V1.0:
Original Release.

V1.1:
Nerfed the Combat Assault Rifle's Alt Fire Mode. In the Original Version, It did so much Damage. Not anymore!
Nerfed the Grenade Launcher and Rocket Launcher a little bit.
Given the RTNP Weapons their own Kill Messages (And the Combat Assault Rifle no longer shares Minigun's Kill Message.
Picking up Some Weapons now gives you the same Ammo Count as the Original Game.
Changed up some Spawners.
Fixed the Flak Cannon Sounds stopping upon jumping (But not the Firing Sound).

V1.2:
Removed the RTNP Weapons since the sprites looked like shit. They will come back though, Once I can get better sprite rips of them.
Removed the U1 Player sounds so the Original Doomguy sounds can be restored.
Stinger, ASMD, Eightball, Razorjack, GES Bio Rifle and Minigun now use the weapon switch sound from Turok: Rage Wars.

V1.3: 
Originally a V1.2.1 Update, This one has enough changes to make it a V1.3 Release.

Fixed almost all of the weapons lacking any Kill messages in Deathmatch.
Fixed the ASMD Alt Fire Orbs able to Reflect enemy projectiles.
All of the Weapon Actors now have Gezzdt's name before the weapon name, so when using War Trophies, They shouldn't have the same kills as the Doomreal Weapons of the same actor name.
Changed up some weapon spawner spots around.
You can now choose if you want to start with an Automag or without.
Fixed a bug with the Razorjack and Flak Cannon's Shots that if they bounce around, Anyone killed by them will result in them dying without a kill being awarded to the attacker if in Deathmatch, or the kill not counting in Single Player if War Trophies is used.
Dispersion Pistol Powerups no longer has the 'You got a pickup' message upon picking them up.
Brought the player sounds back.
Fixed most of the weapon sounds being cutted off just by jumping.
Buffed Bio Rifle's Alt Fire Damage.
Added 'FORCEXYBILLBOARD' to most of the effects so they don't look like paper.

V1.3 Hotfixes:
Added a Title Screen, Win, Lose and Intermission screens, with music to boot. I used the Unreal 1995 Tech Demo Content for these.
Since Doomreal and Doom Tournament won't receive any further updates, I added in a little something. Typing in DoomTournamentDoomreal will allow you to pay respects to the Legendary Mods.
Added support for the UT Weapons Addon.

V1.4:
Not much, Just some More changes. But hey, At least I get to use something from my Custom Unreleased Build of Doomreal!

Buffed Bio Rifle's Alt Fire again.
Toned down the Cool down after using the Stinger's Alt Fire to make it closer to how the Original game was.
The spawners are now the same as they are in Doomreal without the Prototype Content.
Scaled Down Eightball's Pickup Sprite.
Bio Rifle's Blobs now have the 'Bright' flag added into them.
Updated the Credits.
Armor and Health Bonus Pickups now use their default Sounds upon picking them up.
Minigun no longer spents shells to the ground.
Added in the Weapon Icons when using Alt HUD. These originally came from my unreleased Custom Build of Doomreal where I used them, but hey, I gonna have to put them to use somehow.
Buffed the ASMD's Shock Combos a little bit.
Replaced the sound recording of the Weapon Switch sound from Turok: Rage Wars with a much clearer rip one.