ACTOR TalSet : DoomPlayer
{
  Player.DisplayName "Tal-Set"
    Player.StartItem "TK1Bow"
  Player.StartItem "TK1Knife"
  Player.StartItem "TK1Ammo_Arrow", 15
  Player.Soundclass "TalSet"
  Player.Portrait "T1Play5"
   +DONTMORPH
  +NOEXTREMEDEATH
  +NOICEDEATH
  States
  {
  Death:
    PLAY H 8
    PLAY I 8 A_PlayerScream
    PLAY J 8 A_NoBlocking
    PLAY KLM 8
    PLAY N -1
    Stop
	  XDeath:
    goto Death
  }
}

ACTOR AlienInfantry : DoomPlayer
{
  Player.DisplayName "Alien Infantry"
  Player.StartItem "TK1AlienRifle"
  Player.StartItem "TK1Ammo_Cell", 250
  Player.Soundclass "Alien"
  Player.Portrait "T1Play1"
   +DONTMORPH
  +NOEXTREMEDEATH
  +NOICEDEATH
  States
  {
  Death:
    PLAY H 8
    PLAY I 8 A_PlayerScream
    PLAY J 8 A_NoBlocking
    PLAY KLM 8
    PLAY N -1
    Stop
	  XDeath:
    goto Death
  }
}

ACTOR PurLin : DoomPlayer
{
  Player.DisplayName "Pur-Lin"
  Player.StartItem "TK1Knife"
  Player.StartItem "PowerStrength"
  Player.Soundclass "Hulk"
  Player.Portrait "T1Play4"
   +DONTMORPH
  +NOEXTREMEDEATH
  +NOICEDEATH
  States
  {
  Death:
    PLAY H 8
    PLAY I 8 A_PlayerScream
    PLAY J 8 A_NoBlocking
    PLAY KLM 8
    PLAY N -1
    Stop
	  XDeath:
    goto Death
  }
}

ACTOR Longhunter : DoomPlayer
{
  Player.DisplayName "Longhunter"
    Player.StartItem "TK1PulseRifle"
  Player.StartItem "TK1Knife"
  Player.StartItem "TK1Ammo_Cell", 250
  Player.Soundclass "Longhunter"
   +DONTMORPH
  +NOEXTREMEDEATH
  +NOICEDEATH
  States
  {
  Death:
    PLAY H 8
    PLAY I 8 A_PlayerScream
    PLAY J 8 A_NoBlocking
    PLAY KLM 8
    PLAY N -1
    Stop
	  XDeath:
    goto Death
  }
}

ACTOR Campaigner : DoomPlayer
{
  Player.DisplayName "Campaigner"
    Player.StartItem "TK1Bow"
  Player.StartItem "TK1Knife"
  Player.StartItem "TK1Ammo_Arrow", 15
  Player.Soundclass "Campaigner"
  Player.Portrait "T1Play2"
   +DONTMORPH
  +NOEXTREMEDEATH
  +NOICEDEATH
  States
  {
  Death:
    PLAY H 8
    PLAY I 8 A_PlayerScream
    PLAY J 8 A_NoBlocking
    PLAY KLM 8
    PLAY N -1
    Stop
	  XDeath:
    goto Death
  }
}