trail
{
    totalTime = 120.000000
    timeToFadeOut = 120.000000
    edgeTime = 15.000000
    loop = 0
    material = "trails/trailMaterials/trail"
    shader = "progs/worldcolorfx"
    hueRandom = 0.000000
    saturationRandom = 0.000000
    brightnessRandom = 0.000000
    whiteColor = { 0.741176 1.000000 1.000000 }
    blackColor = { 0.258824 0.258824 1.000000 }
    textureType = 0 // Dynamic (edge u's updated so that texture moves with swoosh)
    segments = 1
    playback = 2 // Loop
    startScale = 9.375000
    endScale = 0.000000

    edges[2] =
    {
        {
            color1 = { 1.000000 1.000000 1.000000 0.941176 }
            color2 = { 0.501961 0.000000 0.000000 0.501961 }
            point1 = { 5.000000 0.000000 0.000000 }
            point2 = { 5.000000 0.000000 0.000000 }
        }
        {
            color1 = { 1.000000 1.000000 1.000000 0.941176 }
            color2 = { 0.501961 0.000000 0.000000 0.501961 }
            point1 = { -5.000000 0.000000 0.000000 }
            point2 = { -5.000000 0.000000 0.000000 }
        }
		        onImpact
        {
            //default
            [0]
            {
                particle = "particles/Blood_Splash.particle"
            }
            //metal
            [2]
            {
                particle = "particles/Blood_Splash.particle"
            }
            //stone
            [3]
            {
                particle = "particles/Blood_Splash.particle"
            }
            //flesh_creature
            [5]
            {
                particle = "particles/Blood_Splash.particle"
            }
        }
    }
}
