/// Weapons ///
Turok3/Weapons/TomahawkUp   "sounds/Weapons/TomahawkUp.wav"
Turok3/Weapons/TomahawkAttack   "sounds/Weapons/TomahawkAttack.wav"
Turok3/Weapons/TomahawkHitWall   "sounds/Weapons/Tomahawkhitwall.wav"
Turok3/Weapons/BladeUp   "sounds/Weapons/BladeUp.wav"
Turok3/Weapons/BladeAttack   "sounds/Weapons/BladeAttack.wav"
Turok3/Weapons/BladeHitWall   "sounds/Weapons/bladehitwall.wav"
Turok3/Weapons/Meleehit   "sounds/Weapons/Meleehit.wav"
Turok3/Weapons/BowAttack   "sounds/Weapons/BowAttack.wav"
Turok3/Weapons/BowUp   "sounds/Weapons/BowUp.wav"
Turok3/Weapons/BowPull   "sounds/Weapons/BowPull.wav"
Turok3/Weapons/PistolUp   "sounds/Weapons/PistolUp.wav"
Turok3/Weapons/PistolAttack   "sounds/Weapons/PistolAttack.wav"
Turok3/Weapons/AssaultRifleUp   "sounds/Weapons/AssaultRifleUp.wav"
Turok3/Weapons/AssaultRifleAttack   "sounds/Weapons/AssaultRifleAttack.wav"
Turok3/Weapons/ShotgunUp   "sounds/Weapons/ShotgunUp.wav"
Turok3/Weapons/ShotgunAttack   "sounds/Weapons/ShotgunAttack.wav"
Turok3/Weapons/HPDrainerAttack   "sounds/Weapons/HPDrainAttack.wav"
Turok3/Weapons/HPDrainerUp   "sounds/Weapons/HPDrainUp.wav"
Turok3/Weapons/GrenadeLauncherAttack   "sounds/Weapons/GrenadeLauncherAttack.wav"
Turok3/Weapons/GrenadeLauncherUp   "sounds/Weapons/GrenadeLauncherUp.wav"
Turok3/Weapons/GrenadeLauncherBounce   "sounds/Weapons/GrenadeLauncherBounce.wav"
Turok3/Weapons/TekBowAttack   "sounds/Weapons/TekBowAttack.wav"
Turok3/Weapons/TekBowUp   "sounds/Weapons/TekBowUp.wav"
Turok3/Weapons/TekBowPull   "sounds/Weapons/TekBowPull.wav"
Turok3/Weapons/Mag60Up   "sounds/Weapons/Mag60Up.wav"
Turok3/Weapons/Mag60Attack   "sounds/Weapons/Mag60Attack.wav"
Turok3/Weapons/FireStormAttack   "sounds/Weapons/FireStormAttack.wav"
Turok3/Weapons/FireStormUp   "sounds/Weapons/FireStormUp.wav"
Turok3/Weapons/FireStormStop   "sounds/Weapons/FireStormStop.wav"
Turok3/Weapons/FireStormAttackLoop   "sounds/Weapons/FireStormAttackLoop.wav"
Turok3/Weapons/FireShotgunUp   "sounds/Weapons/FireShotgunUp.wav"
Turok3/Weapons/FireShotgunAttack   "sounds/Weapons/FireShotgunAttack.wav"
Turok3/Weapons/Fire   "sounds/Weapons/Fire.wav"
Turok3/Weapons/RPGAttack   "sounds/Weapons/RPGAttack.wav"
Turok3/Weapons/RPGUp   "sounds/Weapons/RPGUp.wav"
Turok3/Weapons/RPGDown   "sounds/Weapons/RPGDown.wav"
Turok3/Weapons/StormBowAttack   "sounds/Weapons/StormBowAttack.wav"
Turok3/Weapons/StormBowUp   "sounds/Weapons/StormBowUp.wav"
Turok3/Weapons/SliencedPistolUp   "sounds/Weapons/SliencedPistolUp.wav"
Turok3/Weapons/SliencedPistolAttack   "sounds/Weapons/SliencedPistolAttack.wav"
Turok3/Weapons/SniperAttack   "sounds/Weapons/SniperRifleAttack.wav"
Turok3/Weapons/SniperUp   "sounds/Weapons/SniperRifleUp.wav"
Turok3/Weapons/ShredderUp   "sounds/Weapons/ShredderUp.wav"
Turok3/Weapons/ShredderAttack   "sounds/Weapons/ShredderAttack.wav"
Turok3/Weapons/ShredderBounce  "sounds/Weapons/ShredderBounce.wav"
Turok3/Weapons/NapalmCannonUp   "sounds/Weapons/NapalmCannonUp.wav"
Turok3/Weapons/NapalmCannonPress   "sounds/Weapons/NapalmCannonPress.wav"
Turok3/Weapons/NapalmCannonAttack   "sounds/Weapons/NapalmCannonAttack.wav"
Turok3/Weapons/NapalmCannonHit   "sounds/Weapons/NapalmCannonHit.wav"
Turok3/Weapons/BoreUp   "sounds/Weapons/BoresUp.wav"
Turok3/Weapons/BoreAttack   "sounds/Weapons/BoresAttack.wav"
Turok3/Weapons/BoreLoop  "sounds/Weapons/BORESEEKLP1.wav"
Turok3/Weapons/ArrowHit   "sounds/Weapons/ArrowHit.wav"
Turok3/Weapons/Boom   "sounds/Weapons/Boom.wav"
Turok3/Weapons/GrenadeBounce   "sounds/Weapons/GrenadeBounce.wav"
Turok3/Weapons/MeleeHitold  "sounds/Weapons/MeleeHit.wav"
Turok3/Weapons/ShellHit  "sounds/Weapons/Shellhit.wav"

