Actor DispPowerupACS : CustomInventory
{
	scale 0.2
	+Floatbob
	+Nogravity
	Inventory.PickupMessage  "You got the Dispersion Pistol Powerup." 
	states
	{
		Spawn:
			DPUP A 25
			DPUP A 12 Bright
			loop
		Pickup:
			TNT1 A 0 A_SelectWeapon("GezzdtDPistol")
			TNT1 A 0 A_GiveInventory("DispPowerup",1)
			TNT1 A 0 A_GiveInventory("transform",1)
			TNT1 A 0 ACS_NamedExecute("PistolAmmoCap")
			stop
	}
}

Actor DispPowerupACS2 : DispPowerupACS replaces Berserk {}

Actor DispPowerup : Inventory
{
	Inventory.Amount 1
	Inventory.MaxAmount 4
}