pointlight 8BROCKET
{
    color 1.0 0.7 0.0
    size 56
}

flickerlight Random_X1
{
    color 1.0 0.7 0.0
    size 64
    secondarySize 72
    chance 0.3
}

flickerlight Random_X2
{
    color 0.5 0.1 0.0
    size 80
    secondarySize 88
    chance 0.3
}

flickerlight Random_X3
{
    color 0.3 0.0 0.0
    size 96
    secondarySize 104
    chance 0.3
}

object 8BRocket
{
    frame 8BRO { light 8BROCKET    }
}

object RandomExplosion
{
    frame XPL1A { light Random_X1 }
    frame XPL1B { light Random_X2 }
    frame XPL1C { light Random_X3 }
	
    frame XPL2A { light Random_X1 }
    frame XPL2B { light Random_X2 }
    frame XPL2C { light Random_X3 }
	
    frame XPL3A { light Random_X1 }
    frame XPL3B { light Random_X2 }
    frame XPL3C { light Random_X3 }
	
    frame XPL4A { light Random_X1 }
    frame XPL4B { light Random_X2 }
    frame XPL4C { light Random_X3 }
	
    frame XPL5A { light Random_X1 }
    frame XPL5B { light Random_X2 }
    frame XPL5C { light Random_X3 }
}

object FlakExplosion
{
    frame FEXPA { light Random_X1 }
    frame FEXPB { light Random_X1 }
    frame FEXPC { light Random_X2 }
    frame FEXPD { light Random_X2 }
    frame FEXPE { light Random_X3 }
    frame FEXPF { light Random_X3 }
}

object ComboExplosion
{
    frame ASEXA { light Random_X1 }
    frame ASEXB { light Random_X1 }
    frame ASEXC { light Random_X2 }
    frame ASEXD { light Random_X2 }
    frame ASEXE { light Random_X3 }
    frame ASEXF { light Random_X3 }
}

pointlight Blob
{
    color 0.0 0.6 0.0
    size 24
}

flickerlight BlobST
{
    color 0.0 0.6 0.0
    size 10
    secondarySize 8
    chance 0.7
}

flickerlight BlobST3
{
    color 0.0 0.6 0.0
    size 12
    secondarySize 10
    chance 0.7
}

flickerlight BlobST4
{
    color 0.0 0.6 0.0
    size 14
    secondarySize 12
    chance 0.7
}

flickerlight BlobST5
{
    color 0.0 0.6 0.0
    size 16
    secondarySize 14
    chance 0.7
}

object Blob
{
    frame BLOBA { light Blob }

    frame BLOBB { light BlobST }
    frame BLOBC { light BlobST }
}

object Blob0
{
    frame BLOBA { light Blob }

    frame BLOBB { light BlobST }
    frame BLOBC { light BlobST }
}

object Blob1
{
    frame BLOBA { light Blob }

    frame BLOBB { light BlobST }
    frame BLOBC { light BlobST }
}

object Blob2
{
    frame BLOBA { light Blob }

    frame BLOBB { light BlobST }
    frame BLOBC { light BlobST }
}

object Blob3
{
    frame BLOBA { light Blob }

    frame BLOBB { light BlobST3 }
    frame BLOBC { light BlobST3 }
}

object Blob4
{
    frame BLOBA { light Blob }

    frame BLOBB { light BlobST4 }
    frame BLOBC { light BlobST4 }
}

object Blob5
{
    frame BLOBA { light Blob }

    frame BLOBB { light BlobST5 }
    frame BLOBC { light BlobST5 }
}

// Plasma
pointlight DPshot
{
    color 0.0 0.1 1.0
    size 56
}


pointlight DPshotyellow
{
    color 1.0 1.0 0.0
    size 56
}


pointlight DPshotgreen
{
    color 0.0 1.0 0.1
    size 56
}


pointlight DPshotorange
{
    color 0.9 0.7 0.0
    size 56
}

pointlight DPshotred
{
    color 1.0 0.1 0.0
    size 56
}

flickerlight DPshot_X1
{
    color 0.2 0.2 1.0
    size 64
    secondarySize 72
    chance 0.4
}

flickerlight DPshotyellow_X1
{
    color 1.0 1.0 0.2
    size 64
    secondarySize 72
    chance 0.4
}

flickerlight DPshotgreen_X1
{
    color 0.2 1.0 0.2
    size 64
    secondarySize 72
    chance 0.4
}