Turok3/Weapons/Spear  "sounds/Weapons/Spear.wav"
Turok3/Weapons/Razor  "sounds/Weapons/Razor.wav"
Turok3/Weapons/Razorup  "sounds/Weapons/razorup.wav"
Turok3/Weapons/PSGAttack   "sounds/Weapons/PSGFire.wav"
Turok3/Weapons/PSGUp   "sounds/Weapons/PSGSelect.wav"
Turok3/Weapons/PSGBoom   "sounds/Weapons/PSGBoom.wav"

$limit Turok3/Weapons/Boom 0
$limit Turok3/Weapons/ShredderBounce 0
$limit Turok3/Weapons/PSGBoom 0
$limit Turok3/Weapons/ArrowHit 0
$limit Turok3/Weapons/GrenadeBounce 0




/// Playable Characters ///


// This is so the Non Doom Player Characters don't make Doom sounds

Turok3/Player/StopDoom  "sounds/Player/StopDoom.wav"

Turok3/Player/Land  "sounds/Player/Land.wav"


/// Joshua Fireseed - Turok 3 /////

$playeralias	JoshuaT3	neutral	*death		Turok3/JoshuaT3/Death
$playeralias	JoshuaT3	neutral	*xdeath		Turok3/JoshuaT3/Death
$playersound	JoshuaT3	neutral	*gibbed		dsslop
$playeralias	JoshuaT3	neutral	*pain100	Turok3/JoshuaT3/Pain
$playersounddup	JoshuaT3	neutral	*pain75		*pain100
$playersounddup	JoshuaT3	neutral	*pain50		*pain100
$playersounddup	JoshuaT3	neutral	*pain25		*pain100
$playeralias	JoshuaT3	neutral	*grunt		*dsnone
$playeralias	JoshuaT3	neutral	*land		Turok3/Player/Land
$playeralias	JoshuaT3	neutral	*jump		*dsnone
$playersound	JoshuaT3	neutral	*fist		dspunch
$playeralias	JoshuaT3	neutral	*usefail	*dsnone

Turok3/JoshuaT3/Death1  "sounds/Player/JoshuaT3/Death1.wav"
Turok3/JoshuaT3/Death2  "sounds/Player/JoshuaT3/Death2.wav"
$random Turok3/JoshuaT3/Death {Turok3/JoshuaT3/Death1 Turok3/JoshuaT3/Death2 }

Turok3/JoshuaT3/Pain1  "sounds/Player/JoshuaT3/Hurt1.wav"
Turok3/JoshuaT3/Pain2  "sounds/Player/JoshuaT3/Hurt2.wav"
$random Turok3/JoshuaT3/Pain {Turok3/JoshuaT3/Pain1 Turok3/JoshuaT3/Pain2 }

/// Spawn /////

$playeralias	SpawnTK3	neutral	*death		Turok3/Spawn/Death
$playeralias	SpawnTK3	neutral	*xdeath		Turok3/Spawn/Death
$playersound	SpawnTK3	neutral	*gibbed		dsslop
$playeralias	SpawnTK3	neutral	*pain100	Turok3/Spawn/Pain
$playersounddup	SpawnTK3	neutral	*pain75		*pain100
$playersounddup	SpawnTK3	neutral	*pain50		*pain100
$playersounddup	SpawnTK3	neutral	*pain25		*pain100
$playeralias	SpawnTK3	neutral	*grunt		*dsnone
$playeralias	SpawnTK3	neutral	*land		Turok3/Player/Land
$playeralias	SpawnTK3	neutral	*jump		*dsnone
$playersound	SpawnTK3	neutral	*fist		dspunch
$playeralias	SpawnTK3	neutral	*usefail	*dsnone

Turok3/Spawn/Death1  "sounds/Player/Spawn/Death1.wav"
Turok3/Spawn/Death2  "sounds/Player/Spawn/Death2.wav"
$random Turok3/Spawn/Death {Turok3/Spawn/Death1 Turok3/Spawn/Death2 }

Turok3/Spawn/Pain1  "sounds/Player/Spawn/Hurt1.wav"
Turok3/Spawn/Pain2  "sounds/Player/Spawn/Hurt2.wav"
$random Turok3/Spawn/Pain {Turok3/Spawn/Pain1 Turok3/Spawn/Pain2 }

/// Spawn Grunt /////

$playeralias	SpawnGrunt	neutral	*death		Turok3/SpawnGrunt/Death
$playeralias	SpawnGrunt	neutral	*xdeath		Turok3/SpawnGrunt/Death
$playersound	SpawnGrunt	neutral	*gibbed		dsslop
$playeralias	SpawnGrunt	neutral	*pain100	Turok3/SpawnGrunt/Pain
$playersounddup	SpawnGrunt	neutral	*pain75		*pain100
$playersounddup	SpawnGrunt	neutral	*pain50		*pain100
$playersounddup	SpawnGrunt	neutral	*pain25		*pain100
$playeralias	SpawnGrunt	neutral	*grunt		*dsnone
$playeralias	SpawnGrunt	neutral	*land		Turok3/Player/Land
$playeralias	SpawnGrunt	neutral	*jump		*dsnone
$playersound	SpawnGrunt	neutral	*fist		dspunch
$playeralias	SpawnGrunt	neutral	*usefail	*dsnone

