//-----------------------------------------------------------------------------
//
// ammo
//
//-----------------------------------------------------------------------------

Ammo_Arrows_Pickup 420 // normal quiver
{
	classname                   "kexAmmoPickup"
	radius                      71.68
	height                      71.68
	center                      30.72
	stepHeight                  25.72
	initialModel                "UT/models/BladeHopperM.bin"
	pickup.ammo.amount          10
	pickup.ammo.definition      "Ammo_Razor"
	pickup.pickupSound          "UT/sounds/Pickups/Ammo.ksnd"
	pickup.pickupMessage        "Razor Blades"
	scriptClass "UnrealPickup"
	lift        119
}

Ammo_TekArrows1_Pickup 421 // tek loose
{
	classname                   "kexAmmoPickup"
	radius                      71.68
	height                      71.68
	center                      30.72
	stepHeight                  25.72
	initialModel                "UT/models/BladeHopperM.bin"
	pickup.ammo.amount          10
	pickup.ammo.definition      "Ammo_Razor"
	pickup.pickupSound          "UT/sounds/Pickups/Ammo.ksnd"
	pickup.pickupMessage        "Razor Blades"
	scriptClass "UnrealPickup"
	lift        186
}

Ammo_TekArrows2_Pickup 422 // tek quiver
{
	classname                   "kexAmmoPickup"
	radius                      71.68
	height                      71.68
	center                      30.72
	stepHeight                  25.72
	initialModel                "UT/models/BladeHopperM.bin"
	pickup.ammo.amount          10
	pickup.ammo.definition      "Ammo_Razor"
	pickup.pickupSound          "UT/sounds/Pickups/Ammo.ksnd"
	pickup.pickupMessage        "Razor Blades"
	scriptClass "UnrealPickup"
	lift        119
}

Ammo_Clip_Pickup 423
{
	classname                   "kexAmmoPickup"
	radius                      71.68
	height                      71.68
	center                      30.72
	stepHeight                  25.72
	pickup.ammo.amount          10
	pickup.ammo.definition      "Ammo_Bullet"
	initialModel                "UT/models/EClipM.bin"
	pickup.pickupSound          "UT/sounds/Pickups/Ammo.ksnd"
	pickup.pickupMessage        "$str_122"
	scriptClass "UnrealPickup"
	lift        97
}

Ammo_Box_Bullets_Pickup 424
{
	classname                   "kexAmmoPickup"
	radius                      71.68
	height                      71.68
	center                      30.72
	stepHeight                  25.72
	pickup.ammo.amount          10
	pickup.ammo.definition      "Ammo_Rifle"
	initialModel                "UT/models/BulletBoxM.bin"
	pickup.pickupSound          "UT/sounds/Pickups/Ammo.ksnd"
	pickup.pickupMessage        "Box of Rifle Rounds"
	scriptClass "UnrealPickup"
	lift        64
}

Ammo_Shells_Pickup 425
{
	classname                   "kexAmmoPickup"
	radius                      71.68
	height                      71.68
	center                      30.72
	stepHeight                  25.72
	pickup.ammo.amount          5
	pickup.ammo.definition      "Ammo_ASMD"
	initialModel                "UT/models/ShockCoreM.bin"
	pickup.pickupSound          "UT/sounds/Pickups/Ammo.ksnd"
	pickup.pickupMessage        "Shock Core"
}

Ammo_Box_Shells_Pickup 426
{
	classname                   "kexAmmoPickup"
	radius                      71.68
	height                      71.68
	center                      30.72
	stepHeight                  25.72
	pickup.ammo.amount          50
	pickup.ammo.definition      "Ammo_Cell"
	initialModel                "UT/models/PAmmo.bin"
	pickup.pickupSound          "UT/sounds/Pickups/Ammo.ksnd"
	pickup.pickupMessage        "Pulse Cell"
	scriptClass "UnrealPickup"
	lift        78
}

Ammo_ExpShells_Pickup 427
{
	classname                   "kexAmmoPickup"
	radius                      71.68
	height                      71.68
	center                      30.72
	stepHeight                  25.72
	pickup.ammo.amount          5
	pickup.ammo.definition      "Ammo_ASMD"
	initialModel                "UT/models/ShockCoreM.bin"
	pickup.pickupSound          "UT/sounds/Pickups/Ammo.ksnd"
	pickup.pickupMessage        "Shock Core"
}

