V1.0:
Original Release.

V1.0.1:
Added in text to show what the Current Version is to the Title Screen (I Forgot about it before)
Removed The Debug Class.

V1.1: 
Added in Tek Bow, Mag 60, Firestorm Cannon, Fireswarm, Rocket Propelled Grenade And Cerebral Burst.
The Grenade Launcher Now has the Original Fire Rate.

V1.2:
Moved the Bow and Tek Bow's FPS Sprites.
Buffed the Mag 60 so It does more Damage, and Made the Fire Rate go a Little Faster.
Made the Tek Bow's Pulling Animation Faster.
Fixed the Firestorm's Firing Sound Playing Forever (Not Forever as when you Get Ammo for it again, 
You can Fire it and the Sound will stop) when Running out of Ammo with it.
Added in Storm Bow, Silenced Pistol, Shredder, Sniper Rifle, Napalm Cannon and Cerebral Possessor.
Fixed a Bug where Jumping while Using Turok 2's Voice Set while Firing any of the Weapons will cause the Jumping Sound to Stop the Weapon's Firing Sound.
Made the Bore Burst Use Two Bores instead of One.
Changed the Chance Rates Of some Spawners, Which fixes a Bug where the Fireswarm never spawns.
Buffed the Firestorm so it does more Damage.

V1.3:
Changed the Random Spawner Rates Again.
Fixed an Issue where using Weapons that launches Projectiles (But not Bows and Fireswarm)
while near a Wall will cause the Projectile To Explode in your Face, Causing Health Drops and Deaths due to no fault of your Own.

V1.4:
Changed the Random Spawner Rates Once Again.
Made the Shredder's Shots do a little more damage.
Made the Silenced Pistol fire Faster.
Storm Bow does not go into parts of the Ready Animation after Firing.
The Napalm Cannon No Longer has Auto Fire.
Made the Tomahawk And the Vampire Gun's Pickups Bigger.

V1.5:
Made the Blade undroppable, And you no longer spawn with the Blade in your Hands everytime.
Got rid of the Version Number in the Title Screen.
Bots can now use the Melee Weapons Correctly.

V1.6:
Added in Casings when Pistols are Fired.
Made the Silenced Pistol fire Even Faster.
Updated the Tek Bow's obituary Kill Message when killing players with the Arrow itself and not the Explosion Itself.
Updated the HP Drainer's Obituary Kill Message.
Made the Arrow, Tek Arrow, Rocket and Bore use Sprites from Turok 3's Models instead of using Turok 2 Placeholders.
Added Bouncing Sounds for the Grenades.
Shredder's Shots now make sounds when they Hit something.
Added the Spear and Razor Wind. (Spear Uses Tomahawk's Pickup Icon as a Placeholder)
Fixed a Long Standing Issue where the Storm Bow Fires Normal Bow's Arrows.
Buffed the Napalm Cannon so it does more damage.

V1.7:
You can now Pick up Arrows Fired from Bow and Storm Bow and use them again.
Tomahawk, Blade and Spear now have More Swing Animations instead of just one.
The Tomahawk and Blade no longer hit More than once in their Original Swing Animation.
Some Weapons now have Fastprojectile in their Coding for Improved Aiming.
The Firestorm Cannon now uses it's own Ammo, And the Damage Buff is undone.
Lost One's Voices are finally added in.
The Spear now has it's Own Pickup Sprite, Replacing the Placeholder one.

V1.8:
Added in the PSG.
Added in the Multiplayer Ammo Pickups.
T3 Keycards are Added, But they do nothing: For now.
Doom Armor now plays the Original Sound instead of the Turok 3 One.
Added in Berserk, Cloak, Multiplayer Health Pickups, And Shield.
Shredder now fires the same Shots as the Original Game.
Fireswarm and Shredder no longer fire up less Shots when having less than 5 Ammo for them.
Weapon Icons are Added in.
Melee Weapons now have Sounds when they hit Walls, and the Hit Sound now only plays once per Hit.
Replaced the Bore Pickup Placeholder. Removed the Two Bores ammo Pickup and Replaced it with All of the Ammo in the Mod.
All of the Melee Weapons can use Berserk Packs.
The Secret Found Sound is now back into it's Original State.
Tek Bow's Explosion is no longer huge.
You now start with the Spear instead of the Blade as it's now a Pickup.
Updated Knife's Obituary.
Added the Taunt System. However, Unreal Tournament 99's Male One Voices are used instead of Turok's Voice.