Turok3/SpawnGrunt/Death1  "sounds/Player/SpawnGrunt/Death1.wav"
Turok3/SpawnGrunt/Death2  "sounds/Player/SpawnGrunt/Death2.wav"
$random Turok3/SpawnGrunt/Death {Turok3/SpawnGrunt/Death1 Turok3/SpawnGrunt/Death2 }

Turok3/SpawnGrunt/Pain1  "sounds/Player/SpawnGrunt/Hurt1.wav"
Turok3/SpawnGrunt/Pain2  "sounds/Player/SpawnGrunt/Hurt2.wav"
Turok3/SpawnGrunt/Pain3  "sounds/Player/SpawnGrunt/Hurt3.wav"
$random Turok3/SpawnGrunt/Pain {Turok3/SpawnGrunt/Pain1 Turok3/SpawnGrunt/Pain2 Turok3/SpawnGrunt/Pain3}

/// SWAT Guard /////

$playeralias	SWATGuard	neutral	*death		Turok3/SWATGuard/Death
$playeralias	SWATGuard	neutral	*xdeath		Turok3/SWATGuard/Death
$playersound	SWATGuard	neutral	*gibbed		dsslop
$playeralias	SWATGuard	neutral	*pain100	Turok3/SWATGuard/Pain
$playersounddup	SWATGuard	neutral	*pain75		*pain100
$playersounddup	SWATGuard	neutral	*pain50		*pain100
$playersounddup	SWATGuard	neutral	*pain25		*pain100
$playeralias	SWATGuard	neutral	*grunt		*dsnone
$playeralias	SWATGuard	neutral	*land		Turok3/Player/Land
$playeralias	SWATGuard	neutral	*jump		*dsnone
$playersound	SWATGuard	neutral	*fist		dspunch
$playeralias	SWATGuard	neutral	*usefail	*dsnone

Turok3/SWATGuard/Death1  "sounds/Player/SWATGuard/Death1.wav"
Turok3/SWATGuard/Death2  "sounds/Player/SWATGuard/Death2.wav"
$random Turok3/PlayerFe/Death {Turok3/SWATGuard/Death1 Turok3/SWATGuard/Death2 }

Turok3/SWATGuard/Pain1  "sounds/Player/SWATGuard/Hurt1.wav"
Turok3/SWATGuard/Pain2  "sounds/Player/SWATGuard/Hurt2.wav"
$random Turok3/SWATGuard/Pain {Turok3/SWATGuard/Pain1 Turok3/SWATGuard/Pain2 }

/// Warrior /////

$playeralias	WarriorTK3	neutral	*death		Turok3/Warrior/Death
$playeralias	WarriorTK3	neutral	*xdeath		Turok3/Warrior/Death
$playersound	WarriorTK3	neutral	*gibbed		dsslop
$playeralias	WarriorTK3	neutral	*pain100	Turok3/Warrior/Pain
$playersounddup	WarriorTK3	neutral	*pain75		*pain100
$playersounddup	WarriorTK3	neutral	*pain50		*pain100
$playersounddup	WarriorTK3	neutral	*pain25		*pain100
$playeralias	WarriorTK3	neutral	*grunt		*dsnone
$playeralias	WarriorTK3	neutral	*land		Turok3/Player/Land
$playeralias	WarriorTK3	neutral	*jump		*dsnone
$playersound	WarriorTK3	neutral	*fist		dspunch
$playeralias	WarriorTK3	neutral	*usefail	*dsnone

Turok3/Warrior/Death1  "sounds/Player/Warrior/Death1.wav"
Turok3/Warrior/Death2  "sounds/Player/Warrior/Death2.wav"
$random Turok3/Warrior/Death {Turok3/Warrior/Death1 Turok3/Warrior/Death2 }

Turok3/Warrior/Pain1  "sounds/Player/Warrior/Pain1.wav"
Turok3/Warrior/Pain2  "sounds/Player/Warrior/Pain2.wav"
$random Turok3/Warrior/Pain {Turok3/Warrior/Pain1 Turok3/Warrior/Pain2 }

/// Ancient /////

$playeralias	Ancient	neutral	*death		Turok3/Ancient/Death
$playeralias	Ancient	neutral	*xdeath		Turok3/Ancient/Death
$playersound	Ancient	neutral	*gibbed		dsslop
$playeralias	Ancient	neutral	*pain100	Turok3/Ancient/Pain
$playersounddup	Ancient	neutral	*pain75		*pain100
$playersounddup	Ancient	neutral	*pain50		*pain100
$playersounddup	Ancient	neutral	*pain25		*pain100
$playeralias	Ancient	neutral	*grunt		*dsnone
$playeralias	Ancient	neutral	*land		Turok3/Player/Land
$playeralias	Ancient	neutral	*jump		*dsnone
$playersound	Ancient	neutral	*fist		dspunch
$playeralias	Ancient	neutral	*usefail	*dsnone

Turok3/Ancient/Death1  "sounds/Player/Ancient/Death1.wav"
Turok3/Ancient/Death2  "sounds/Player/Ancient/Death2.wav"
$random Turok3/Ancient/Death {Turok3/Ancient/Death1 Turok3/Ancient/Death2 }

