namespace Map05Enemies
{
	//------------------------------------------------------------------------------------------------------------------------
    void Setup(TurokEnemy @e) {
		e.MoveEnemyFromTo(4408, -942, 3076, 	5205, -917, 2906); //grunt(gernader) near save point
		e.MoveEnemyFromTo(4498, -1051, 3076, 	5221, -1078, 2906); //grunt(gunner) near save point
		
		e.MoveEnemyFromTo(-2043, 9796, 153, 	-1668, 9427, 0); //grunt(grenader) near ladder
		//MoveEnemyFromTo(-2110, 7764, 0, 	-2075, 8821, 0); //grunt(grenader) near tek arrows
		e.MoveEnemyFromTo(-3280, 9256, 0, 	-2940, 9283, 121); //grunt(pistol) back under ladder
		//MoveEnemyFromTo(-2677, 8444, 0, 	-1960, 9178, 153); //grunt(gunner) middle left
		e.MoveEnemyFromTo(-2500, 8108, 409, 	-2273, 7736, 409); //grunt(gunner) top area near warp
		//MoveEnemyFromTo(-2502, 7963, 409, 	-2470, 8908, 413); //grunt(grenader) top area near warp
		
		e.MoveEnemyFromTo(-1837, 841, 972, 	-1992, 1064, 1128); //hulk hub area
    }
	//------------------------------------------------------------------------------------------------------------------------
}
