Unreal Weapons: Raffine52 Edition is based off of Gezzdt's Prisoner849 Mod (Unreal Weapon Port), but the main goal of it is continuing development on it, fixing bugs and adding in new content, and making some weapon changes to fix some rough spots with them.

Important Note: I do not intend to have this mod be competition for Doomreal/Doom Tournament. We have two different goals. DoomReal/Doom Tournament intends to focus on restoring beta content and what not, while the intention of my release is just focusing on the Final Version of the games with some little Beta content in.

Also Fun fact, The History with Unreal/UT ports to GZDoom is such a wild ride:

Back in 2008, VoltlocK released Unrealistic Guns Advanced, A UT99 Weapons Port for Skulltag, but includes weapons from ChaosUT and Unreal4Ever as extras. Back then, This was the way of using the UT Weapons on the Doom Monsters, and it is such a bad-ass mod at the time. However, It was showing it's age, as other UT Weapon Ports would come in the next coming years. Meanwhile, Unreal 1 didn't got any Representation in Doom until...

2016 comes, And then a Mod that is based on Unreal 1's Weapons was released by Gezzdt, Finally giving Unreal 1 some Representation in Doom. When I played it, It was a Pretty damn good Port of Unreal 1's Weapons into Doom, Even know Some areas in this Mod look rough (Bugs, No RTNP Weapons) and as Gezzdt said, "The weapons are not 100% accurate copies."

In 2017, SoundOfDarkness Released his own edition of U1 Weapons, Changing the weapons to fit in more with Doom's Gameplay.

In 2018, I then made my own edition of the U1 Weapons.

And then in 2019, Marisa released Doomreal. It covers not only the base Unreal 1 arsenal, but also includes items, player models, loads of dummied out content (Like Items and Weapons), and has some addons that changes or adds in some things (Like the combiner addon to make the weapons from UT usable) and it is planned to get an add-on that implements content from the Return to Na Pali expansion. This would be enough to make Gezzdt's Unreal 1 Weapon Mod and all of the Edited Builds based off it obsolete as a result, And it would be true if it haven't been for something...

Come 2021, and due to Marisa's personal issues, Doom Tournament/Doomreal was cancelled, and they won't receive any further updates. This means that all of the add-ons and map packs for both mods, the Doomreal monster pack, the ChaosUT port, the RTNP Add-on (Again, The RTNP Weapons got left out of being ported, the first being the sprite rip by Sinael where he only did the weapon sprites for the 10 Weapons from the Base game, and when Gezzdt did the U1 Weapons Port, he only covered the base game weapons, meaning that the RTNP Weapons are nowhere to be found) and the potentially planned Deus Ex mod have been cancelled. This means that Unreal Weapons: Raffine52 Edition remains the only Unreal Weapon Port so far which is still in development and getting updates.


Story:
Looks like the UAC and their portals also created some wormholes. Suddenly the Vortex Rikers is teleported into the Mars orbit and crashes near the UAC facility. You are the only survivor, Prisoner 849. But you are not free yet. There don't seem to be any humans, except for many mutilated corpses lying around. The whole place is swarming with strange creatures, monsters and zombies. Luckily you found a Dispersion Pistol and an Automag on your way out of the crashed ship. You are determined to find a way out of this mess and finally be free even if you have to go through hell.

Weapon guide:

Unreal has a very diverse set of weaponry, utilizing all the developers could
"squeeze" out of game engine and while some of the guns seem crappy (GES for
example) and will probably rust in your backpack on Easy and Normal sessions,
when playing Hard you will learn that all of them are very useful and allow a
wide variety of tactics. Blobbing the Titan? RazorJack-ing the Skaarj Gunner?
Using Automag against Behemots? All is possible providing you have the skill.

(1)
Name: Dispersion pistol
Ammo capacity: 50 - 90
Ammo type: N/A
Weapon preloaded ammo: full (how much ammo will you get by picking it up)
Comment: A solid weapon. May not look like much at first, but after some
         powerups this kicks ass! It recharges itself, so just find a safe
         place and wait when you're out of ammo. Because of this, it'll be
         your weapon of choice on Unreal difficulty, always againts tentacles,
         stings, eels etc. If it only was a bit faster... Since it's a nice
         demo of dynamic lighting, you can use it as a (weak) flashlight or
         flare of some sort. Almost forgot: when the ammo capacity goes below
         10, the gun starts firing unupgraded shots so it won't get negative
         ammo count.

