#include "scripts/common.txt"

class TurokBPGruntGuardRange : TurokBPGruntRange {
	//------------------------------------------------------------------------------------------------------------------------
    TurokBPGruntGuardRange(kActor @actor) {
        super(actor);
		self.Flags() |= AF_STATIONARY;
		// self.CastToAI().AIFlags() |= AIF_NOTHINK;
    }
	//------------------------------------------------------------------------------------------------------------------------
}
