/// Weapons ///

Turok1/Weapons/AilenRifleFire  "sounds/weapons/AilenRifleFire.wav"
Turok1/Weapons/AilenRifleImpact  "sounds/weapons/AilenRifleImpact.wav"
Turok1/Weapons/AilenRifleSelect  "sounds/weapons/AilenRifleSelect.wav"
Turok1/Weapons/ARFire  "sounds/weapons/ARFire.wav"
Turok1/Weapons/AutoShotgunFire  "sounds/weapons/AutoShotgunFire.wav"
Turok1/Weapons/Boom  "sounds/weapons/Boom.wav"
Turok1/Weapons/Boom2  "sounds/weapons/Boom2.wav"
Turok1/Weapons/BowFire  "sounds/weapons/BowFire.wav"
Turok1/Weapons/BowPull  "sounds/weapons/BowPull.wav"
Turok1/Weapons/CQFire  "sounds/weapons/CQFire.wav"
Turok1/Weapons/FCBoom  "sounds/weapons/FCBoom.wav"
Turok1/Weapons/FCFire  "sounds/weapons/FCFire.wav"
Turok1/Weapons/FCSelect  "sounds/weapons/FCSelect.wav"
Turok1/Weapons/GLFire  "sounds/weapons/GLFire.wav"
Turok1/Weapons/GLSelect  "sounds/weapons/GLSelect.wav"
Turok1/Weapons/MiniGunFireLoop  "sounds/weapons/MiniGunFireLoop.wav"
Turok1/Weapons/MiniGunStart  "sounds/weapons/MiniGunStart.wav"
Turok1/Weapons/MiniGunStop "sounds/weapons/MiniGunStopAlt.wav"
Turok1/Weapons/PistolFire  "sounds/weapons/PistolFire.wav"
Turok1/Weapons/PistolSelect  "sounds/weapons/PistolSelect.wav"
Turok1/Weapons/PulseImpact  "sounds/weapons/PulseImpact.wav"
Turok1/Weapons/PulseRifleFire  "sounds/weapons/PulseRifleFire.wav"
Turok1/Weapons/QCChange  "sounds/weapons/QCChange.wav"
Turok1/Weapons/QCFire  "sounds/weapons/QCFire.wav"
Turok1/Weapons/QCImpact  "sounds/weapons/QCImpact.wav"
Turok1/Weapons/QuadRocketFire  "sounds/weapons/QuadRocketFire.wav"
Turok1/Weapons/QuadRocketSelect  "sounds/weapons/QuadRocketSelect.wav"
Turok1/Weapons/ShotgunFire  "sounds/weapons/ShotgunFire.wav"
Turok1/Weapons/ShotgunSelect  "sounds/weapons/ShotgunSelect.wav"
Turok1/Weapons/Arrow  "sounds/weapons/Arrow.wav"
Turok1/Weapons/KnifeAttack  "sounds/weapons/KnifeAttack.wav"
Turok1/Weapons/KnifeHit  "sounds/weapons/KnifeStab.wav"

TeamFortress2/Misc/Heavy  "sounds/weapons/IAMHEAVYWEAPONSGUY.wav" 

Turok1/Items/PickupWeapon "sounds/weapons/PistolSelect.wav"
Turok1/Items/EnergyPickup "sounds/items/energypickup.wav"
Turok1/Items/PickupPowerup "sounds/items/pick8p.wav"
Turok1/Items/PickupHealth "sounds/items/healthp.wav"

$limit Turok1/Weapons/Boom 0
$limit Turok1/Weapons/FCBoom 0
$limit Turok1/Weapons/PulseImpact 0
$limit Turok1/Weapons/QCImpact 0
$limit Turok1/Weapons/Arrow 0