flickerlight DPshotorange_X1
{
    color 0.9 0.7 0.0
    size 64
    secondarySize 72
    chance 0.4
}

flickerlight DPshotred_X1
{
    color 1.0 0.2 0.2
    size 64
    secondarySize 72
    chance 0.4
}

flickerlight DPshot_X2
{
    color 0.2 0.2 0.8
    size 80
    secondarySize 88
    chance 0.4
}

flickerlight DPshotyellow_X2
{
    color 0.8 0.8 0.2
    size 80
    secondarySize 88
    chance 0.4
}

flickerlight DPshotgreen_X2
{
    color 0.2 0.8 0.2
    size 80
    secondarySize 88
    chance 0.4
}

flickerlight DPshotorange_X2
{
    color 0.7 0.5 0.2
    size 80
    secondarySize 88
    chance 0.4
}

flickerlight DPshotred_X2
{
    color 0.8 0.2 0.2
    size 80
    secondarySize 88
    chance 0.4
}

flickerlight DPshot_X3
{
    color 0.1 0.1 0.5
    size 64
    secondarySize 72
    chance 0.4
}

flickerlight DPshotyellow_X3
{
    color 0.5 0.5 0.1
    size 64
    secondarySize 72
    chance 0.4
}

flickerlight DPshotgreen_X3
{
    color 0.1 0.5 0.1
    size 64
    secondarySize 72
    chance 0.4
}

flickerlight DPshotorange_X3
{
    color 0.5 0.3 0.1
    size 64
    secondarySize 72
    chance 0.4
}

flickerlight DPshotred_X3
{
    color 0.5 0.1 0.1
    size 64
    secondarySize 72
    chance 0.4
}

flickerlight DPshot_X4
{
    color 0.0 0.0 0.2
    size 8
    secondarySize 16
    chance 0.4
}

flickerlight DPshotyellow_X4
{
    color 0.2 0.2 0.0
    size 8
    secondarySize 16
    chance 0.4
}

flickerlight DPshotorange_X4
{
    color 0.3 0.1 0.0
    size 8
    secondarySize 16
    chance 0.4
}

flickerlight DPshotgreen_X4
{
    color 0.0 0.2 0.0
    size 8
    secondarySize 16
    chance 0.4
}

flickerlight DPshotred_X4
{
    color 0.2 0.0 0.0
    size 8
    secondarySize 16
    chance 0.4
}

object ASMDorb
{
    frame ASBL { light DPshot }
}

pointlight TShard
{
    color 0.0 0.1 1.0
    size 12
}

object Tarydiumshard
{
    frame STIN { light TShard }
}

object DPshot
{
    frame 1SHT { light DPshot }

    frame 1DPXA { light DPshot_X1 }
    frame 1DPXB { light DPshot_X2 }
    frame 1DPXC { light DPshot_X2 }
    frame 1DPXD { light DPshot_X3 }
    frame 1DPXE { light DPshot_X4 }
}

object AltDPshot
{
    frame 1SHT { light DPshot }

    frame 1DPXA { light DPshot_X1 }
    frame 1DPXB { light DPshot_X2 }
    frame 1DPXC { light DPshot_X2 }
    frame 1DPXD { light DPshot_X3 }
    frame 1DPXE { light DPshot_X4 }
}

object chargedDPshot
{
    frame 1SHT { light DPshot }

    frame 1DPXA { light DPshot_X1 }
    frame 1DPXB { light DPshot_X2 }
    frame 1DPXC { light DPshot_X2 }
    frame 1DPXD { light DPshot_X3 }
    frame 1DPXE { light DPshot_X4 }
}

object chargedDPshot2
{
    frame 1SHT { light DPshot }

    frame 1DPXA { light DPshot_X1 }
    frame 1DPXB { light DPshot_X2 }
    frame 1DPXC { light DPshot_X2 }
    frame 1DPXD { light DPshot_X3 }
    frame 1DPXE { light DPshot_X4 }
}

object chargedDPshot3
{
    frame 1SHT { light DPshot }

    frame 1DPXA { light DPshot_X1 }
    frame 1DPXB { light DPshot_X2 }
    frame 1DPXC { light DPshot_X2 }
    frame 1DPXD { light DPshot_X3 }
    frame 1DPXE { light DPshot_X4 }
}