Turok3/Ancient/Pain1  "sounds/Player/Ancient/Pain1.wav"
Turok3/Ancient/Pain2  "sounds/Player/Ancient/Pain2.wav"
$random Turok3/Ancient/Pain {Turok3/Ancient/Pain1 Turok3/Ancient/Pain2 }

/// Scientist /////

$playeralias	Scientist	neutral	*death		Turok3/Scientist/Death
$playeralias	Scientist	neutral	*xdeath		Turok3/Scientist/Death
$playersound	Scientist	neutral	*gibbed		dsslop
$playeralias	Scientist	neutral	*pain100	Turok3/Scientist/Pain
$playersounddup	Scientist	neutral	*pain75		*pain100
$playersounddup	Scientist	neutral	*pain50		*pain100
$playersounddup	Scientist	neutral	*pain25		*pain100
$playeralias	Scientist	neutral	*grunt		*dsnone
$playeralias	Scientist	neutral	*land		Turok3/Player/Land
$playeralias	Scientist	neutral	*jump		*dsnone
$playersound	Scientist	neutral	*fist		dspunch
$playeralias	Scientist	neutral	*usefail	*dsnone

Turok3/Scientist/Death1  "sounds/Player/Scientist/Death1.wav"
Turok3/Scientist/Death2  "sounds/Player/Scientist/Death2.wav"
$random Turok3/Scientist/Death {Turok3/Scientist/Death1 Turok3/Scientist/Death2 }

Turok3/Scientist/Pain1  "sounds/Player/Scientist/Hurt1.wav"
Turok3/Scientist/Pain2  "sounds/Player/Scientist/Hurt2.wav"
$random Turok3/Scientist/Pain {Turok3/Scientist/Pain1 Turok3/Scientist/Pain2 }

/// Legionnaire /////

$playeralias	Legionnaire	neutral	*death		Turok3/Legionnaire/Death
$playeralias	Legionnaire	neutral	*xdeath		Turok3/Legionnaire/Death
$playersound	Legionnaire	neutral	*gibbed		dsslop
$playeralias	Legionnaire	neutral	*pain100	Turok3/Legionnaire/Pain
$playersounddup	Legionnaire	neutral	*pain75		*pain100
$playersounddup	Legionnaire	neutral	*pain50		*pain100
$playersounddup	Legionnaire	neutral	*pain25		*pain100
$playeralias	Legionnaire	neutral	*grunt		*dsnone
$playeralias	Legionnaire	neutral	*land		Turok3/Player/Land
$playeralias	Legionnaire	neutral	*jump		*dsnone
$playersound	Legionnaire	neutral	*fist		dspunch
$playeralias	Legionnaire	neutral	*usefail	*dsnone

Turok3/Legionnaire/Death1  "sounds/Player/Legionnaire/Death1.wav"
Turok3/Legionnaire/Death2  "sounds/Player/Legionnaire/Death2.wav"
Turok3/Legionnaire/Death3  "sounds/Player/Legionnaire/Death3.wav"
$random Turok3/Legionnaire/Death {Turok3/Legionnaire/Death1 Turok3/Legionnaire/Death2 Turok3/Legionnaire/Death3 }

Turok3/Legionnaire/Pain1  "sounds/Player/Legionnaire/Hurt1.wav"
Turok3/Legionnaire/Pain2  "sounds/Player/Legionnaire/Hurt2.wav"
$random Turok3/Legionnaire/Pain {Turok3/Legionnaire/Pain1 Turok3/Legionnaire/Pain2 }

/// Magmite (He had no sounds in the original game, so they replys in that too) /////

$playeralias	player	Magmite	*death		Turok3/PlayerFe/Death
$playeralias	player	Magmite	*xdeath		Turok3/PlayerFe/Death
$playersound	player	Magmite	*gibbed		dsslop
$playeralias	player	Magmite	*pain100	Turok3/PlayerFe/Pain
$playersounddup	player	Magmite	*pain75		*pain100
$playersounddup	player	Magmite	*pain50		*pain100
$playersounddup	player	Magmite	*pain25		*pain100
$playeralias	player	Magmite	*grunt		*dsnone
$playeralias	Magmite	neutral	*land		Turok3/Player/Land
$playeralias	player	Magmite	*jump		*dsnone
$playersound	player	Magmite	*fist		dspunch
$playeralias	player	Magmite	*usefail	*dsnone

Turok3/PlayerFe/Death1  "sounds/Player/FemaleLostOne/Death1.wav"
Turok3/PlayerFe/Death2  "sounds/Player/FemaleLostOne/Death2.wav"
$random Turok3/PlayerFe/Death {Turok3/PlayerFe/Death1 Turok3/PlayerFe/Death2 }

Turok3/PlayerFe/Pain1  "sounds/Player/FemaleLostOne/Hurt1.wav"
Turok3/PlayerFe/Pain2  "sounds/Player/FemaleLostOne/Hurt2.wav"
$random Turok3/PlayerFe/Pain {Turok3/PlayerFe/Pain1 Turok3/PlayerFe/Pain2 }