$random Turok1/Weapons/MiniGunup {Turok1/Weapons/MiniGunup1 Turok1/Weapons/MiniGunup1 Turok1/Weapons/MiniGunup1 Turok1/Weapons/MiniGunup1 Turok1/Weapons/MiniGunup1 Turok1/Weapons/MiniGunup1 Turok1/Weapons/MiniGunup1 Turok1/Weapons/MiniGunup1 Turok1/Weapons/MiniGunup1 Turok1/Weapons/MiniGunup1 Turok1/Weapons/MiniGunup1 Turok1/Weapons/MiniGunup1 Turok1/Weapons/MiniGunup1 Turok1/Weapons/MiniGunup1 Turok1/Weapons/MiniGunup1 Turok1/Weapons/MiniGunup1 TeamFortress2/Misc/Heavy }


/// Playable Characters ///

// This is so the Non Doom Player Characters don't make Doom sounds

Turok1/Player/StopDoom  "sounds/Player/StopDoom.wav"
TeamFortress2/Player/StopDoom  "sounds/Player/StopDoom.wav"

TurokRageWars/Player/StopDoom1  "sounds/Player/StopDoom.wav"
$random TurokRageWars/Player/StopDoom {TurokRageWars/Player/StopDoom1 }


/// Tal-Set /////

$playeralias	TalSet	Male	*death		Turok1/TalSet/Death
$playeralias	TalSet	Male	*xdeath		Turok1/TalSet/Death
$playersound	TalSet	Male	*gibbed		dsslop
$playeralias	TalSet	Male	*pain100	Turok1/TalSet/Pain
$playersounddup	TalSet	Male	*pain75		*pain100
$playersounddup	TalSet	Male	*pain50		*pain100
$playersounddup	TalSet	Male	*pain25		*pain100
$playeralias	TalSet	Male	*grunt		Turok1/TalSet/Grunt
$playeralias	TalSet	Male	*land		Turok1/TalSet/Land
$playeralias	TalSet	Male	*jump		Turok1/TalSet/Jump
$playersound	TalSet	Male	*fist		dspunch
$playeralias	TalSet	Male	*usefail	Turok1/TalSet/Grunt

Turok1/TalSet/Death1  "sounds/player/Talset/DEATH1.wav"
Turok1/TalSet/Death2  "sounds/player/Talset/DEATH2.wav"
Turok1/TalSet/Death3  "sounds/player/Talset/DEATH3.wav"
$random Turok1/TalSet/Death {Turok1/TalSet/Death1 Turok1/TalSet/Death2 Turok1/TalSet/Death3 }

Turok1/TalSet/Pain1  "sounds/player/Talset/IMPACT1.wav"
Turok1/TalSet/Pain2  "sounds/player/Talset/IMPACT2.wav"
Turok1/TalSet/Pain3  "sounds/player/Talset/IMPACT3.wav"
Turok1/TalSet/Pain4  "sounds/player/Talset/IMPACT4.wav"
$random Turok1/TalSet/Pain {Turok1/TalSet/Pain1 Turok1/TalSet/Pain2 Turok1/TalSet/Pain3 Turok1/TalSet/Pain4 }

Turok1/TalSet/Grunt1  "sounds/player/Talset/CLIMB1.wav"
Turok1/TalSet/Grunt2  "sounds/player/Talset/CLIMB2.wav"
$random Turok1/TalSet/Grunt {Turok1/TalSet/Grunt1 Turok1/TalSet/Grunt2 }

Turok1/TalSet/Jump1  "sounds/player/Talset/JUMP1.wav"
$random Turok1/TalSet/Jump {Turok1/TalSet/Jump1 }

Turok1/TalSet/Land1  "sounds/player/Talset/landp.wav"
$random Turok1/TalSet/Land {Turok1/TalSet/Land1 }

