class FlipPitch : ScriptObject {
    kActor @self;
	//------------------------------------------------------------------------------------------------------------------------
    FlipPitch(kActor @actor) {
        @self = actor;
		self.Pitch() = Math::Deg2Rad(180);
    }
	//------------------------------------------------------------------------------------------------------------------------
    void OnTick(void) {
    }
	//------------------------------------------------------------------------------------------------------------------------
    void OnSpawn(void) {		
    }
	//------------------------------------------------------------------------------------------------------------------------
};