/// Lost One /////

$playeralias	LostOne	neutral	*death		Turok3/LostOne/Death
$playeralias	LostOne	neutral	*xdeath		Turok3/LostOne/Death
$playersound	LostOne	neutral	*gibbed		dsslop
$playeralias	LostOne	neutral	*pain100	Turok3/LostOne/Pain
$playersounddup	LostOne	neutral	*pain75		*pain100
$playersounddup	LostOne	neutral	*pain50		*pain100
$playersounddup	LostOne	neutral	*pain25		*pain100
$playeralias	LostOne	neutral	*grunt		*dsnone
$playeralias	LostOne	neutral	*land		Turok3/Player/Land
$playeralias	LostOne	neutral	*jump		*dsnone
$playersound	LostOne	neutral	*fist		dspunch
$playeralias	LostOne	neutral	*usefail	*dsnone

Turok3/LostOne/Death1  "sounds/Player/LostOne/Death1.wav"
Turok3/LostOne/Death2  "sounds/Player/LostOne/Death2.wav"
$random Turok3/LostOne/Death {Turok3/LostOne/Death1 Turok3/LostOne/Death2 }

Turok3/LostOne/Pain1  "sounds/Player/LostOne/Pain1.wav"
Turok3/LostOne/Pain2  "sounds/Player/LostOne/Pain2.wav"
Turok3/LostOne/Pain3  "sounds/Player/LostOne/Pain3.wav"
$random Turok3/LostOne/Pain {Turok3/LostOne/Pain1 Turok3/LostOne/Pain2 Turok3/LostOne/Pain3 }

/// Infestoid /////

$playeralias	Infestoid	neutral	*death		Turok3/Infestoid/Death
$playeralias	Infestoid	neutral	*xdeath		Turok3/Infestoid/Death
$playersound	Infestoid	neutral	*gibbed		dsslop
$playeralias	Infestoid	neutral	*pain100	Turok3/Infestoid/Pain
$playersounddup	Infestoid	neutral	*pain75		*pain100
$playersounddup	Infestoid	neutral	*pain50		*pain100
$playersounddup	Infestoid	neutral	*pain25		*pain100
$playeralias	Infestoid	neutral	*grunt		*dsnone
$playeralias	Infestoid	neutral	*land		Turok3/Player/Land
$playeralias	Infestoid	neutral	*jump		*dsnone
$playersound	Infestoid	neutral	*fist		dspunch
$playeralias	Infestoid	neutral	*usefail	*dsnone

Turok3/Infestoid/Death1  "sounds/Player/Infestoid/Death1.wav"
Turok3/Infestoid/Death2  "sounds/Player/Infestoid/Death2.wav"
$random Turok3/Infestoid/Death {Turok3/Infestoid/Death1 Turok3/Infestoid/Death2 }

Turok3/Infestoid/Pain1  "sounds/Player/Infestoid/Pain1.wav"
Turok3/Infestoid/Pain2  "sounds/Player/Infestoid/Pain2.wav"
Turok3/Infestoid/Pain3  "sounds/Player/Infestoid/Pain3.wav"
$random Turok3/Infestoid/Pain {Turok3/Infestoid/Pain1 Turok3/Infestoid/Pain2 Turok3/Infestoid/Pain3 }

/// Slave /////

$playeralias	Slave	neutral	*death		Turok3/Slave/Death
$playeralias	Slave	neutral	*xdeath		Turok3/Slave/Death
$playersound	Slave	neutral	*gibbed		dsslop
$playeralias	Slave	neutral	*pain100	Turok3/Slave/Pain
$playersounddup	Slave	neutral	*pain75		*pain100
$playersounddup	Slave	neutral	*pain50		*pain100
$playersounddup	Slave	neutral	*pain25		*pain100
$playeralias	Slave	neutral	*grunt		*dsnone
$playeralias	Slave	neutral	*land		Turok3/Player/Land
$playeralias	Slave	neutral	*jump		*dsnone
$playersound	Slave	neutral	*fist		dspunch
$playeralias	Slave	neutral	*usefail	*dsnone

Turok3/Slave/Death1  "sounds/Player/Slave/Death1.wav"
Turok3/Slave/Death2  "sounds/Player/Slave/Death2.wav"
$random Turok3/Slave/Death {Turok3/Slave/Death1 Turok3/Slave/Death2 }

Turok3/Slave/Pain1  "sounds/Player/Slave/Pain1.wav"
Turok3/Slave/Pain2  "sounds/Player/Slave/Pain2.wav"
$random Turok3/Slave/Pain {Turok3/Slave/Pain1 Turok3/Slave/Pain2 }

/// Joshua Fireseed (Turok 2) /////

$playeralias	JoshuaFireseedT2	neutral	*death		Turok2/Player/Death
$playeralias	JoshuaFireseedT2	neutral	*xdeath		Turok2/Player/Death
$playersound	JoshuaFireseedT2	neutral	*gibbed		dsslop
$playeralias	JoshuaFireseedT2	neutral	*pain100	Turok2/Player/Pain
$playersounddup	JoshuaFireseedT2	neutral	*pain75		*pain100
$playersounddup	JoshuaFireseedT2	neutral	*pain50		*pain100
$playersounddup	JoshuaFireseedT2	neutral	*pain25		*pain100
$playeralias	JoshuaFireseedT2	neutral	*grunt		Turok2/Player/Grunt
$playeralias	JoshuaFireseedT2	neutral	*land		Turok2/Player/Grunt
$playeralias	JoshuaFireseedT2	neutral	*jump		Turok2/Player/Jump
$playersound	JoshuaFireseedT2	neutral	*fist		dspunch
$playeralias	JoshuaFireseedT2	neutral	*usefail	Turok2/Player/Grunt

