trail
{
    totalTime = 2.200000
    timeToFadeOut = 1.000000
    edgeTime = 2.200000
    loop = 0
    material = "trails/trailMaterials/trail"
    shader = "progs/worldcolorfx"
    hueRandom = 0.000000
    saturationRandom = 0.000000
    brightnessRandom = 0.000000
    whiteColor = { 1.041176 0.600000 0.600000 }
    blackColor = { 1.058824 0.558824 0.500000 }
    textureType = 0 // Dynamic (edge u's updated so that texture moves with swoosh)
    segments = 1
    playback = 1 // Loop
    startScale = 20.00000
    endScale = 20.000000

    edges[2] =
    {
        {
            color1 = { 1.000000 1.000000 1.000000 1.0 }
            color2 = { 0.501961 0.000000 0.000000 1.0 }
            point1 = { 2.400000 0.000000 0.000000 }
            point2 = { 2.400000 0.000000 0.000000 }
        }
        {
            color1 = { 1.000000 1.000000 1.000000 1.0 }
            color2 = { 0.501961 0.000000 0.000000 1.0 }
            point1 = { -2.400000 0.000000 0.000000 }
            point2 = { -2.400000 0.000000 0.000000 }
        }
    }
}
