#include "scripts/common.txt"
#include "scripts/bp_common.txt"

class FireEmitTall : ScriptObject
{
    kActor @self;
	//------------------------------------------------------------------------------------------------------------------------
    FireEmitTall(kActor @actor) {
        @self = actor;
    }
	//------------------------------------------------------------------------------------------------------------------------
    void OnTick(void) {
		if (InArea(self.Origin(), 30.0f, 120.0f)) {
			Player.Actor().InflictGenericDamage(self, 1);
		}
    }
	//------------------------------------------------------------------------------------------------------------------------
    void OnSpawn(void) {
    }
	//------------------------------------------------------------------------------------------------------------------------
};