object chargedDPshot4
{
    frame 1SHT { light DPshot }

    frame 1DPXA { light DPshot_X1 }
    frame 1DPXB { light DPshot_X2 }
    frame 1DPXC { light DPshot_X2 }
    frame 1DPXD { light DPshot_X3 }
    frame 1DPXE { light DPshot_X4 }
}

object chargedDPshot5
{
    frame 1SHT { light DPshot }

    frame 1DPXA { light DPshot_X1 }
    frame 1DPXB { light DPshot_X2 }
    frame 1DPXC { light DPshot_X2 }
    frame 1DPXD { light DPshot_X3 }
    frame 1DPXE { light DPshot_X4 }
}

object chargedDPshot6
{
    frame 1SHT { light DPshot }

    frame 1DPXA { light DPshot_X1 }
    frame 1DPXB { light DPshot_X2 }
    frame 1DPXC { light DPshot_X2 }
    frame 1DPXD { light DPshot_X3 }
    frame 1DPXE { light DPshot_X4 }
}

object DPshot2
{
    frame 2SHT { light DPshotyellow }

    frame 2DPXA { light DPshotyellow_X1 }
    frame 2DPXB { light DPshotyellow_X2 }
    frame 2DPXC { light DPshotyellow_X2 }
    frame 2DPXD { light DPshotyellow_X3 }
    frame 2DPXE { light DPshotyellow_X4 }
}

object 2chargedDPshot
{
    frame 1SHT { light DPshot }

    frame 1DPXA { light DPshot_X1 }
    frame 1DPXB { light DPshot_X2 }
    frame 1DPXC { light DPshot_X2 }
    frame 1DPXD { light DPshot_X3 }
    frame 1DPXE { light DPshot_X4 }
}

object 2chargedDPshot2
{
    frame 1SHT { light DPshot }

    frame 1DPXA { light DPshot_X1 }
    frame 1DPXB { light DPshot_X2 }
    frame 1DPXC { light DPshot_X2 }
    frame 1DPXD { light DPshot_X3 }
    frame 1DPXE { light DPshot_X4 }
}

object 2chargedDPshot3
{
    frame 1SHT { light DPshot }

    frame 1DPXA { light DPshot_X1 }
    frame 1DPXB { light DPshot_X2 }
    frame 1DPXC { light DPshot_X2 }
    frame 1DPXD { light DPshot_X3 }
    frame 1DPXE { light DPshot_X4 }
}

object 2chargedDPshot4
{
    frame 1SHT { light DPshot }

    frame 1DPXA { light DPshot_X1 }
    frame 1DPXB { light DPshot_X2 }
    frame 1DPXC { light DPshot_X2 }
    frame 1DPXD { light DPshot_X3 }
    frame 1DPXE { light DPshot_X4 }
}

object 2chargedDPshot5
{
    frame 1SHT { light DPshot }

    frame 1DPXA { light DPshot_X1 }
    frame 1DPXB { light DPshot_X2 }
    frame 1DPXC { light DPshot_X2 }
    frame 1DPXD { light DPshot_X3 }
    frame 1DPXE { light DPshot_X4 }
}

object 2chargedDPshot6
{
    frame 1SHT { light DPshot }

    frame 1DPXA { light DPshot_X1 }
    frame 1DPXB { light DPshot_X2 }
    frame 1DPXC { light DPshot_X2 }
    frame 1DPXD { light DPshot_X3 }
    frame 1DPXE { light DPshot_X4 }
}

object 2chargedDPshot7
{
    frame 1SHT { light DPshot }

    frame 1DPXA { light DPshot_X1 }
    frame 1DPXB { light DPshot_X2 }
    frame 1DPXC { light DPshot_X2 }
    frame 1DPXD { light DPshot_X3 }
    frame 1DPXE { light DPshot_X4 }
}

object 2chargedDPshot8
{
    frame 1SHT { light DPshot }

    frame 1DPXA { light DPshot_X1 }
    frame 1DPXB { light DPshot_X2 }
    frame 1DPXC { light DPshot_X2 }
    frame 1DPXD { light DPshot_X3 }
    frame 1DPXE { light DPshot_X4 }
}
object DPshot3
{
    frame 3SHT { light DPshotgreen }

    frame 3DPXA { light DPshotgreen_X1 }
    frame 3DPXB { light DPshotgreen_X2 }
    frame 3DPXC { light DPshotgreen_X2 }
    frame 3DPXD { light DPshotgreen_X3 }
    frame 3DPXE { light DPshotgreen_X4 }
}

