#include "defs/common.txt"

//-----------------------------------------------------------------------------
//
// health
//
//-----------------------------------------------------------------------------

Health2 kActor_Item_Health2
{
    className                   "kexHealthPickup"
    placeable                   TRUE
    flags.noDamage              TRUE
    pickup.health.amount        2
    pickup.health.mortalwound   0
    pickup.pickupSound          "sounds/shaders/Health Pickup Sound 1.ksnd"
    pickup.pickupMessage        "$str_090"
    
    initialScale              "0.5 0.5 0.5"
    Begin_Component "kexWorldComponent"
        radius                81.92
        height                81.92
    End_Component
    Begin_Component "kexStaticMeshComponent"
        mesh                  "models/Pickup_Health_2.staticmesh"
    End_Component
}

Health10 kActor_Item_Health10
{
    className                   "kexWeaponPickup"
    placeable                   TRUE
    flags.noDamage              TRUE
    pickup.pickupSound          "sounds/shaders/groovy.ksnd"
    pickup.weapon.definition    kWpn_SunfirePod
    pickup.weapon.giveAmmo      1
    pickup.ammo.amount          1
    pickup.ammo.definition      "Ammo_SunfirePod"
    pickup.pickupMessage        "$str_191"
    
    initialScale                "0.2 0.2 0.2"
    Begin_Component "kexWorldComponent"
        radius                81.92
        height                81.92
    End_Component
    Begin_Component "kexStaticMeshComponent"
        mesh                  "models/Pickup_Sunfire_Pod.staticmesh"
    End_Component
}

HealthFull kActor_Item_HealthFull
{
    className                   "kexWeaponPickup"
    placeable                   TRUE
    flags.noDamage              TRUE
    pickup.pickupSound          "sounds/shaders/groovy.ksnd"
    pickup.weapon.definition    kWpn_Nuke
    pickup.weapon.giveAmmo      1
    pickup.weapon.giveAmmoMP    1
    pickup.pickupMessage        "$str_160"
    
    initialScale              "0.5 0.5 0.5"
    Begin_Component "kexWorldComponent"
        radius                81.92
        height                81.92
    End_Component
    Begin_Component "kexStaticMeshComponent"
        mesh                  "models/Nuke_Part.staticmesh"
    End_Component
}

HealthUltra kActor_Item_HealthUltra
{
    className                   "kexWeaponPickup"
    placeable                   TRUE
    flags.noDamage              TRUE
    pickup.pickupSound          "sounds/shaders/groovy.ksnd"
    pickup.weapon.definition    kWpn_Nuke
    pickup.weapon.giveAmmo      1
    pickup.weapon.giveAmmoMP    1
    pickup.pickupMessage        "$str_160"
    
    initialScale              "0.5 0.5 0.5"
    Begin_Component "kexWorldComponent"
        radius                81.92
        height                81.92
    End_Component
    Begin_Component "kexStaticMeshComponent"
        mesh                  "models/Nuke_Part.staticmesh"
    End_Component
}

HealthFull_MP kActor_Item_HealthMP
{
    className                   "kexWeaponPickup"
    placeable                   TRUE
    flags.noDamage              TRUE
    pickup.pickupSound          "sounds/shaders/groovy.ksnd"
    pickup.weapon.definition    kWpn_Nuke
    pickup.weapon.giveAmmo      1
    pickup.weapon.giveAmmoMP    1
    pickup.pickupMessage        "$str_160"
    
    initialScale              "0.5 0.5 0.5"
    Begin_Component "kexWorldComponent"
        radius                81.92
        height                81.92
    End_Component
    Begin_Component "kexStaticMeshComponent"
        mesh                  "models/Nuke_Part.staticmesh"
    End_Component
}
