// frames are 32x32, but with 1 pixel of padding all around to ensure smooth edges
// 2 pixels go off the bottom edge, but the bottom part of all frames are all transparent
texture "U1/sprites/bs2.png"
sprite  0   0 0 34 34
sprite  1  34 0 34 34
sprite  2  68 0 34 34
sprite  3 102 0 34 34
sprite  4 136 0 34 34
sprite  5 170 0 34 34
sprite  6 204 0 34 34
sprite  7 238 0 34 34
sprite  8 272 0 34 34
sprite  9 306 0 34 34
sprite 10 340 0 34 34