Turok2/Player/Death1  "sounds/Player/Turok2/DEATH1.wav"
Turok2/Player/Death2  "sounds/Player/Turok2/DEATH2.wav"
Turok2/Player/Death3  "sounds/Player/Turok2/DEATH3.wav"
Turok2/Player/Death4  "sounds/Player/Turok2/DEATH4.wav"
Turok2/Player/Death5  "sounds/Player/Turok2/DEATH5.wav"
Turok2/Player/Death6  "sounds/Player/Turok2/DEATH6.wav"
Turok2/Player/Death7  "sounds/Player/Turok2/DEATH7.wav"
$random Turok2/Player/Death {Turok2/Player/Death1 Turok2/Player/Death2 Turok2/Player/Death3 Turok2/Player/Death4 Turok2/Player/Death5 Turok2/Player/Death6 Turok2/Player/Death7}

Turok2/Player/Pain1  "sounds/Player/Turok2/IMPACT1.wav"
Turok2/Player/Pain2  "sounds/Player/Turok2/IMPACT2.wav"
Turok2/Player/Pain3  "sounds/Player/Turok2/IMPACT3.wav"
Turok2/Player/Pain4  "sounds/Player/Turok2/IMPACT4.wav"
Turok2/Player/Pain5  "sounds/Player/Turok2/IMPACT5.wav"
Turok2/Player/Pain6  "sounds/Player/Turok2/IMPACT6.wav"
Turok2/Player/Pain7  "sounds/Player/Turok2/IMPACT7.wav"
Turok2/Player/Pain8  "sounds/Player/Turok2/IMPACT8.wav"
Turok2/Player/Pain9  "sounds/Player/Turok2/IMPACT9.wav"
Turok2/Player/Pain10  "sounds/Player/Turok2/IMPACT10.wav"
Turok2/Player/Pain11  "sounds/Player/Turok2/IMPACT11.wav"
Turok2/Player/Pain12  "sounds/Player/Turok2/IMPACT12.wav"
Turok2/Player/Pain13  "sounds/Player/Turok2/IMPACT13.wav"
Turok2/Player/Pain14  "sounds/Player/Turok2/IMPACT14.wav"
Turok2/Player/Pain15  "sounds/Player/Turok2/IMPACT15.wav"
Turok2/Player/Pain16  "sounds/Player/Turok2/IMPACT16.wav"
Turok2/Player/Pain17  "sounds/Player/Turok2/IMPACT17.wav"
$random Turok2/Player/Pain {Turok2/Player/Pain1 Turok2/Player/Pain2 Turok2/Player/Pain3 Turok2/Player/Pain4 Turok2/Player/Pain5 Turok2/Player/Pain6 Turok2/Player/Pain7 Turok2/Player/Pain8 Turok2/Player/Pain9 Turok2/Player/Pain10 Turok2/Player/Pain11 Turok2/Player/Pain12 Turok2/Player/Pain13 Turok2/Player/Pain14 Turok2/Player/Pain15 Turok2/Player/Pain16 Turok2/Player/Pain17}

Turok2/Player/Grunt1  "sounds/Player/Turok2/CLIMB1.wav"
Turok2/Player/Grunt2  "sounds/Player/Turok2/CLIMB2.wav"
Turok2/Player/Grunt3  "sounds/Player/Turok2/CLIMB3.wav"
Turok2/Player/Grunt4  "sounds/Player/Turok2/CLIMB4.wav"
Turok2/Player/Grunt5  "sounds/Player/Turok2/CLIMB5.wav"
Turok2/Player/Grunt6  "sounds/Player/Turok2/CLIMB6.wav"
$random Turok2/Player/Grunt {Turok2/Player/Grunt1 Turok2/Player/Grunt2 Turok2/Player/Grunt3 Turok2/Player/Grunt4 Turok2/Player/Grunt5 Turok2/Player/Grunt6 }

Turok2/Player/Jump1  "sounds/Player/Turok2/JUMP.wav"
Turok2/Player/Jump2  "sounds/Player/Turok2/JUMP2.wav"
$random Turok2/Player/Jump {Turok2/Player/Jump1 Turok2/Player/Jump2 }

/// Blind One Guardian  /////

$playeralias	BlindOneGuardian neutral	*death		TurokRageWars/Player/BlindOneGuardian/Death
$playeralias	BlindOneGuardian neutral	*xdeath		TurokRageWars/Player/BlindOneGuardian/Death
$playersound	BlindOneGuardian neutral	*gibbed		dsslop
$playeralias	BlindOneGuardian neutral	*pain100	TurokRageWars/Player/BlindOneGuardian/Pain
$playersounddup	BlindOneGuardian neutral	*pain75		*pain100
$playersounddup	BlindOneGuardian neutral	*pain50		*pain100
$playersounddup	BlindOneGuardian neutral	*pain25		*pain100
$playeralias	BlindOneGuardian neutral	*grunt		TurokRageWars/Player/StopDoom
$playeralias	BlindOneGuardian neutral	*land		Turok3/Player/Land
$playeralias	BlindOneGuardian neutral	*jump		TurokRageWars/Player/StopDoom
$playersound	BlindOneGuardian neutral	*fist		dspunch
$playeralias	BlindOneGuardian neutral	*usefail	TurokRageWars/Player/StopDoom

TurokRageWars/Player/BlindOneGuardian/Death1  "sounds/Player/BlindOneGuardian/DEATH1.wav"
$random TurokRageWars/Player/BlindOneGuardian/Death {TurokRageWars/Player/BlindOneGuardian/Death1 }

