// Texture definitions generated by SLADE3
// on Wed Jun 15 23:15:37 2016

Sprite PFIRA0, 320, 200
{
	Patch MUZZLE12, 191, 69
	{
		Style Translucent
	}
	Patch UPIFC0, 0, 0
	{
		UseOffsets
	}
}

Sprite PFIRB0, 320, 200
{
	Patch MUZZLE12, 165, 79
	{
		Style Translucent
	}
	Patch UPAFF0, 0, 0
	{
		UseOffsets
	}
}

Sprite PFIRC0, 320, 200
{
	Patch MUZZLE12, 159, 83
	{
		Style Translucent
	}
	Patch UPALB0, 0, 0
	{
		UseOffsets
	}
}

Sprite FLFLA0, 355, 200
{
	Patch FLASH0, 140, 51
	{
		Blend "#FFFF00", 0.3
		Alpha 0.80
		Style Translucent
	}
	Patch FLCNA0, 0, 0
	{
		UseOffsets
	}
}

Sprite USNFA0, 320, 200
{
	Patch MUZZLE3, 141, 53
	{
		Blend "#DF7000", 0.4
		Alpha 0.70
		Style Translucent
	}
	Patch USNRA0, 0, 0
	{
		UseOffsets
	}
}

Sprite SRTRC1C5, 39, 39
{
	Offset 19, 20
	Patch SRTRB1B5, 0, 0
	{
		Blend "#FF80C6", 0.6
	}
}

Sprite SRTRC2C8, 24, 39
{
	Offset 11, 20
	Patch SRTRB2B8, 0, 0
	{
		Blend "#FF80C6", 0.6
	}
}

Sprite SRTRC3C7, 3, 39
{
	Offset 1, 20
	Patch SRTRB3B7, 0, 0
	{
		Blend "#FF80C6", 0.6
	}
}

Sprite SRTRC4C6, 24, 39
{
	Offset 12, 20
	Patch SRTRB4B6, 0, 0
	{
		Blend "#FF80C6", 0.6
	}
}

Sprite UMF1A0, 360, 200
{
	Patch MUZZLE4, 127, 34
	Patch UMGFA0, 0, 0
	{
		UseOffsets
	}
}

Sprite UMF1B0, 360, 200
{
	Patch MUZZLE5, 127, 34
	Patch UMGFF0, 0, 0
	{
		UseOffsets
	}
}

Sprite UMF1C0, 360, 200
{
	Patch MUZZLE6, 127, 34
	Patch UMGFK0, 0, 0
	{
		UseOffsets
	}
}

Sprite UMF1D0, 360, 200
{
	Patch MUZZLE7, 127, 34
	Patch UMGFO0, 0, 0
	{
		UseOffsets
	}
}

Sprite UMF1E0, 360, 200
{
	Patch MUZZLE8, 127, 34
	Patch UMGFS0, 0, 0
	{
		UseOffsets
	}
}

Sprite UMF2A0, 350, 200
{
	Patch MUZZLE4, 127, 34
	Patch UMGAD0, 0, 0
	{
		UseOffsets
	}
}

Sprite UMF2B0, 340, 200
{
	Patch MUZZLE5, 127, 34
	Patch UMGAF0, 0, 0
	{
		UseOffsets
	}
}

Sprite UMF2C0, 330, 200
{
	Patch MUZZLE6, 127, 34
	Patch UMGAI0, 0, 0
	{
		UseOffsets
	}
}

Sprite UMF2D0, 340, 200
{
	Patch MUZZLE7, 127, 34
	Patch UMGAL0, 0, 0
	{
		UseOffsets
	}
}

Sprite UMF2E0, 345, 200
{
	Patch MUZZLE8, 127, 34
	Patch UMGAO0, 0, 0
	{
		UseOffsets
	}
}

Sprite UMF2F0, 340, 200
{
	Patch MUZZLE9, 127, 34
	Patch UMGAR0, 0, 0
	{
		UseOffsets
	}
}

Sprite UMF2G0, 330, 200
{
	Patch MUZZLE10, 127, 34
	Patch UMGAU0, 0, 0
	{
		UseOffsets
	}
}

Sprite UMF2H0, 330, 200
{
	Patch MUZZLE11, 127, 34
	Patch UMGAX0, 0, 0
	{
		UseOffsets
	}
}

Sprite UMF2I0, 340, 200
{
	Patch MUZZLE4, 127, 34
	Patch UMAAA0, 0, 0
	{
		UseOffsets
	}
}

// End of texture definitions
