ACTOR Stimpack2 : Stimpack
{
	Inventory.PickupSound "Turok3/Items/PickupHealth"
}

ACTOR Medikit2 : Medikit
{
	Inventory.PickupSound "Turok3/Items/PickupHealth"
}

ACTOR HealthBonus2 : HealthBonus
{
	Inventory.PickupSound "Turok3/Items/PickupHealth"
}

ACTOR TK3LifeForce : Health replaces HealthBonus
{
	scale 0.3
	+COUNTITEM
	+INVENTORY.ALWAYSPICKUP
	Inventory.Amount 1
	Inventory.MaxAmount 200
	Inventory.PickupSound "Turok3/Items/PickupLifeForce"
	Inventory.PickupMessage "1 Life Force"
	States
	{
	Spawn:
		TKA1 K -1
		Loop
	}
}

ACTOR TK3Health : Health
{
	scale 0.3
	Inventory.Amount 10
	Inventory.PickupSound "Turok3/Items/PickupHealth"
	Inventory.PickupMessage "10 Health"
	States
	{
	Spawn:
		TKA1 L -1
		Stop
	}
}

ACTOR TK3LargeHealth : Health 
{
	scale 0.3
	Inventory.Amount 20
	Inventory.PickupSound "Turok3/Items/PickupHealth"
	Inventory.PickupMessage "20 Health"
	States
	{
	Spawn:
		TKA1 J -1
		Stop
	}
}

Actor T3BlueCard : DoomKey replaces BlueCard
{
	Game Doom
	scale 0.3
	SpawnID 85
	Inventory.Pickupmessage "Blue Keycard"
	Inventory.PickupSound "Turok3/Items/PickupKey"
	Inventory.Icon "TKA2O0"
	Species "BlueCard"	
	States
	{
	Spawn:
		TKA4 A -1
		loop
	}
}

Actor T3YellowCard : DoomKey replaces YellowCard
{
	Game Doom
	scale 0.3
	SpawnID 87
	Inventory.Pickupmessage "Yellow Keycard"
	Inventory.PickupSound "Turok3/Items/PickupKey"
	Inventory.Icon "TKA2S0"
	Species "YellowCard"
	States
	{
	Spawn:
		TKA4 C -1
		loop
	}
}


Actor T3RedCard : DoomKey replaces RedCard
{
	Game Doom
	scale 0.3
	SpawnID 86
	Inventory.Pickupmessage "Red Keycard"
	Inventory.PickupSound "Turok3/Items/PickupKey"
	Inventory.Icon "TKA2Q0"
		Species "RedCard"	
	States
	{
	Spawn:
		TKA4 B -1
		loop
	}
}

Actor TK3BlueBookOpener : DoomKey replaces BlueSkull
{
	Game Doom
	scale 0.3
	SpawnID 86
	Inventory.Pickupmessage "Blue Book Opener"
	Inventory.PickupSound "Turok3/Items/PickupKey"
	Inventory.Icon "TKA2N0"
		Species "BlueSkull"	
	States
	{
	Spawn:
		TKA4 R -1
		loop
	}
}

Actor TK3RedBookOpener : DoomKey replaces RedSkull
{
	Game Doom
	scale 0.3
	SpawnID 86
	Inventory.Pickupmessage "Red Book Opener"
	Inventory.PickupSound "Turok3/Items/PickupKey"
	Inventory.Icon "TKA2P0"
		Species "RedSkull"	
	States
	{
	Spawn:
		TKA4 S -1
		loop
	}
}

Actor TK3YellowBookOpener : DoomKey replaces YellowSkull
{
	Game Doom
	scale 0.3
	SpawnID 86
	Inventory.Pickupmessage "Yellow Book Opener"
	Inventory.PickupSound "Turok3/Items/PickupKey"
	Inventory.Icon "TKA2R0"
		Species "YellowSkull"	
	States
	{
	Spawn:
		TKA4 Q -1
		loop
	}
}

ACTOR TK3MPRedHealth : Health 
{
	scale 0.1
	Inventory.Amount 10
	Inventory.PickupSound "Turok3/Items/PickupHealth"
	Inventory.PickupMessage "10 Health"
	States
	{
	Spawn:
		TKA4 F -1
		Stop
	}
}

ACTOR TK3MPBlueHealth : Health replaces Megasphere
{
	scale 0.1
	Inventory.Amount 100
	Inventory.PickupSound "Turok3/Items/PickupHealth"
	Inventory.PickupMessage "100 Health"
	States
	{
	Spawn:
		TKA4 G -1
		Stop
	}
}

ACTOR TK3MPGrayHealth : Health 
{
	scale 0.1
	Inventory.Amount 20
	Inventory.PickupSound "Turok3/Items/PickupHealth"
	Inventory.PickupMessage "20 Health"
	States
	{
	Spawn:
		TKA4 H -1
		Stop
	}
}