TurokRageWars/Player/BlindOneGuardian/Pain1  "sounds/Player/BlindOneGuardian/IMPACT1.wav"
TurokRageWars/Player/BlindOneGuardian/Pain2  "sounds/Player/BlindOneGuardian/IMPACT2.wav"
$random TurokRageWars/Player/BlindOneGuardian/Pain {TurokRageWars/Player/BlindOneGuardian/Pain1 TurokRageWars/Player/BlindOneGuardian/Pain2 }


/// Juggernaut  /////

$playeralias	Juggernaut neutral	*death		TurokRageWars/Player/Juggernaut/Death
$playeralias	Juggernaut neutral	*xdeath		TurokRageWars/Player/Juggernaut/Death
$playersound	Juggernaut neutral	*gibbed		dsslop
$playeralias	Juggernaut neutral	*pain100	TurokRageWars/Player/Juggernaut/Pain
$playersounddup	Juggernaut neutral	*pain75		*pain100
$playersounddup	Juggernaut neutral	*pain50		*pain100
$playersounddup	Juggernaut neutral	*pain25		*pain100
$playeralias	Juggernaut neutral	*grunt		TurokRageWars/Player/StopDoom
$playeralias	Juggernaut neutral	*land		Turok3/Player/Land
$playeralias	Juggernaut neutral	*jump		TurokRageWars/Player/StopDoom
$playersound	Juggernaut neutral	*fist		dspunch
$playeralias	Juggernaut neutral	*usefail	TurokRageWars/Player/StopDoom

TurokRageWars/Player/Juggernaut/Death1  "sounds/Player/Juggernaut/DEATH1.wav"
$random TurokRageWars/Player/Juggernaut/Death {TurokRageWars/Player/Juggernaut/Death1 }

TurokRageWars/Player/Juggernaut/Pain1  "sounds/Player/Juggernaut/IMPACT1.wav"
TurokRageWars/Player/Juggernaut/Pain2  "sounds/Player/Juggernaut/IMPACT2.wav"
$random TurokRageWars/Player/Juggernaut/Pain {TurokRageWars/Player/Juggernaut/Pain1 TurokRageWars/Player/Juggernaut/Pain2 }

/// Adon (Rage Wars) /////

$playeralias	AdonRW neutral	*death		TurokRageWars/Player/Adon/Death
$playeralias	AdonRW neutral	*xdeath		TurokRageWars/Player/Adon/Death
$playersound	AdonRW neutral	*gibbed		dsslop
$playeralias	AdonRW neutral	*pain100	TurokRageWars/Player/Adon/Pain
$playersounddup	AdonRW neutral	*pain75		*pain100
$playersounddup	AdonRW neutral	*pain50		*pain100
$playersounddup	AdonRW neutral	*pain25		*pain100
$playeralias	AdonRW neutral	*grunt		TurokRageWars/Player/StopDoom
$playeralias	AdonRW neutral	*land		Turok3/Player/Land
$playeralias	AdonRW neutral	*jump		TurokRageWars/Player/StopDoom
$playersound	AdonRW neutral	*fist		dspunch
$playeralias	AdonRW neutral	*usefail	TurokRageWars/Player/StopDoom

TurokRageWars/Player/Adon/Death1  "sounds/Player/Adon/DEATH1.wav"
$random TurokRageWars/Player/Adon/Death {TurokRageWars/Player/Adon/Death1 }

TurokRageWars/Player/Adon/Pain1  "sounds/Player/Adon/IMPACT1.wav"
TurokRageWars/Player/Adon/Pain2  "sounds/Player/Adon/IMPACT2.wav"
$random TurokRageWars/Player/Adon/Pain {TurokRageWars/Player/Adon/Pain1 TurokRageWars/Player/Adon/Pain2 }

/// BioBotElite /////

$playeralias	BioBotElite neutral	*death		TurokRageWars/Player/BioBotElite/Death
$playeralias	BioBotElite neutral	*xdeath		TurokRageWars/Player/BioBotElite/Death
$playersound	BioBotElite neutral	*gibbed		dsslop
$playeralias	BioBotElite neutral	*pain100	TurokRageWars/Player/BioBotElite/Pain
$playersounddup	BioBotElite neutral	*pain75		*pain100
$playersounddup	BioBotElite neutral	*pain50		*pain100
$playersounddup	BioBotElite neutral	*pain25		*pain100
$playeralias	BioBotElite neutral	*grunt		TurokRageWars/Player/StopDoom
$playeralias	BioBotElite neutral	*land		Turok3/Player/Land
$playeralias	BioBotElite neutral	*jump		TurokRageWars/Player/StopDoom
$playersound	BioBotElite neutral	*fist		dspunch
$playeralias	BioBotElite neutral	*usefail	TurokRageWars/Player/StopDoom

TurokRageWars/Player/BioBotElite/Death1  "sounds/Player/BioBotElite/DEATH1.wav"
$random TurokRageWars/Player/BioBotElite/Death {TurokRageWars/Player/BioBotElite/Death1 }

TurokRageWars/Player/BioBotElite/Pain1  "sounds/Player/BioBotElite/IMPACT1.wav"
TurokRageWars/Player/BioBotElite/Pain2  "sounds/Player/BioBotElite/IMPACT2.wav"
$random TurokRageWars/Player/BioBotElite/Pain {TurokRageWars/Player/BioBotElite/Pain1 TurokRageWars/Player/BioBotElite/Pain2 }


