#include "scripts/common.txt"

class SpiritPickup10 : ScriptObject
{
    kActor @self;
	//------------------------------------------------------------------------------------------------------------------------
    SpiritPickup10(kActor @actor) {
        @self = actor;
		self.Flags() |= AF_CANBETOUCHED;
    }
	//------------------------------------------------------------------------------------------------------------------------
    void OnTick(void) {
    }
	//------------------------------------------------------------------------------------------------------------------------
    void OnSpawn(void) {
    }
	//------------------------------------------------------------------------------------------------------------------------
	void OnTouch(kActor @theActorThatTouchedMe) {
		//theActorThatTouchedMe.InflictGenericDamage(theActorThatTouchedMe, 1);
		Game.PlaySound("sounds/shaders/spirit_pickup.ksnd");
		GainMoney(10, true);
		self.Remove();
	}
	//------------------------------------------------------------------------------------------------------------------------
};
