#include "scripts/bp_common.txt"
#include "scripts/common.txt"

class SpiritPickup : ScriptObject
{
    kActor @self;
	float turnSpeed = Math::Deg2Rad(1);
	//------------------------------------------------------------------------------------------------------------------------
    SpiritPickup(kActor @actor) {
        @self = actor;
		// self.Flags() |= AF_CANBETOUCHED;
    }
	//------------------------------------------------------------------------------------------------------------------------
    void OnTick(void) {
		self.Yaw() += turnSpeed;
		if (InRadius(self.Origin(), 75.0f)) {
			Game.PlaySound("sounds/shaders/spirit_pickup.ksnd");
			GainMoney(1, true);
			self.Remove();
		}
    }
	//------------------------------------------------------------------------------------------------------------------------
    void OnSpawn(void) {
    }
	//------------------------------------------------------------------------------------------------------------------------
	// void OnTouch(kActor @theActorThatTouchedMe) {
		// Game.PlaySound("sounds/shaders/spirit_pickup.ksnd");
		// GainMoney(1, true);
		// self.Remove();
	// }
	//------------------------------------------------------------------------------------------------------------------------
};
