#include "scripts/common.txt"

class TurokBPGruntGuardGrenade : TurokBPGruntRange {
	//------------------------------------------------------------------------------------------------------------------------
    TurokBPGruntGuardGrenade(kActor @actor) {
        super(actor);
    }
	//------------------------------------------------------------------------------------------------------------------------
	void OnTickStart() {
		TurokBPGruntRange::OnTickStart();
		minAttackDelay = 0.0f; //in seconds
		maxAttackDelay = 0.0f; //in seconds
		animSpeed = 3.0f;
	}
	//------------------------------------------------------------------------------------------------------------------------
	void OnTick() {
		TurokBPGruntRange::OnTick();
		
		if (Debug::IsActorsDisabled()) {
			return;
		}
		
		if (IsDead()) {
			return;
		}
		self.Origin() = initPos;
	}
	//------------------------------------------------------------------------------------------------------------------------
	void OnRangeAttack() {
		PlayAnimation(anim_aiRangeAttack3);
	}
	//------------------------------------------------------------------------------------------------------------------------
}
