V1.0:
Original Release.

V1.1:
Fixed a Bug where when running out of Ammo or Dying while Firing the Minigun, The Sound Keeps on playing forever.
Buffed the Particle Accelerator so it does a little bit more damage and not an Ailen Rifle Clone.
When you don't have enough Cell Ammo to fire the Particle Accelerator and the Alien Rifle, You can't Fire them.
Buffed the Fusion Cannon and ChronoSecpter So they do more damage. Thanks to thebestmlTBM For Reporting this and the Looping Minigun Sound Bugs.
Replaced the Placeholder Knife, Bow and ChronoSecpter Pick up Sprites with the Pickup Sprites that thebestmlTBM Sended me.
Removed the Placeholder TEMP Folder.
Fixed the Old Tek Bow's Pull Animation being weird when using Tek Arrows.
Made the Explosion Shells's Explosion Sprites Larger.
Added Campaigner's Voice when choosing 'Female' in the Player Setup Menu.
Added Turok 2's Voice when choosing 'Other' in the Player Setup Menu.
Added the Items.
Fixed a Bug where the Knife and Tek Bow goes through it's Away and Pull Up Animation after firing.
Chainsaw now spawns Mortal Wound in it's Place.
Make the ChronoSecpter More likely to spawn in the BFG9000 Spot.
Some Weapons no longer go to parts of the Ready Animation after firing.
Made the Tek Bow spawn in the Pistol Spot.
The Knife can no longer be dropped, and It is a Melee Weapon for the bots to use.

V1.2:
Fixed the Knife Popping up a Error everytime you use it in Zan.

V1.3:
Fixed the Assault Rifle firing More Bullets than it should.

V1.4:
Fixed the Knife Popping up a Error everytime you use it in Zan while having the Mortal Wound.
Increased Grenade Launcher's Range.
Made the Shotgun and Auto Shotgun's Spread Close to the Original.
Removed the Spread when Using Explosion Shells.

V1.5:
Picking up the Pulse Rifle is now called by the Correct Name instead of 'Pulse Gun'.
Reworked The Particle Accelerator. The Weapon has a Alt Fire Now and can be held, And Once the Alt Fire's Released, 
It fires a Powerful Shot that does a Lot of Damage, And the Main Fire Mode has been nerfed so it does Less damage.
Fixed the Minigun Stop Firing Sound playing Four Times at once.
In Zan, The Win and Lose Themes are now Replaced by the Hub Theme.
The Auto Shotgun is now less likely to spawn.
Nerfed the Grenade Launcher a little bit so it does less damage.

V1.6:
Buffed the Fusion Cannon, Because it was a little Weak.
The Knife Now has More Swing Animations instead of just one.
Assault Rifle and Pistol no longer Always do Pin-Point Shots When Continuing to firing them After their First Shots.
Particle Accelerator no longer has Auto Firing Upon holding the Attack Button, and The Alt Fire Animation goes by a Little Faster.
Added Fastprojectile Code to some Weapons For Improved Aiming.

V1.6 Hotfixes:
Ailen Rifle's Shot Texture is in PNG.

V1.7:
The Knife now attacks faster.
Pulse Gun's Shot Sprite no longer looks like Shit.
The Auto Shotgun no longer spawns in the Shotgun Spawner, And in the SSG Spawner it's a 19% Chance to Spawn now.

V1.7 Hotfixes:
The Fusion Cannon and ChronoSecpter's Shot Explosion Sounds can now be heard from a Far.
Fixed the Shells having the Gravity of Outer Space.
Unlimited Ammo Now works for the Few Weapons.
Exp Shell Shots now go much faster.

V1.8 (It's been a While, Haven't it):
You can now Fire the Bow without needing a Full Pull, Allowing The Rapid Firing Trick of the Original Games to be Usable again. However the Arrows go by their half the Normal Speed if you do this.
Tek Arrows gotten a Buff, As they now deal More damage.
Buffed Shotgun and Auto Shotgun's Normal Shells.
Explosion Shells now work li/ke the Original Game, And can now Gib Enemies.
The Minigun fires out less Bullets now, Allowing less Ammo to be wasted.
Fixed Particle Accelerator not able to Fire.
Buffed ChronoScepter's Damage.
Buffed Particle Accelerator's Damage a little bit.
Pistol and Assault Rifle's Damage has been buffed a little bit.

v1.9:
After being left in the dust for a really long time while other Turok Weapon Port Projects (Like Turok 2, Rage Wars and 3) get updates week by week while Turok 1 is left on the wayside,
It's back with an overhaul update of it's own, and not a shitty one. Make demons extinct. Once Again!

