trail
{
    totalTime = 900.000000
    timeToFadeOut = 900.000000
    edgeTime = 25.000000
    loop = 0
    material = "trails/trailMaterials/jerry"
    shader = "progs/worldcolorfx"
    hueRandom = 0.000000
    saturationRandom = 0.000000
    brightnessRandom = 0.000000
    whiteColor = { 0.901176 0.100000 0.100000 }
    blackColor = { 0.08824 0.00000 0.00000 }
    textureType = 1 // Dynamic (edge u's updated so that texture moves with swoosh)
    segments = 1
    playback = 2 // Loop
    startScale = 100.750000
    endScale = 7.750000

    edges[2] =
    {
        {
            color1 = { 1.000000 0.500000 0.500000 0.941176 }
            color2 = { 0.901961 0.000000 0.000000 0.501961 }
            point1 = { 0.0 0.000000 10.000000 }
            point2 = { 0.0 0.000000 10.000000 }
        }
        {
            color1 = { 1.000000 0.500000 0.500000 0.941176 }
            color2 = { 0.901961 0.000000 0.000000 0.501961 }
            point1 = { 0.0 -0.000000 -10.755282 }
            point2 = { 0.0 -0.000000 -10.755282 }
        }
    }
}