Turok1/playerMale/Taunt1			"sounds/Player/Male/TalTaunt1.wav"
Turok1/playerMale/Taunt2			"sounds/Player/Male/TalTaunt2.wav"
Turok1/playerMale/Taunt3			"sounds/Player/Male/TalTaunt3.wav"
Turok1/playerMale/Taunt4			"sounds/Player/Male/TalTaunt4.wav"
Turok1/playerMale/Taunt5			"sounds/Player/Male/TalTaunt5.wav"
Turok1/playerMale/Taunt6			"sounds/Player/Male/TalTaunt6.wav"
Turok1/playerMale/Taunt7			"sounds/Player/Male/TalTaunt7.wav"
Turok1/playerMale/Taunt8			"sounds/Player/Male/TalTaunt8.wav"
Turok1/playerMale/Taunt9			"sounds/Player/Male/TalTaunt9.wav"
Turok1/playerMale/Taunt10			"sounds/Player/Male/TalTaunt10.wav"
Turok1/playerMale/Taunt11			"sounds/Player/Male/TalTaunt11.wav"
Turok1/playerMale/Taunt12			"sounds/Player/Male/TalTaunt12.wav"
Turok1/playerMale/Taunt13			"sounds/Player/Male/TalTaunt13.wav"
Turok1/playerMale/Taunt14			"sounds/Player/Male/TalTaunt14.wav"
Turok1/playerMale/Taunt15			"sounds/Player/Male/TalTaunt15.wav"
Turok1/playerMale/Taunt16			"sounds/Player/Male/TalTaunt16.wav"
Turok1/playerMale/Taunt17			"sounds/Player/Male/TalTaunt17.wav"
Turok1/playerMale/Taunt18			"sounds/Player/Male/TalTaunt18.wav"
Turok1/playerMale/Taunt19			"sounds/Player/Male/TalTaunt19.wav"
Turok1/playerMale/Taunt20			"sounds/Player/Male/TalTaunt20.wav"
Turok1/playerMale/Taunt21			"sounds/Player/Male/TalTaunt21.wav"
Turok1/playerMale/Taunt22			"sounds/Player/Male/TalTaunt22.wav"
Turok1/playerMale/Taunt23			"sounds/Player/Male/TalTaunt23.wav"
Turok1/playerMale/Taunt24			"sounds/Player/Male/TalTaunt24.wav"
Turok1/playerMale/Taunt25			"sounds/Player/Male/TalTaunt25.wav"
Turok1/playerMale/Taunt26			"sounds/Player/Male/TalTaunt26.wav"
Turok1/playerMale/Taunt27			"sounds/Player/Male/TalTaunt27.wav"
Turok1/playerMale/Taunt28			"sounds/Player/Male/TalTaunt28.wav"
Turok1/playerMale/Taunt29			"sounds/Player/Male/TalTaunt29.wav"
Turok1/playerMale/Taunt30			"sounds/Player/Male/TalTaunt30.wav"
Turok1/playerMale/Taunt31			"sounds/Player/Male/TalTaunt31.wav"
Turok1/playerMale/Taunt32			"sounds/Player/Male/TalTaunt32.wav"
Turok1/playerMale/Taunt33			"sounds/Player/Male/TalTaunt33.wav"
Turok1/playerMale/Taunt34			"sounds/Player/Male/TalTaunt34.wav"
Turok1/playerMale/Taunt35			"sounds/Player/Male/TalTaunt35.wav"
Turok1/playerMale/Taunt36			"sounds/Player/Male/TalTaunt36.wav"
Turok1/playerMale/Taunt37			"sounds/Player/Male/TalTaunt37.wav"
Turok1/playerMale/Taunt38			"sounds/Player/Male/TalTaunt38.wav"
Turok1/playerMale/Taunt39			"sounds/Player/Male/TalTaunt39.wav"
Turok1/playerMale/Taunt40			"sounds/Player/Male/TalTaunt40.wav"
Turok1/playerMale/Taunt41			"sounds/Player/Male/TalTaunt41.wav"
Turok1/playerMale/Taunt42			"sounds/Player/Male/TalTaunt42.wav"
Turok1/playerMale/Taunt43			"sounds/Player/Male/TalTaunt43.wav"
Turok1/playerMale/Taunt44			"sounds/Player/Male/TalTaunt44.wav"
Turok1/playerMale/Taunt45			"sounds/Player/Male/TalTaunt45.wav"
Turok1/playerMale/Taunt46			"sounds/Player/Male/TalTaunt46.wav"
Turok1/playerMale/Taunt47			"sounds/Player/Male/TalTaunt47.wav"
Turok1/playerMale/Taunt48			"sounds/Player/Male/IAMTUROK.wav"
$random Turok1/playerMale/Taunt		{ Turok1/playerMale/Taunt1  Turok1/playerMale/Taunt2  Turok1/playerMale/Taunt3  Turok1/playerMale/Taunt4  Turok1/playerMale/Taunt5 Turok1/playerMale/Taunt6  Turok1/playerMale/Taunt7  Turok1/playerMale/Taunt8  Turok1/playerMale/Taunt9  Turok1/playerMale/Taunt10  Turok1/playerMale/Taunt11  Turok1/playerMale/Taunt12  Turok1/playerMale/Taunt13  Turok1/playerMale/Taunt14  Turok1/playerMale/Taunt15  Turok1/playerMale/Taunt16  Turok1/playerMale/Taunt17  Turok1/playerMale/Taunt18  Turok1/playerMale/Taunt19  Turok1/playerMale/Taunt20  Turok1/playerMale/Taunt21 Turok1/playerMale/Taunt22  Turok1/playerMale/Taunt23 Turok1/playerMale/Taunt24  Turok1/playerMale/Taunt25  Turok1/playerMale/Taunt26  Turok1/playerMale/Taunt27 Turok1/playerMale/Taunt28 Turok1/playerMale/Taunt29  Turok1/playerMale/Taunt30  Turok1/playerMale/Taunt31  Turok1/playerMale/Taunt32  Turok1/playerMale/Taunt33  Turok1/playerMale/Taunt34  Turok1/playerMale/Taunt35 Turok1/playerMale/Taunt36  Turok1/playerMale/Taunt37 Turok1/playerMale/Taunt38  Turok1/playerMale/Taunt39 Turok1/playerMale/Taunt40  Turok1/playerMale/Taunt41 Turok1/playerMale/Taunt42  Turok1/playerMale/Taunt43 Turok1/playerMale/Taunt44 Turok1/playerMale/Taunt45 Turok1/playerMale/Taunt46 Turok1/playerMale/Taunt47 Turok1/playerMale/Taunt48 }