object 3chargedDPshot
{
    frame 1SHT { light DPshot }

    frame 1DPXA { light DPshot_X1 }
    frame 1DPXB { light DPshot_X2 }
    frame 1DPXC { light DPshot_X2 }
    frame 1DPXD { light DPshot_X3 }
    frame 1DPXE { light DPshot_X4 }
}

object 3chargedDPshot2
{
    frame 1SHT { light DPshot }

    frame 1DPXA { light DPshot_X1 }
    frame 1DPXB { light DPshot_X2 }
    frame 1DPXC { light DPshot_X2 }
    frame 1DPXD { light DPshot_X3 }
    frame 1DPXE { light DPshot_X4 }
}

object 3chargedDPshot3
{
    frame 1SHT { light DPshot }

    frame 1DPXA { light DPshot_X1 }
    frame 1DPXB { light DPshot_X2 }
    frame 1DPXC { light DPshot_X2 }
    frame 1DPXD { light DPshot_X3 }
    frame 1DPXE { light DPshot_X4 }
}

object 3chargedDPshot4
{
    frame 1SHT { light DPshot }

    frame 1DPXA { light DPshot_X1 }
    frame 1DPXB { light DPshot_X2 }
    frame 1DPXC { light DPshot_X2 }
    frame 1DPXD { light DPshot_X3 }
    frame 1DPXE { light DPshot_X4 }
}

object 3chargedDPshot5
{
    frame 1SHT { light DPshot }

    frame 1DPXA { light DPshot_X1 }
    frame 1DPXB { light DPshot_X2 }
    frame 1DPXC { light DPshot_X2 }
    frame 1DPXD { light DPshot_X3 }
    frame 1DPXE { light DPshot_X4 }
}

object 3chargedDPshot6
{
    frame 1SHT { light DPshot }

    frame 1DPXA { light DPshot_X1 }
    frame 1DPXB { light DPshot_X2 }
    frame 1DPXC { light DPshot_X2 }
    frame 1DPXD { light DPshot_X3 }
    frame 1DPXE { light DPshot_X4 }
}

object 3chargedDPshot7
{
    frame 1SHT { light DPshot }

    frame 1DPXA { light DPshot_X1 }
    frame 1DPXB { light DPshot_X2 }
    frame 1DPXC { light DPshot_X2 }
    frame 1DPXD { light DPshot_X3 }
    frame 1DPXE { light DPshot_X4 }
}

object 3chargedDPshot8
{
    frame 1SHT { light DPshot }

    frame 1DPXA { light DPshot_X1 }
    frame 1DPXB { light DPshot_X2 }
    frame 1DPXC { light DPshot_X2 }
    frame 1DPXD { light DPshot_X3 }
    frame 1DPXE { light DPshot_X4 }
}

object 3chargedDPshot9
{
    frame 1SHT { light DPshot }

    frame 1DPXA { light DPshot_X1 }
    frame 1DPXB { light DPshot_X2 }
    frame 1DPXC { light DPshot_X2 }
    frame 1DPXD { light DPshot_X3 }
    frame 1DPXE { light DPshot_X4 }
}

object 3chargedDPshot10
{
    frame 1SHT { light DPshot }

    frame 1DPXA { light DPshot_X1 }
    frame 1DPXB { light DPshot_X2 }
    frame 1DPXC { light DPshot_X2 }
    frame 1DPXD { light DPshot_X3 }
    frame 1DPXE { light DPshot_X4 }
}

object DPshot4
{
    frame 4SHT { light DPshotorange }

    frame 4DPXA { light DPshotorange_X1 }
    frame 4DPXB { light DPshotorange_X2 }
    frame 4DPXC { light DPshotorange_X2 }
    frame 4DPXD { light DPshotorange_X3 }
    frame 4DPXE { light DPshotorange_X4 }
}

object chargedDPshot
{
    frame 1SHT { light DPshot }

    frame 1DPXA { light DPshot_X1 }
    frame 1DPXB { light DPshot_X2 }
    frame 1DPXC { light DPshot_X2 }
    frame 1DPXD { light DPshot_X3 }
    frame 1DPXE { light DPshot_X4 }
}

object 4chargedDPshot2
{
    frame 1SHT { light DPshot }

    frame 1DPXA { light DPshot_X1 }
    frame 1DPXB { light DPshot_X2 }
    frame 1DPXC { light DPshot_X2 }
    frame 1DPXD { light DPshot_X3 }
    frame 1DPXE { light DPshot_X4 }
}

