trail
{
    totalTime = 120.000000
    timeToFadeOut = 120.000000
    edgeTime = 7.500000
    loop = 0
    material = "trails/trailMaterials/trail"
    shader = "progs/worldcolorfx"
    hueRandom = 0.000000
    saturationRandom = 0.000000
    brightnessRandom = 0.000000
    whiteColor = { 1.000000 1.000000 1.000000 }
    blackColor = { 1.000000 1.000000 1.000000 }
    textureType = 0 // Dynamic (edge u's updated so that texture moves with swoosh)
    segments = 1
    playback = 2 // Loop
    startScale = 30.250000
    endScale = 0.000000

	
	 edges[6] =
    {
        {
            color1 = { 1.000000 0.500000 0.500000 0.941176 }
            color2 = { 0.901961 0.000000 0.000000 0.501961 }
            point1 = { 5.000000 0.000000 0.000000 }
            point2 = { 5.000000 0.000000 0.000000 }
        }
        {
            color1 = { 1.000000 1.000000 1.000000 0.376471 }
            color2 = { 0.501961 0.000000 0.000000 0.125490 }
            point1 = { 1.545085 0.000000 8.755282 }
            point2 = { 1.545085 0.000000 8.755282 }
        }
        {
            color1 = { 1.000000 1.000000 1.000000 0.376471 }
            color2 = { 0.501961 0.000000 0.000000 0.125490 }
            point1 = { -4.045084 0.000000 8.938926 }
            point2 = { -4.045084 0.000000 8.938926 }
        }
        {
            color1 = { 1.000000 1.000000 1.000000 0.376471 }
            color2 = { 0.501961 0.000000 0.000000 0.125490 }
            point1 = { -4.045084 0.000000 -8.938926 }
            point2 = { -4.045084 0.000000 -8.938926 }
        }
        {
            color1 = { 1.000000 1.000000 1.000000 0.376471 }
            color2 = { 0.501961 0.000000 0.000000 0.125490 }
            point1 = { 1.545085 0.000000 -8.755282 }
            point2 = { 1.545085 0.000000 -8.755282 }
        }
        {
            color1 = { 1.000000 1.000000 1.000000 0.376471 }
            color2 = { 0.501961 0.000000 0.000000 0.125490 }
            point1 = { 5.000000 0.000000 0.000000 }
            point2 = { 5.000000 0.000000 0.000000 }
        }
    }
}
