//For Turok 2 scripting modders only.
//This is an example file of custom user events that Blender will display in the action key frames UI.
//1) Create a folder named "blender" in your Turok 2 directory and copy this file in there.
//2) Edit the info below to what your mod needs.
//3) In Blender reload the Base defs.

event 100 "Get Script (Internal)"		{ arg_1 "Unused"         arg_2 "Unused" arg_3 "Unused" }
event 101 "Get Chararacter Name"		{ arg_1 "Character Name" arg_2 "Unused" arg_3 "Unused" }
event 102 "Load Data Start (Internal)"	{ arg_1 "Unused"         arg_2 "Unused" arg_3 "Unused" }
event 103 "Load Data (Internal)"		{ arg_1 "Unused"         arg_2 "Unused" arg_3 "Unused" }
event 104 "Load Data End (Internal)"	{ arg_1 "Unused"         arg_2 "Unused" arg_3 "Unused" }
event 105 "Activate God Shield"			{ arg_1 "Unused"         arg_2 "Unused" arg_3 "Unused" }
event 106 "Death Scream"				{ arg_1 "Sound ID"       arg_2 "Unused" arg_3 "Unused" }

list "Character Name" {
	item 0 "Turok"
	item 1 "Adon"
	item 2 "Gant"
	item 3 "Flesh Eater"
	item 4 "Purr-Linn"
	item 5 "Endtrail"
	item 6 "Fireborn"
	item 7 "Iggy"
    item 8 "Campaigner"
	item 9 "Tal'Set"
	item 10 "Raptor"
	item 11 "Monkey"
	item 12 "Araissi Soldier"
	item 13 "Turok Classic"
	item 14 "Tal'Set Classic"
	item 15 "Shadow Man"
}