ACTOR TK3MPBerserk : CustomInventory replaces Berserk
{
	scale 0.1
		+COUNTITEM
	+INVENTORY.ALWAYSPICKUP
	Inventory.PickupSound "Turok3/Items/Berserk"
	Inventory.PickupMessage "Berserk"
	States
	{
	Spawn:
		TKA4 D -1
		Stop
		Pickup:
		TNT1 A 0 A_GiveInventory("PowerStrength")
		Stop
	}
}

ACTOR TK3MPShield : PowerupGiver replaces InvulnerabilitySphere
{
	scale 0.1
		+COUNTITEM
	+INVENTORY.AUTOACTIVATE
	+INVENTORY.ALWAYSPICKUP
	+INVENTORY.BIGPOWERUP
		Inventory.MaxAmount 0
	Powerup.Type Invulnerable
	Inventory.PickupSound "Turok3/Items/Shield"
	Inventory.PickupMessage "Shield"
	States
	{
	Spawn:
		TKA4 I -1
		Stop
	}
}

ACTOR TK3MPCloak : PowerupGiver replaces BlurSphere
{
	scale 0.1
	Inventory.PickupSound "Turok3/Items/Cloak"
	+COUNTITEM
	+INVENTORY.AUTOACTIVATE
	+INVENTORY.ALWAYSPICKUP
	+INVENTORY.BIGPOWERUP
	Inventory.MaxAmount 0
	Powerup.Type Invisibility
	RenderStyle Translucent
	Inventory.PickupMessage "Cloak"
	States
	{
	Spawn:
		TKA4 E -1
		Stop
	}
}

ACTOR TK3MPUltraHealth : Health replaces Soulsphere
{
	scale 0.1
	Inventory.Amount 200
		Inventory.MaxAmount 200
	Inventory.PickupSound "Turok3/Items/UltraHealth"
	Inventory.PickupMessage "Ultra Health"
	States
	{
	Spawn:
		TKA4 J -1
		Stop
	}
}

ACTOR TK3MPAllMap : MapRevealer replaces Allmap
{
	+COUNTITEM
	+INVENTORY.FANCYPICKUPSOUND
	+INVENTORY.ALWAYSPICKUP
	scale 0.1
	Inventory.PickupSound "Turok3/Items/UltraHealth"
	Inventory.PickupMessage "All Map"
	States
	{
	Spawn:
		TKA4 L -1
		Stop
	}
}

ACTOR TK3MPInfrared : PowerupGiver replaces Infrared
{
	+COUNTITEM
	+INVENTORY.FANCYPICKUPSOUND
	+INVENTORY.ALWAYSPICKUP
	scale 0.1
	Inventory.PickupSound "Turok3/Items/UltraHealth"
	Powerup.Type LightAmp
	Inventory.PickupMessage "Infrared"
	States
	{
	Spawn:
		TKA4 M -1
		Stop
	}
}

ACTOR TK3ArmorLifeForce : BasicArmorBonus replaces ArmorBonus
{
	scale 0.3
	+COUNTITEM
	+INVENTORY.ALWAYSPICKUP
	Armor.Savepercent 200
	Armor.Saveamount 1
	Armor.Maxsaveamount 200
	Inventory.Icon "TKA4K0"
	Inventory.PickupSound "Turok3/Items/PickupArmorLifeForce"
	Inventory.PickupMessage "1 Armor Life Force"
	States
	{
	Spawn:
		TKA4 K -1
		Loop
	}
}

ACTOR TK3AmmoBox : CustomInventory replaces Backpack
{
	+COUNTITEM
	+INVENTORY.ALWAYSPICKUP
	Height 26
	Scale 0.2
	Inventory.PickupSound "Turok3/Items/PickupKey"
	Inventory.PickupMessage "Ammo Box"
	States
	{
	Spawn:
		TKA4 P -1
		Stop
			Pickup:
	    TNT1 A 0 A_GiveInventory("Backpackitem", 1)
		TNT1 A 0 A_GiveInventory("TK3SmallPistolAmmo", 50)
		TNT1 A 0 A_GiveInventory("TK3ShotgunShells", 30)
		TNT1 A 0 A_GiveInventory("TK3BoxofRifleAmmo", 100)
		Stop
	}
}


/// These are from my Turok 2 Weapons Mod

Actor TK2FireseedArmor : BasicArmorPickup replaces GreenArmor
{
	Radius 20
	Height 16
	Scale 0.1
	Inventory.Pickupmessage "Fireseed Armor"
	Inventory.Icon "TKA2L0"
	Inventory.PickupSound "Turok3/Items/PickupKey"
	Armor.Savepercent 100
	Armor.Saveamount 100
	States
	{
	Spawn:
		TKA4 N -1
		Stop
	}
}

Actor TK2ImprovedFireseedArmor : BasicArmorPickup replaces BlueArmor
{
	Radius 20
	Height 16
	Scale 0.1
	Inventory.Pickupmessage "Improved Fireseed Armor"
	Inventory.Icon "TKA2M0"
	Inventory.PickupSound "Turok3/Items/PickupKey"
	Armor.Savepercent 200
	Armor.Saveamount 200
	States
	{
	Spawn:
		TKA4 O -1
		Stop
	}
}