Ammo_BoxExpShells_Pickup 428
{
	classname                   "kexAmmoPickup"
	radius                      71.68
	height                      71.68
	center                      30.72
	stepHeight                  25.72
	pickup.ammo.amount          50
	pickup.ammo.definition      "Ammo_Cell"
	initialModel                "UT/models/PAmmo.bin"
	pickup.pickupSound          "UT/sounds/Pickups/Ammo.ksnd"
	pickup.pickupMessage        "Pulse Cell"
	scriptClass "UnrealPickup"
	lift        78
}

Ammo_MiniGunAmmo_Pickup 429
{
	classname                   "kexAmmoPickup"
	radius                      71.68
	height                      71.68
	center                      30.72
	stepHeight                  25.72
	initialModel                "UT/models/MiniAmmom.bin"
	pickup.ammo.amount          50
	pickup.ammo.definition      "Ammo_Bullet"
	pickup.pickupSound          "UT/sounds/Pickups/Ammo.ksnd"
	pickup.pickupMessage        "50 Bullets"
}

Ammo_Grenade_Pickup 430
{
	classname                   "kexAmmoPickup"
	radius                      71.68
	height                      71.68
	center                      30.72
	stepHeight                  25.72
	initialModel                "U1/models/FlakShAm.bin"
	pickup.ammo.amount          1
	pickup.ammo.definition      "Ammo_Flak"
	pickup.pickupSound          "UT/sounds/Pickups/Ammo.ksnd"
	pickup.pickupMessage        "Flak Shell"
	scriptClass "UnrealPickup"
	lift        95
}

Ammo_GrenadeBox_Pickup 431
{
	classname                   "kexAmmoPickup"
	radius                      71.68
	height                      71.68
	center                      30.72
	stepHeight                  25.72
	initialModel                "UT/models/FlakAmmoM.bin"
	pickup.ammo.amount          10
	pickup.ammo.definition      "Ammo_Flak"
	pickup.pickupSound          "UT/sounds/Pickups/Ammo.ksnd"
	pickup.pickupMessage        "10 Flak Shells"
}

Ammo_Cell_Pickup 432
{
	classname                   "kexAmmoPickup"
	radius                      71.68
	height                      71.68
	center                      30.72
	stepHeight                  25.72
	initialModel                "UT/models/BioAmmoM.bin"
	pickup.ammo.amount          25
	pickup.ammo.definition      "Ammo_Bio"
	pickup.pickupSound          "UT/sounds/Pickups/Ammo.ksnd"
	pickup.pickupMessage        "Biosludge Ammo"
	scriptClass "UnrealPickup"
	lift        106
}

Ammo_LargeCell_Pickup 433
{
	classname                   "kexAmmoPickup"
	radius                      71.68
	height                      71.68
	center                      30.72
	stepHeight                  25.72
	initialModel                "UT/models/BioAmmoM.bin"
	pickup.ammo.amount          25
	pickup.ammo.definition      "Ammo_Bio"
	pickup.pickupSound          "UT/sounds/Pickups/Ammo.ksnd"
	pickup.pickupMessage        "Biosludge Ammo"
	scriptClass "UnrealPickup"
	lift        104
}

Ammo_Rockets_Pickup 434
{
	classname                   "kexAmmoPickup"
	radius                      71.68
	height                      71.68
	center                      30.72
	stepHeight                  25.72
	initialModel                "UT/models/RocketPackMesh.bin"
	pickup.ammo.amount          6
	pickup.ammo.definition      "Ammo_Rocket"
	pickup.pickupSound          "UT/sounds/Pickups/Ammo.ksnd"
	pickup.pickupMessage        "Rocket Pack"
	scriptClass "UnrealPickup"
	lift        105
}

Ammo_FuseCharge_Pickup 435
{
	classname                   "kexAmmoPickup"
	radius                      71.68
	height                      71.68
	center                      30.72
	stepHeight                  25.72
	initialModel                "UT/models/missile_ammo.bin"
	pickup.ammo.amount          1
	pickup.ammo.definition      "Ammo_Fuse"
	pickup.pickupSound          "UT/sounds/Pickups/Ammo.ksnd"
	pickup.pickupMessage        "Redeemer Missile"
	scriptClass "UnrealPickup"
	lift        99
}

Ammo_FuseCharge_Pickup2 436
{
	classname                   "kexAmmoPickup"
	radius                      71.68
	height                      71.68
	center                      30.72
	stepHeight                  25.72
	initialModel                "UT/models/missile_ammo.bin"
	pickup.ammo.amount          1
	pickup.ammo.definition      "Ammo_Fuse"
	pickup.pickupSound          "UT/sounds/Pickups/Ammo.ksnd"
	pickup.pickupMessage        "Redeemer Missile"
	scriptClass "UnrealPickup"
	lift        99
}
