"
}

BPGruntGuardGrenade 6000
{
    classname                   "kexAI"
    gravity                     0.5
    health                      14
    friction                    0.5
    radius                      40.96
    height                      71.68
    wallRadius                  40.96
    stepHeight                  30.72
    impactType                  4
    modelVariation              0
    clipFlag.useWallRadius      1
    clipFlag.edges              1
    clipFlag.noEnterWater       1
    clipFlag.collideFloors      1
    clipFlag.collideHeight      1
    clipFlag.greaseSlideObjects 1
    flags.destroyInWater        1
    flags.seeTargetInWater      1
    flags.alignToFloor          1
    flags.allowTinyEnemyCheat   1
    ai.desiredYawSpeed          1.0
    ai.meleeRange               81.92
    ai.attackRange              614.4
    ai.attackChance             100
    ai.activeDistance           1126.0
    ai.discoDances              1
    headTrackDefinition         "HeadTrack_Human"
    //footStepSound               "FootStep_Common"
    scriptClass                 "TurokBPGruntGuardGrenade"
    defaultEditorModel          "models/dyn_human_grunt01.bin"
    defaultEditorAnim           "anims/dyn_human_grunt01_anim.bin"
	initialModel            "models/dyn_human_grunt01.bin"
    initialAnim       		"anims/dyn_human_grunt01_anim.bin"
	initialScale            "0.5 0.5 0.5"
}

Human_Grunt_Soldier3 6001
{
    classname                   "kexAI"
    gravity                     0.5
    health                      14
    friction                    0.5
    radius                      40.96
    height                      71.68
    wallRadius                  40.96
    stepHeight                  30.72
    impactType                  4
    modelVariation              10
    clipFlag.useWallRadius      1
    clipFlag.edges              1
    clipFlag.noEnterWater       1
    clipFlag.collideFloors      1
    clipFlag.collideHeight      1
    clipFlag.greaseSlideObjects 1
    flags.destroyInWater        1
    flags.seeTargetInWater      1
    flags.alignToFloor          1
    flags.allowTinyEnemyCheat   1
    ai.desiredYawSpeed          1.0
    ai.meleeRange               81.92
    ai.attackRange              614.4
    ai.attackChance             100
    ai.activeDistance           1126.0
    ai.discoDances              1
    headTrackDefinition         "HeadTrack_Human"
    //footStepSound               "FootStep_Common"
    scriptClass                 "TurokBPGrunt"
    defaultEditorModel          "models/dyn_human_grunt01.bin"
    defaultEditorAnim           "anims/dyn_human_grunt01_anim.bin"
	initialModel            "models/dyn_human_grunt01.bin"
    initialAnim       		"anims/dyn_human_grunt01_anim.bin"
	initialScale            "0.5 0.5 0.5"
}
