trail
{
    totalTime = 400.000000
    timeToFadeOut = 10.000000
    edgeTime = 60.000000
    loop = 0
    material = "trails/trailMaterials/rockettrail"
    shader = "progs/worldcolorfx"
    hueRandom = 0.000000
    saturationRandom = 0.000000
    brightnessRandom = 0.000000
    whiteColor = { 6.000000 1.000000 0.558824 }
    blackColor = { 4.758824 0.629412 0.300000 }
    textureType = 2 // Stretch (edge u's updated so that texture is stretched across swoosh)
    segments = 1
    playback = 2 // Loop
    startScale = 15.125000
    endScale = 6.750000

    edges[6] =
    {
        {
            color1 = { 1.000000 1.000000 1.000000 0.701961 }
            color2 = { 0.000000 0.000000 0.000000 0.000000 }
            point1 = { 5.000000 0.000000 0.000000 }
            point2 = { 5.000000 0.000000 0.000000 }
        }
        {
            color1 = { 1.000000 1.000000 1.000000 0.701961 }
            color2 = { 0.000000 0.000000 0.000000 0.000000 }
            point1 = { 1.545085 -0.000000 4.755282 }
            point2 = { 1.545085 -0.000000 4.755282 }
        }
        {
            color1 = { 1.000000 1.000000 1.000000 0.701961 }
            color2 = { 0.000000 0.000000 0.000000 0.000000 }
            point1 = { -4.045084 -0.000000 2.938926 }
            point2 = { -4.045084 -0.000000 2.938926 }
        }
        {
            color1 = { 1.000000 1.000000 1.000000 0.701961 }
            color2 = { 0.000000 0.000000 0.000000 0.000000 }
            point1 = { -4.045084 0.000000 -2.938926 }
            point2 = { -4.045084 0.000000 -2.938926 }
        }
        {
            color1 = { 1.000000 1.000000 1.000000 0.701961 }
            color2 = { 0.000000 0.000000 0.000000 0.000000 }
            point1 = { 1.545085 0.000000 -4.755282 }
            point2 = { 1.545085 0.000000 -4.755282 }
        }
        {
            color1 = { 1.000000 1.000000 1.000000 0.701961 }
            color2 = { 0.000000 0.000000 0.000000 0.000000 }
            point1 = { 5.000000 0.000000 0.000000 }
            point2 = { 5.000000 0.000000 0.000000 }
        }
    }
}