object 4chargedDPshot3
{
    frame 1SHT { light DPshot }

    frame 1DPXA { light DPshot_X1 }
    frame 1DPXB { light DPshot_X2 }
    frame 1DPXC { light DPshot_X2 }
    frame 1DPXD { light DPshot_X3 }
    frame 1DPXE { light DPshot_X4 }
}

object 4chargedDPshot4
{
    frame 1SHT { light DPshot }

    frame 1DPXA { light DPshot_X1 }
    frame 1DPXB { light DPshot_X2 }
    frame 1DPXC { light DPshot_X2 }
    frame 1DPXD { light DPshot_X3 }
    frame 1DPXE { light DPshot_X4 }
}

object 4chargedDPshot5
{
    frame 1SHT { light DPshot }

    frame 1DPXA { light DPshot_X1 }
    frame 1DPXB { light DPshot_X2 }
    frame 1DPXC { light DPshot_X2 }
    frame 1DPXD { light DPshot_X3 }
    frame 1DPXE { light DPshot_X4 }
}

object 4chargedDPshot6
{
    frame 1SHT { light DPshot }

    frame 1DPXA { light DPshot_X1 }
    frame 1DPXB { light DPshot_X2 }
    frame 1DPXC { light DPshot_X2 }
    frame 1DPXD { light DPshot_X3 }
    frame 1DPXE { light DPshot_X4 }
}

object 4chargedDPshot7
{
    frame 1SHT { light DPshot }

    frame 1DPXA { light DPshot_X1 }
    frame 1DPXB { light DPshot_X2 }
    frame 1DPXC { light DPshot_X2 }
    frame 1DPXD { light DPshot_X3 }
    frame 1DPXE { light DPshot_X4 }
}

object 4chargedDPshot8
{
    frame 1SHT { light DPshot }

    frame 1DPXA { light DPshot_X1 }
    frame 1DPXB { light DPshot_X2 }
    frame 1DPXC { light DPshot_X2 }
    frame 1DPXD { light DPshot_X3 }
    frame 1DPXE { light DPshot_X4 }
}

object 4chargedDPshot9
{
    frame 1SHT { light DPshot }

    frame 1DPXA { light DPshot_X1 }
    frame 1DPXB { light DPshot_X2 }
    frame 1DPXC { light DPshot_X2 }
    frame 1DPXD { light DPshot_X3 }
    frame 1DPXE { light DPshot_X4 }
}

object 4chargedDPshot10
{
    frame 1SHT { light DPshot }

    frame 1DPXA { light DPshot_X1 }
    frame 1DPXB { light DPshot_X2 }
    frame 1DPXC { light DPshot_X2 }
    frame 1DPXD { light DPshot_X3 }
    frame 1DPXE { light DPshot_X4 }
}

object 4chargedDPshot11
{
    frame 1SHT { light DPshot }

    frame 1DPXA { light DPshot_X1 }
    frame 1DPXB { light DPshot_X2 }
    frame 1DPXC { light DPshot_X2 }
    frame 1DPXD { light DPshot_X3 }
    frame 1DPXE { light DPshot_X4 }
}

object 4chargedDPshot12
{
    frame 1SHT { light DPshot }

    frame 1DPXA { light DPshot_X1 }
    frame 1DPXB { light DPshot_X2 }
    frame 1DPXC { light DPshot_X2 }
    frame 1DPXD { light DPshot_X3 }
    frame 1DPXE { light DPshot_X4 }
}

object DPshot5
{
    frame 4SHT { light DPshotred }

    frame 4DPXA { light DPshotred_X1 }
    frame 4DPXB { light DPshotred_X2 }
    frame 4DPXC { light DPshotred_X2 }
    frame 4DPXD { light DPshotred_X3 }
    frame 4DPXE { light DPshotred_X4 }
}

object 5chargedDPshot
{
    frame 1SHT { light DPshot }

    frame 1DPXA { light DPshot_X1 }
    frame 1DPXB { light DPshot_X2 }
    frame 1DPXC { light DPshot_X2 }
    frame 1DPXD { light DPshot_X3 }
    frame 1DPXE { light DPshot_X4 }
}

