trail
{
    totalTime = 300.000000
    timeToFadeOut = 300.000000
    edgeTime = 3.000000
    loop = 0
    material = "trails/trailMaterials/bloodblobs2"
    shader = "progs/worldfx"
    hueRandom = 0.000000
    saturationRandom = 0.000000
    brightnessRandom = 0.000000
    whiteColor = { 1.000000 1.000000 1.000000 }
    blackColor = { 0.000000 0.000000 0.000000 }
    textureType = 2 // Stretch (edge u's updated so that texture is stretched across swoosh)
    segments = 1
    playback = 2 // Loop
    startScale = 18.750000
    endScale = 18.750000

    edges[2] =
    {
        {
            color1 = { 1.000000 1.000000 0.784314 1.000000 }
            color2 = { 1.000000 1.000000 0.784314 1.000000 }
            point1 = { 5.000000 0.000000 0.000000 }
            point2 = { 5.000000 0.000000 0.000000 }
        }
        {
            color1 = { 1.000000 1.000000 0.784314 1.000000 }
            color2 = { 1.000000 1.000000 0.784314 1.000000 }
            point1 = { -5.000000 0.000000 0.000000 }
            point2 = { -5.000000 0.000000 0.000000 }
        }
    }
}