/// Campaigner /////

$playeralias	Campaigner	male	*death		Turok1/Player/Campaigner/Pain
$playeralias	Campaigner	male	*xdeath		Turok1/Player/Campaigner/Pain
$playersound	Campaigner	male	*gibbed		dsslop
$playeralias	Campaigner	male	*pain100	Turok1/Player/Campaigner/Pain
$playersounddup	Campaigner	male	*pain75		*pain100
$playersounddup	Campaigner	male	*pain50		*pain100
$playersounddup	Campaigner	male	*pain25		*pain100
$playeralias	Campaigner	male	*grunt		Turok1/Player/Campaigner/Grunt
$playeralias	Campaigner	male	*land		Turok1/Player/Campaigner/Grunt
$playeralias	Campaigner	male	*jump		Turok1/Player/Campaigner/Grunt
$playersound	Campaigner	male	*fist		dspunch
$playeralias	Campaigner	male	*usefail	Turok1/Player/Campaigner/Grunt

Turok1/Player/Campaigner/Pain1  "sounds/Player/Campaigner/t1_cimp1p.wav"
$random Turok1/Player/Campaigner/Pain {Turok1/Player/Campaigner/Pain1 }

Turok1/Player/Campaigner/Grunt1  "sounds/Player/Campaigner/t1_cgrunt1p.wav"
$random Turok1/Player/Campaigner/Grunt {Turok1/Player/Campaigner/Grunt1 }