The Biggest change of them all is that almost all sprites (mostly the weapons) has been redone, to get rid of the odd lighting and other problems. This allows more weapon animation frames and some weapon details to be seen in this version, Like the Drum cycling to the next shell on the Auto Shotgun, Flashes for some of the weapons that didn't have originally, Spinning barrels on the Minigun, and much more, which the last Versions didn't have.
A few new Playable Characters are added, Like the Alien Infantry, Pur-Lin, Campaigner and Longhunter. If you don't wanna play as the Dinosaur Hunter himself, These Characters are for you. Oh, yeah, and I added in a bonus character you might already know from my Rage Wars Weapon Mod, and you know who it is.
Corrected Chronoscepter's name from 'ChronoScepter' to 'Chronoscepter'. It also now has the correct put away animation, Instead of playing the pulling out animation backwards.
The Knife has some little changes: When Berserk is picked up, It no longer has the old Double Swing Animation as it's only animation as it did in the old versions, and it attacks a little bit faster.
Auto Shotgun's Shells now fly out of the Drum instead of the front of the gun's barrel.
Minigun now has the Faster fire rate and now only uses one ammo per shot. Also, when you pull it out, Sometimes you will hear what reminds you of...
Alien Rifle now has a Idle Animation, And while the shots before they go boom does less damage, the explosion itself now deals more damage.
Quad Missile Launcher's Rockets now make smoke once they are fired.
The Particle Accelerator has been disabled as I am unable to get a cleaner recording of the weapon at the time, And because the weapon still fires just like the Alien Rifle even with the buffs it had. However, The weapon will be added back at some point.
Fusion Cannon has a longer idle animation, and the time it takes before it fires is made longer. To make up for it, It now does more damage.
Changed A_Playsound (From 'Weapon') to A_PlayWeaponSound on all of the weapons. I will try to see if it goes.
Added in the T1 Styled Items, Replacing the Doom ones.
Chainsaw Spots no longer spawn Mortal Wounds, Instead they spawn Tek Bows.
Added in the missing land voice sound when playing as Tal-Set.
Added in Alt Look Ammo Pickups for the Box of both Normal and Explosion Shells.
New Title, Credit, Win and Lose Screens, Replacing the old ones.
When in Deathmatch, When getting to the Results Screen after a match, The Underwater theme will now play, Instead of the HUB Theme as it was in the old versions.
Cell Spawner Spots now only spawn Small Cell Pickups.
The Taunt System has been removed.
Replaced the big ammo HUD Icons with the Smaller ones from the Edited Version.
Fixed the Small Cell and Large Cell Pickups using the wrong sprites.
While playing, You can press F1 to bring up the Manual from the N64 Version. You can read about the stuff, weapons, and even a comic in it!
Turok 1 Style Cheats are imported.

V2.0:
How you are all enjoying the Overhaul? Good? Yeah, Because here comes a new Version release that fixes some issues and adds in more things on top of that. Originally V1.9.1, This was turned into the next version release as it is little more than just being a hotfix release.

Fixed the Ultra Health Pickups unable to be picked up.
Buffed the Tek Arrows. I also brought over the Extra 5 Damage when the Bow is fully pulled thing from my T3 Weapons in Doom Mod.
Buffed the Explosion Shells a little bit.
Added in the missing sound effect when picking up some weapons/items.
Renamed TF2Heavy to TK1Heavy so it can play nice with AEOD.
Fixed the Alien Infantry having Tal-Set's Voice.
A New Warrior Has Entered the Ring: And it's Eriko from Persona 1!
The Longhunter is removed in this version, but at least there's a Addon that adds him back to the roster.
Shortened the help screens.
Changed up the weapon order around.
Pulse Rifles can now spawn in the Chaingun spots.

V2.1:
A Quick Update while you are all waiting for the Turok 2 Weapons in Doom Overhaul.

Fixed Eriko's Voice clips not playing when she gets hurt or dies.
Reverted the Pulse Rifle spawning in chaingun spots back. I am going to test it and see if it spawns on the RL spots instead.
Since V1.9, The Minigun was buffed so it only uses one bullet per shot, and with the ammo pickups for it still giving you tons of ammo for it, It was too good of a buff indeed. It was nerfed a little bit to go back to using four ammo per shot.
The 'I am Heavy Weapons Guy' Line upon selecting the Minigun is now louder a little bit.
The Shotgun now fires faster.
The Alien Rifle now pulls out a little bit faster.
The Quad Missile Launcher is now a little bit faster on selecting and firing.