object 5chargedDPshot2
{
    frame 1SHT { light DPshot }

    frame 1DPXA { light DPshot_X1 }
    frame 1DPXB { light DPshot_X2 }
    frame 1DPXC { light DPshot_X2 }
    frame 1DPXD { light DPshot_X3 }
    frame 1DPXE { light DPshot_X4 }
}

object 5chargedDPshot3
{
    frame 1SHT { light DPshot }

    frame 1DPXA { light DPshot_X1 }
    frame 1DPXB { light DPshot_X2 }
    frame 1DPXC { light DPshot_X2 }
    frame 1DPXD { light DPshot_X3 }
    frame 1DPXE { light DPshot_X4 }
}

object 5chargedDPshot4
{
    frame 1SHT { light DPshot }

    frame 1DPXA { light DPshot_X1 }
    frame 1DPXB { light DPshot_X2 }
    frame 1DPXC { light DPshot_X2 }
    frame 1DPXD { light DPshot_X3 }
    frame 1DPXE { light DPshot_X4 }
}

object 5chargedDPshot5
{
    frame 1SHT { light DPshot }

    frame 1DPXA { light DPshot_X1 }
    frame 1DPXB { light DPshot_X2 }
    frame 1DPXC { light DPshot_X2 }
    frame 1DPXD { light DPshot_X3 }
    frame 1DPXE { light DPshot_X4 }
}

object 5chargedDPshot6
{
    frame 1SHT { light DPshot }

    frame 1DPXA { light DPshot_X1 }
    frame 1DPXB { light DPshot_X2 }
    frame 1DPXC { light DPshot_X2 }
    frame 1DPXD { light DPshot_X3 }
    frame 1DPXE { light DPshot_X4 }
}

object 5chargedDPshot7
{
    frame 1SHT { light DPshot }

    frame 1DPXA { light DPshot_X1 }
    frame 1DPXB { light DPshot_X2 }
    frame 1DPXC { light DPshot_X2 }
    frame 1DPXD { light DPshot_X3 }
    frame 1DPXE { light DPshot_X4 }
}

object 5chargedDPshot8
{
    frame 1SHT { light DPshot }

    frame 1DPXA { light DPshot_X1 }
    frame 1DPXB { light DPshot_X2 }
    frame 1DPXC { light DPshot_X2 }
    frame 1DPXD { light DPshot_X3 }
    frame 1DPXE { light DPshot_X4 }
}

object 5chargedDPshot9
{
    frame 1SHT { light DPshot }

    frame 1DPXA { light DPshot_X1 }
    frame 1DPXB { light DPshot_X2 }
    frame 1DPXC { light DPshot_X2 }
    frame 1DPXD { light DPshot_X3 }
    frame 1DPXE { light DPshot_X4 }
}

object 5chargedDPshot10
{
    frame 1SHT { light DPshot }

    frame 1DPXA { light DPshot_X1 }
    frame 1DPXB { light DPshot_X2 }
    frame 1DPXC { light DPshot_X2 }
    frame 1DPXD { light DPshot_X3 }
    frame 1DPXE { light DPshot_X4 }
}

object 5chargedDPshot11
{
    frame 1SHT { light DPshot }

    frame 1DPXA { light DPshot_X1 }
    frame 1DPXB { light DPshot_X2 }
    frame 1DPXC { light DPshot_X2 }
    frame 1DPXD { light DPshot_X3 }
    frame 1DPXE { light DPshot_X4 }
}

object 5chargedDPshot12
{
    frame 1SHT { light DPshot }

    frame 1DPXA { light DPshot_X1 }
    frame 1DPXB { light DPshot_X2 }
    frame 1DPXC { light DPshot_X2 }
    frame 1DPXD { light DPshot_X3 }
    frame 1DPXE { light DPshot_X4 }
}

object 5chargedDPshot13
{
    frame 1SHT { light DPshot }

    frame 1DPXA { light DPshot_X1 }
    frame 1DPXB { light DPshot_X2 }
    frame 1DPXC { light DPshot_X2 }
    frame 1DPXD { light DPshot_X3 }
    frame 1DPXE { light DPshot_X4 }
}

object 5chargedDPshot14
{
    frame 1SHT { light DPshot }

    frame 1DPXA { light DPshot_X1 }
    frame 1DPXB { light DPshot_X2 }
    frame 1DPXC { light DPshot_X2 }
    frame 1DPXD { light DPshot_X3 }
    frame 1DPXE { light DPshot_X4 }
}