namespace Map07Enemies
{
	//------------------------------------------------------------------------------------------------------------------------
    void Setup(TurokEnemy @e) {
		//bottom of big area near save point
		e.MoveEnemyFromTo(2943, 7560, 361, 	3337, 8991, 358); //plasama near save
		e.MoveEnemyFromTo(4506, 6402, 358, 	4235, 6593, 358); //plasama under rocks
		// MoveEnemyFromTo(4344, 6047, 358, 	3641, 6342, 358); //pistol 1 under rocks
		// MoveEnemyFromTo(5914, 6355, 358, 	4753, 6076, 358); //pistol 2 under rocks
		
		// MoveEnemyFromTo(8043, 8754, 563, 	7255, 8612, 563); //gunner at checkpoint
		e.MoveEnemyFromTo(7807, 8419, 972, 	7545, 8227, 565); //gunner above checkpoint
		
		// MoveEnemyFromTo(4158, 7075, 972, 	4443, 7945, 1029); //gunner left side near bridge
		// MoveEnemyFromTo(3739, 7880, 972, 	4538, 8066, 1115); //gunner center left side near bridge
		// MoveEnemyFromTo(3760, 8015, 972, 	4528, 8155, 1115); //gunner center right side near bridge
		
		e.MoveEnemyFromTo(4190, 8971, 972, 	4426, 8271, 1035); //gunner right side near bridge
		
		// MoveEnemyFromTo(4248, 8728, 972, 	5589, 8089, 972); //raptor near bridge
		// MoveEnemyFromTo(2089, 7960, 972, 	4028, 7980, 972); //gunner end of bridge
		// MoveEnemyFromTo(1683, 7195, 972, 	4003, 7812, 972); //hulk end of bridge

		// MoveEnemyFromTo(-1577, 2450, 827, 	-1850, 802, 972); //gunner 1 end of cave
		// MoveEnemyFromTo(-1345, 7393, 563, 	-1997, 7735, 563); //gunner where hulk at end of level
    }
	//------------------------------------------------------------------------------------------------------------------------
}
