trail
{
    totalTime = 230.000000
    timeToFadeOut = 90.000000
    edgeTime = 230.000000
    loop = 0
    hueRandom = 0.000000
    saturationRandom = 0.000000
    brightnessRandom = 0.000000
    whiteColor = { 0.200000 1.000000 0.200000 }
    blackColor = { 0.000000 0.400000 0.000000 }
    textureType = 1 // Static  (edge u's constant so that texture apprears to be static)
    segments = 1
    playback = 2 // Loop
    startScale = 13.750000
    endScale = 0.100000

    edges[6] =
    {
        {
            color1 = { 1.000000 1.000000 1.000000 0.301961 }
            color2 = { 0.384314 0.768627 0.000000 0.000000 }
            point1 = { 5.000000 0.000000 0.000000 }
            point2 = { 0.000000 0.000000 0.000000 }
        }
        {
            color1 = { 1.000000 1.000000 1.000000 0.301961 }
            color2 = { 0.384314 0.768627 0.000000 0.000000 }
            point1 = { 1.545085 -0.000000 4.755282 }
            point2 = { 0.000000 0.000000 0.000000 }
        }
        {
            color1 = { 1.000000 1.000000 1.000000 0.301961 }
            color2 = { 0.384314 0.768627 0.000000 0.000000 }
            point1 = { -4.045084 -0.000000 2.938926 }
            point2 = { 0.000000 0.000000 0.000000 }
        }
        {
            color1 = { 1.000000 1.000000 1.000000 0.301961 }
            color2 = { 0.384314 0.768627 0.000000 0.000000 }
            point1 = { -4.045084 0.000000 -2.938926 }
            point2 = { 0.000000 0.000000 0.000000 }
        }
        {
            color1 = { 1.000000 1.000000 1.000000 0.301961 }
            color2 = { 0.384314 0.768627 0.000000 0.000000 }
            point1 = { 1.545085 0.000000 -4.755282 }
            point2 = { 0.000000 0.000000 0.000000 }
        }
        {
            color1 = { 1.000000 1.000000 1.000000 0.301961 }
            color2 = { 0.384314 0.768627 0.000000 0.000000 }
            point1 = { 5.000000 0.000000 0.000000 }
            point2 = { 0.000000 0.000000 0.000000 }
        }
    }
}
