#include "scripts/common.txt"
class WeaponRemove : ScriptObject {
    kActor @self;
	//------------------------------------------------------------------------------------------------------------------------
    WeaponRemove(kActor @actor) {
        @self = actor;
		self.Flags() |= AF_NODRAW;
    }
	//------------------------------------------------------------------------------------------------------------------------
    void OnTick(void) {
    }
	//------------------------------------------------------------------------------------------------------------------------
    void OnSpawn(void) {
    }
	//------------------------------------------------------------------------------------------------------------------------
};