/// Alien /////

$playeralias	Alien	Male	*death		Turok1/Alien/Death
$playeralias	Alien	Male	*xdeath		Turok1/Alien/Death
$playersound	Alien	Male	*gibbed		dsslop
$playeralias	Alien	Male	*pain100	Turok1/Alien/Pain
$playersounddup	Alien	Male	*pain75		*pain100
$playersounddup	Alien	Male	*pain50		*pain100
$playersounddup	Alien	Male	*pain25		*pain100
$playeralias	Alien	Male	*grunt		Turok1/Player/StopDoom
$playeralias	Alien	Male	*land		Turok1/Player/StopDoom
$playeralias	Alien	Male	*jump		Turok1/Player/StopDoom
$playersound	Alien	Male	*fist		dspunch
$playeralias	Alien	Male	*usefail	Turok1/Player/StopDoom

Turok1/Alien/Death1  "sounds/player/Alien/alndth2p.wav"
$random Turok1/Alien/Death {Turok1/Alien/Death1 }

Turok1/Alien/Pain1  "sounds/player/Alien/alndth1p.wav"
$random Turok1/Alien/Pain {Turok1/Alien/Pain1 }

/// Hulk /////

$playeralias	Hulk	Male	*death		Turok1/Hulk/Death
$playeralias	Hulk	Male	*xdeath		Turok1/Hulk/Death
$playersound	Hulk	Male	*gibbed		dsslop
$playeralias	Hulk	Male	*pain100	Turok1/Hulk/Pain
$playersounddup	Hulk	Male	*pain75		*pain100
$playersounddup	Hulk	Male	*pain50		*pain100
$playersounddup	Hulk	Male	*pain25		*pain100
$playeralias	Hulk	Male	*grunt		Turok1/Player/StopDoom
$playeralias	Hulk	Male	*land		Turok1/Player/StopDoom
$playeralias	Hulk	Male	*jump		Turok1/Player/StopDoom
$playersound	Hulk	Male	*fist		dspunch
$playeralias	Hulk	Male	*usefail	Turok1/Player/StopDoom

Turok1/Hulk/Death1  "sounds/player/Hulk/hlkchk1p.wav"
$random Turok1/Hulk/Death {Turok1/Hulk/Death1 }

Turok1/Hulk/Pain1   "sounds/player/Hulk/hlkalt1p.wav"
$random Turok1/Hulk/Pain {Turok1/Hulk/Pain1 }

/// Longhunter /////

$playeralias	Longhunter	Male	*death		Turok1/Player/StopDoom
$playeralias	Longhunter	Male	*xdeath		Turok1/Player/StopDoom
$playersound	Longhunter	Male	*gibbed		dsslop
$playeralias	Longhunter	Male	*pain100	Turok1/Player/StopDoom
$playersounddup	Longhunter	Male	*pain75		*pain100
$playersounddup	Longhunter	Male	*pain50		*pain100
$playersounddup	Longhunter	Male	*pain25		*pain100
$playeralias	Longhunter	Male	*grunt		Turok1/Player/StopDoom
$playeralias	Longhunter	Male	*land		Turok1/Player/StopDoom
$playeralias	Longhunter	Male	*jump		Turok1/Player/StopDoom
$playersound	Longhunter	Male	*fist		dspunch
$playeralias	Longhunter	Male	*usefail	Turok1/Player/StopDoom


/// Heavy /////

$playeralias	Heavy neutral	*death		TeamFortress2/Player/Heavy/Death
$playeralias	Heavy neutral	*xdeath		TeamFortress2/Player/Heavy/Death
$playersound	Heavy neutral	*gibbed		dsslop
$playeralias	Heavy neutral	*pain100	TeamFortress2/Player/Heavy/Pain
$playersounddup	Heavy neutral	*pain75		*pain100
$playersounddup	Heavy neutral	*pain50		*pain100
$playersounddup	Heavy neutral	*pain25		*pain100
$playeralias	Heavy neutral	*grunt		TeamFortress2/Player/StopDoom
$playeralias	Heavy neutral	*land		TeamFortress2/Player/StopDoom
$playeralias	Heavy neutral	*jump		TeamFortress2/Player/StopDoom
$playersound	Heavy neutral	*fist		dspunch
$playeralias	Heavy neutral	*usefail	TeamFortress2/Player/StopDoom

