trail
{
    totalTime = 350.000000
    timeToFadeOut = 350.000000
    edgeTime = 7.000000
    loop = 0
    material = "trails/trailMaterials/trail2"
    shader = "progs/worldcolorfx"
    hueRandom = 0.000000
    saturationRandom = 0.000000
    brightnessRandom = 0.000000
    whiteColor = { 1.000000 1.000000 1.000000 }
    blackColor = { 1.000000 0.500000 0.010000 }
    textureType = 0
    segments = 1
    playback = 2 // Loop
    startScale = 12.000000
    endScale = 0.000000

    edges[2] =
    {
        {
            color1 = { 1.000000 1.000000 1.000000 0.941176 }
            color2 = { 0.601961 0.000000 0.000000 0.501961 }
            point1 = { 5.000000 0.000000 0.000000 }
            point2 = { 5.000000 0.000000 0.000000 }
        }
        {
            color1 = { 1.000000 1.000000 1.000000 0.941176 }
            color2 = { 0.801961 0.000000 0.000000 0.501961 }
            point1 = { -5.000000 0.000000 0.000000 }
            point2 = { -5.000000 0.000000 0.000000 }
        }
    }
}
