ACTOR TK3SniperRifle : Weapon
{
  Weapon.Kickback 100
  scale 0.2
     	Weapon.AmmoUse 1
	Weapon.AmmoGive 20
	Weapon.AmmoType "TK3SmallSniperBullet"
		inventory.Icon "TKA5R0"
  Inventory.PickupMessage "Sniper Rifle"
  Obituary  "%o was sniped by %k."
  	Inventory.PickupSound "Turok3/Items/PickupWeapon"
	Weapon.SelectionOrder 570
	TAG "Sniper Rifle"
  States
  {
  Spawn:
    TKA3 T -1
    Loop
  Ready:
	TNT1 A 0 A_PlaySound ("Turok3/Weapons/SniperUp","Weapon")
    TK18 A 2 
    TK18 B 2
    TK18 C 2
    TK18 D 2
    TK18 E 2
    TK18 F 2
    TK18 G 2
	TK18 H 2
	TK18 I 2
	TK18 J 2
	TK18 K 2
	TK18 L 2
	TK18 M 2
    TK18 M -1 A_WeaponReady
    Goto Ready+13
  Deselect:
    TK20 A 2
    TK20 BCD 2
	TK20 EF 2
    TK20 F 0 A_Lower
    wait
  Select: 
    TK18 A 0 A_Raise 
    Loop  
  Fire: 
 	TNT1 A 0 A_PlaySound ("Turok3/Weapons/SniperAttack","Weapon")
	TK11 C 0 BRIGHT A_FireCustomMissile("WeaponSmokeSpawn",0,0,15,0,0)
    TK18 N 2 BRIGHT A_FireBullets(0, 0, 1, 70, "BulletPuff")
    TK18 OPQRSTUVXYZ 2 
    TK19 ABCDEFGHIJKLMNOPQRSTUVXYZ 2 
    Goto Ready+13
  }
}