TeamFortress2/Player/Heavy/Death1  "sounds/Player/TF2Heavy/Heavy_painsevere01.wav"
TeamFortress2/Player/Heavy/Death2  "sounds/Player/TF2Heavy/Heavy_painsevere02.wav"
TeamFortress2/Player/Heavy/Death3  "sounds/Player/TF2Heavy/Heavy_painsevere03.wav"
$random TeamFortress2/Player/Heavy/Death {TeamFortress2/Player/Heavy/Death1 TeamFortress2/Player/Heavy/Death2 TeamFortress2/Player/Heavy/Death3 }

TeamFortress2/Player/Heavy/Pain1  "sounds/Player/TF2Heavy/Heavy_painsharp01.wav"
TeamFortress2/Player/Heavy/Pain2  "sounds/Player/TF2Heavy/Heavy_painsharp02.wav"
TeamFortress2/Player/Heavy/Pain3  "sounds/Player/TF2Heavy/Heavy_painsharp03.wav"
TeamFortress2/Player/Heavy/Pain4  "sounds/Player/TF2Heavy/Heavy_painsharp04.wav"
TeamFortress2/Player/Heavy/Pain5  "sounds/Player/TF2Heavy/Heavy_painsharp05.wav"
$random TeamFortress2/Player/Heavy/Pain {TeamFortress2/Player/Heavy/Pain1 TeamFortress2/Player/Heavy/Pain2 TeamFortress2/Player/Heavy/Pain3 TeamFortress2/Player/Heavy/Pain4 TeamFortress2/Player/Heavy/Pain5 }

/// Eriko Kirishima /////

$playeralias	Eriko	Male	*death		Turok1/Eriko/Death
$playeralias	Eriko	Male	*xdeath		Turok1/Eriko/Death
$playersound	Eriko	Male	*gibbed		dsslop
$playeralias	Eriko	Male	*pain100	Turok1/Eriko/Pain
$playersounddup	Eriko	Male	*pain75		*pain100
$playersounddup	Eriko	Male	*pain50		*pain100
$playersounddup	Eriko	Male	*pain25		*pain100
$playeralias	Eriko	Male	*grunt		Turok1/Player/StopDoom
$playeralias	Eriko	Male	*land		Turok1/Player/StopDoom
$playeralias	Eriko	Male	*jump		Turok1/Player/StopDoom
$playersound	Eriko	Male	*fist		dspunch
$playeralias	Eriko	Male	*usefail	Turok1/Player/StopDoom

Turok1/Eriko/Death1  "sounds/player/ErikoKirishima/ellie7.wav"
$random Turok1/Eriko/Death {Turok1/Eriko/Death1 }

Turok1/Eriko/Pain1   "sounds/player/ErikoKirishima/ellie6.wav"
$random Turok1/Eriko/Pain {Turok1/Eriko/Pain1 }

/// Menu ///

menu/activate			"sounds/Other/MenuSelect.wav"	// Activate a new menu
menu/backup			"sounds/Other/MenuSelect.wav"	// Backup to previous menu
menu/prompt			"sounds/Other/MenuSelect.wav"	// Activate a prompt "menu"
menu/cursor			"sounds/Other/MenuMove.wav"		// Move cursor up/down
menu/change			"sounds/Other/MenuMove.wav"	// Select new value for option
menu/invalid			"sounds/Other/MenuSelect.wav"		// Menu not available
menu/dismiss			"sounds/Other/MenuSelect.wav"	// Dismiss a prompt message
menu/choose			"sounds/Other/MenuSelect.wav"	// Choose a menu item
menu/clear			"sounds/Other/MenuSelect.wav"	// Close top menu
misc/keytry				 "sounds/player/Nope.wav"		// Lacking needed key or item