/// Fireborn /////

$playeralias	Fireborn neutral	*death		TurokRageWars/Player/Fireborn/Death
$playeralias	Fireborn neutral	*xdeath		TurokRageWars/Player/Fireborn/Death
$playersound	Fireborn neutral	*gibbed		dsslop
$playeralias	Fireborn neutral	*pain100	TurokRageWars/Player/Fireborn/Pain
$playersounddup	Fireborn neutral	*pain75		*pain100
$playersounddup	Fireborn neutral	*pain50		*pain100
$playersounddup	Fireborn neutral	*pain25		*pain100
$playeralias	Fireborn neutral	*grunt		TurokRageWars/Player/StopDoom
$playeralias	Fireborn neutral	*land		Turok3/Player/Land
$playeralias	Fireborn neutral	*jump		TurokRageWars/Player/StopDoom
$playersound	Fireborn neutral	*fist		dspunch
$playeralias	Fireborn neutral	*usefail	TurokRageWars/Player/StopDoom

TurokRageWars/Player/Fireborn/Death1  "sounds/Player/Fireborn/DEATH1.wav"
$random TurokRageWars/Player/Fireborn/Death {TurokRageWars/Player/Fireborn/Death1 }

TurokRageWars/Player/Fireborn/Pain1  "sounds/Player/Fireborn/IMPACT1.wav"
TurokRageWars/Player/Fireborn/Pain2  "sounds/Player/Fireborn/IMPACT2.wav"
$random TurokRageWars/Player/Fireborn/Pain {TurokRageWars/Player/Fireborn/Pain1 TurokRageWars/Player/Fireborn/Pain2 }

/// Raptor /////

$playeralias	Raptor neutral	*death		TurokRageWars/Player/Raptor/Death
$playeralias	Raptor neutral	*xdeath		TurokRageWars/Player/Raptor/Death
$playersound	Raptor neutral	*gibbed		dsslop
$playeralias	Raptor neutral	*pain100	TurokRageWars/Player/Raptor/Pain
$playersounddup	Raptor neutral	*pain75		*pain100
$playersounddup	Raptor neutral	*pain50		*pain100
$playersounddup	Raptor neutral	*pain25		*pain100
$playeralias	Raptor neutral	*grunt		TurokRageWars/Player/StopDoom
$playeralias	Raptor neutral	*land		Turok3/Player/Land
$playeralias	Raptor neutral	*jump		TurokRageWars/Player/StopDoom
$playersound	Raptor neutral	*fist		dspunch
$playeralias	Raptor neutral	*usefail	TurokRageWars/Player/StopDoom

TurokRageWars/Player/Raptor/Death1  "sounds/Player/Raptor/DEATH1.wav"
$random TurokRageWars/Player/Raptor/Death {TurokRageWars/Player/Raptor/Death1 }

TurokRageWars/Player/Raptor/Pain1  "sounds/Player/Raptor/IMPACT1.wav"
TurokRageWars/Player/Raptor/Pain2  "sounds/Player/Raptor/IMPACT2.wav"
$random TurokRageWars/Player/Raptor/Pain {TurokRageWars/Player/Raptor/Pain1 TurokRageWars/Player/Raptor/Pain2 }




/// Items ///

Turok3/Items/PickupArrows  "sounds/Items/ArrowAmmoPickup.wav"
Turok3/Items/PickupGrenades  "sounds/Items/GrenadeAmmoPickup.wav"
Turok3/Items/PickupHealth  "sounds/Items/HEALTHPickup.wav"
misc/spawn	  "sounds/Items/ItemSpawn.wav"
Turok3/Items/PickupKey  "sounds/Items/KeyPickup.wav"
Turok3/Items/PickupLifeforce  "sounds/Items/Lifeforce.wav"
Turok3/Items/PickupShells  "sounds/Items/ShellsAmmoPickup.wav"
Turok3/Items/PickupWeapon  "sounds/Items/WeaponPickup.wav"
Turok3/Items/PickupPowerups		"sounds/Items/Powerup2.wav"
Turok3/Items/Berserk  "sounds/Items/Powerup3.wav"
Turok3/Items/Cloak "sounds/Items/Powerup.wav"
Turok3/Items/UltraHealth "sounds/Items/Powerup2.wav"
Turok3/Items/Shield "sounds/Items/Shield.wav"
Turok3/Items/PickupArmorLifeForce "sounds/Items/ArmorBonus.wav"


/// Misc ///

Turok3/Cheat "sounds/Other/Cheat.wav"

/// Menu ///

menu/activate			"sounds/Other/MenuOpen.WAV"	// Activate a new menu
menu/backup			"sounds/Other/MenuBack.WAV"	// Backup to previous menu
menu/prompt			"sounds/Other/MenuSelect.WAV"	// Activate a prompt "menu"
menu/cursor			"sounds/Other/MenuMove.WAV"		// Move cursor up/down
menu/change			"sounds/Other/MenuMove.WAV"	// Select new value for option
menu/invalid			"sounds/Other/MenuMove.WAV"		// Menu not available
menu/dismiss			"sounds/Other/MenuBack.WAV"	// Dismiss a prompt message
menu/choose			"sounds/Other/MenuSelect.WAV"	// Choose a menu item
menu/clear			"sounds/Other/MenuSelect.WAV"	// Close top menu