#include "scripts/bp_common.txt"
#include "scripts/common.txt"

class ChallengeTotemPistol : ChallengeTotem {
	//------------------------------------------------------------------------------------------------------------------------
    ChallengeTotemPistol(kActor @actor) {
		super(actor);
		cType = 3;
		keyActorName = "BPChallengeKeyPistol";
    }
	//------------------------------------------------------------------------------------------------------------------------
	bool HasUpgrade() {
		return HasUpgradePistol();
	}
	//------------------------------------------------------------------------------------------------------------------------
	bool HasWeapon() {
		return Player.HasWeapon(TW_WEAPON_PISTOL);
	}
	//------------------------------------------------------------------------------------------------------------------------
	kStr NoWeaponText() {
		return "Pistol Required";
	}
	//------------------------------------------------------------------------------------------------------------------------
};
