texture "sprites/rocketFlare_sprite.png"

// working\textures\fx\fx11\tex0882_00.png
sprite 0 0 0 64 64

// working\textures\fx\fx11\tex0882_01.png
sprite 1 64 0 64 64

// working\textures\fx\fx11\tex0882_02.png
sprite 2 128 0 64 64

// working\textures\fx\fx11\tex0882_03.png
sprite 3 192 0 64 64

// working\textures\fx\fx11\tex0882_04.png
sprite 4 256 0 64 64

// working\textures\fx\fx11\tex0882_05.png
sprite 5 320 0 64 64

// working\textures\fx\fx11\tex0882_06.png
sprite 6 384 0 64 64

// working\textures\fx\fx11\tex0882_07.png
sprite 7 448 0 64 64

// working\textures\fx\fx11\tex0882_08.png
sprite 8 0 64 64 64

// working\textures\fx\fx11\tex0882_09.png
sprite 9 64 64 64 64

// working\textures\fx\fx11\tex0882_10.png
sprite 10 128 64 64 64

// working\textures\fx\fx11\tex0882_11.png
sprite 11 192 64 64 64