V1.8 Hotfixes:
Fixed up the PSG A little bit.
Finally added in the Title Logo in the Menus.
Fixed the Spear's Berserk Doing 13 Damage.
PSG's Explosion Sound can now be heard from a far.
Fixed the Shells having the Gravity of Outer Space.
Given Turok 2's Voice His Expanded Voice Set.
Fixed the Title Logo being Big as hell.

V1.9:
Buffed the Mag 60's Firing Rate Once More.
Bow and Tek Bow can now fire their Arrows without needing a Full Pull: However the Arrows go by their half the Normal Speed.
The PSG Now has it's own Ammo Pool.
Silenced Pistol Now has it's Firing Rate buffed a little bit.
Fixed the Bore Ammo Pickups being called Cores.
Fixed up one of Spear's Animations.
Bow and HP Drainer's Pick up Sprites are Updated.
Fixed PSG's Kill Messages.

V2.0:
Melee Weapons swing faster now, But now does less damage.
Most of the Weapons got nerfed or buffed.
Updated The Flame kill with the Fireswarm obituary.
Bores now move a little bit slower, And can no longer Rip Enemies.
Changed up some Spawners again.

V2.1 BETA:
Melee Weapons swing faster, and now has a delay just like the Original game.
Most of the weapons has been nerfed or buffed, and the randomized damage has been taken out.
Some Kill obituaries has been updated.
Most of the Weapons now have Idle Animations.
Changed up some Spawners again.

V2.1:
And here we are. Turok 3 Overhaul. The Full release. 
Although the Changes are not as Huge as Turok Rage Wars's Overhaul, It's still a lot. But let me tell you,
It was not close to the original game state.

In the Beta, The Randomized damage was taken out, resulting in the weapons dealing far less damage than it should be. This has been restored.
Most of the weapons now have more idle animations added.
The Bores and the PSG had their sprite-work redone. Both of them have the correct firing animations instead of just reusing the few frames of the deselect animation.
Added in nearly the entire roster from Turok 3, as well as some characters from Rage Wars, and one from Turok 2.
Pistol Casings are smaller, and now come out of the gun correctly.
Bore Burst now has some changes: While it works the same, It now does more damage, but it flys slower to make up for it.
Bore Possessor now fires two bores instead of one.
PSG's Projectiles and Razor Wind can now rip through enemies correctly now.
You now hold less PSG ammo.
Smoke Effects are added for most of the weapons, including a few that didn't in the original.
Updated the Kill Obituaries for some of the weapons.
Cell Pack Spawn Spots now only spawn Grenade, PSG and Bore Ammo.
Replaced much of the Powerups, With some of them being ported from Turok 2 Weapons in Doom (As Placeholders)
Brought back the Keycards, since I got them working back in my T2 and TKRW Weapon Mods. I also added in the Book Openers, replacing the Skull Keys.
Added in the Ammo Boxes, replacing the backpacks. They not only allow you to hold more ammo, But gives you Extra Pistol/Shotgun/Assault Rifle ammo.
T3 Health and Key HUD Icons are added in.
PSG now causes a screen flash upon firing it.
The Sniper Rifle Clips are removed, replaced with Unreal 1's Rifle ammo pickups for the Sniper Rifle.
Turok 3 Style Cheats are imported. Just like in the original game, there are animal icons in them, but unlike in the original game, you just type them in instead of just selecting the animal icons to input them.
Did the GunLore for all of the weapons in the mod. It can be read once opened up with the SLADE Editor.
New Title, Credit, Win and Lose Screens, Replacing the old ones. They look way better!
Bots should now be less likely to kill themselves using Explosive Weapons.
When you run out of Ammo, You should no longer switch to the Spear now, which leaves the Bots defenseless in deathmatches even know they still have ammo for the other weapons.
Some Spawners have been changed. The KEYCONF Is also changed up as well.
All Weapons are now tagged.
The Taunt System has been removed.
Added in Help screens when you press F1 in-game.
Arrows now cast blood upon hitting enemies.

V2.1.1:
A Mini Bug Fix release to fix some holes.

Storm Bow now does more damage.
Fixed the Infrared acting as a Inventory Item, Allowing you to use it two times in a row once picked up.
Fixed the Mag 60 playing the first idle animation after the 2nd Idle Animation has finished playing.