namespace Map06Enemies
{
	//------------------------------------------------------------------------------------------------------------------------
    void Setup(TurokEnemy @e) {
		//MoveEnemyFromTo(-10072, -3463, -20, 	-11731, -2676, -122); //knifer at start
		//MoveEnemyFromTo(-9732, -3407, -20, 	-11731, -2758, -122); //pistol at start
		
		e.MoveEnemyFromTo(-9335, -808, 1126, 	-9163, -1087, 1126); //gunner at top near tek arrows (starting area)
		e.MoveEnemyFromTo(-7937, -1136, 716, 	-8586, -1231, 696); //gunner at top in little tunnel
		
		//first huts area with a raptor and 5 grunts
		//MoveEnemyFromTo(-3059, 2026, 102, 	-3898, 1494, 102); //gunner 1
		//MoveEnemyFromTo(-3301, 3228, 102, 	-4115, 2431, 97); //gunner 2 (doesn't work)
		e.MoveEnemyFromTo(-3301, 3228, 102, 	-3126, 2922, 102); //gunner 2 (doesn't work)
		//MoveEnemyFromTo(-2832, 2882, 102, 	-4219, 2364, 102); //gunner 3
		
		e.MoveEnemyFromTo(-6954, 3225, 102, 	-6116, 3627, -89); //pistol near river
		
		//open area buildings where machine gun in cave wall
		e.MoveEnemyFromTo(-5121, 7638, 164, 	-4788, 7306, -100); //pistol on roof
		e.MoveEnemyFromTo(-4893, 6610, 102, 	-4132, 6813, 102); //pistol in front of building
		//MoveEnemyFromTo(-4889, 6092, 102, 	-4514, 6686, 102); //pistol under building
		
		e.MoveEnemyFromTo(-5582, 8634, -102, 	-5572, 8879, -102); //pistol near save point
		//MoveEnemyFromTo(-4899, 9306, -102, 	-5186, 7862, -22); //plasma near save point
		//MoveEnemyFromTo(-4899, 9306, -102, 	-5460, 7892, -102); //plasma near save point
		
		//MoveEnemyFromTo(-1978, 9842, -51, 	-2593, 9705, -33); //grenader near tek arrows
		//MoveEnemyFromTo(-3154, 9111, -102, 	-3083, 10011, 233); //pistol near tek arrows
		
		e.MoveEnemyFromTo(-143, 6901, -102, 	-765, 7224, -74); //gunner in corner
		//MoveEnemyFromTo(-1836, 8588, -102, 	-1198, 8011, 34); //gunner in front of cave
		//MoveEnemyFromTo(-95, 8855, 104, 	-832, 8441, 45); //grenader 1
		//MoveEnemyFromTo(-156, 8132, 104, 	-698, 8203, 45); //grenader 2
		
		//Top area near chrono piece
		//MoveEnemyFromTo(1785, 9524, 1843, 	1943, 8805, 1841); //gunner at top start
		//MoveEnemyFromTo(3790, 9580, 1843, 	2743, 9746, 1854); //gunner at top in front of small building
		
		e.MoveEnemyFromTo(2831, 5879, 104, 	1315, 6686, 104); //hulk near 2 water pools
		
		// MoveEnemyFromTo(4261, 8056, 409, 	4447, 7773, 409); //gunner near warp
		// MoveEnemyFromTo(4105, 7892, 409, 	4499, 7597, 409); //grenader near warp
    }
	//------------------------------------------------------------------------------------------------------------------------
}