Upgrades:
LV 1 (basic)  -  power: 50, damage: x1, shots 50
LV 2 -           power: 60, damage: x3, shots 17 + 9*)
LV 3 -           power: 70, damage: x5, shots 12 + 10
LV 4 -           power: 80, damage: x6, shots 12 + 8
LV 5 (final)  -  power: 90, damage: x7, shots 12 + 6
*) means "17 upgraded shots, 9 normal shots", if you don't understand, try it
   out in the game. This count also omits recharging...

(2)
Name: Automag
Ammo capacity: 200
Ammo type: bullets (20/50)
Weapon preloaded ammo: 20
Comment: Your basic gun. I wish you could shoot with two of them like in UT :(.
         Good against Skaarj because they can't dodge it. You'll use it and ASMD
         against them and other fast enemies until replaced by Rifle & Mgun.
         Otherwise gets quickly replaced by Stinger and upgraded D-pistol.

(3)
Name: Stinger
Ammo capacity: 200
Ammo type: tarydium shards (40)
Weapon preloaded ammo: 40
Comment: A good weapon until it's replaced by Minigun. Don't waste it on Skaarj
         unless they're really close or they'll just dodge it. Works well
         against Brutes and Sliths. Borderline nice against Skaarj pupae.

(4)
Name: ASMD
Ammo capacity: 50
Ammo type: ASMD cores (10)
Weapon preloaded ammo: 20
Comment: A great all-around weapon. Very good against those nasty bugs and
         Skaarj. Combo consumes more energy but is well worth it - you do
         it by firing an alt-ball then shooting it with the beam.
         Oh yeah, ASMD supposedly stands for "And Suck My ****"

(5)
Name: Eightball cannon
Ammo capacity: 48
Ammo type: eightballs (12)
Weapon preloaded ammo: 6
Comment: This is one big mutha. A Titan-slayer, works very well against them
         not to mention that few enemies will survive 6 homing rockets ;).
         Grenades come in handy from time to time, for example in your first
         encounter with a Titan. Don't use it against Skaarj. The "focus" mode
         (hold both buttons when loading) is very useful in long-range Titan
         fights. I've also heard that grenades are actually more powerful than
         rockets but I'm unable to verify that.

(6)
Name: Flak cannon
Ammo capacity: 50
Ammo type: flak shells (10), flak shell (single)
Weapon preloaded ammo: 10
Comment: IMO the most powerful weapon in game. Grenades seem to be deadlier
         than primary mode but when you're in a heated discussion with Skaarj
         warriors, you would damage yourself seriously with alt-mode.


(7)
Name: RazorJack
Ammo capacity: 70
Ammo type: razor blades (50)
Weapon preloaded ammo: 15
Comment: Unskilled players whould avoid this gun. It isn't useful on lower
         difficulty anyway. But starting with Hard, where enemies have their
         HP increased noticeably, headshotting is your way to go ;). A tip:
         alt-mode is guided by mouse. It's useless in open combat, but pretty
         good for off-the-corner attacks.

(8)
Name: GES BioRifle
Ammo capacity: 80
Ammo type: tarydium sludge (25 kg)
Weapon preloaded ammo:
Comment: Better than RazorJack and useful for trapping areas. Not too bad if
         shot continuosly either as it does pretty high damage but it tends to
         do "splash"*) damage on you - definitely not for a toe to toe with
         Skaarj. You will learn its power on higher difficulty. Alt-mode is
         utterly and definitely useless since its anything but fast and
         accurate :>.

*) a Quake term <.<

(9)
Name: Rifle
Ammo capacity: 40
Ammo type: Rifle rounds (8), Rifle bullet (1)
Weapon preloaded ammo: 8
Comment: Great for long ranges, pretty useful in medium ones and... poor when
         things get close and personal because damage placement seems to fail
         when the adversary is at the "ugly breath" range. This, and immunity
         of some enemies to headshotting, is what is keeping the Rifle from
         being "best.weapon.evar". But hey - just zoom in and watch the beheaded
         Skaarj! ;)

(0)
Name: Minigun
Ammo capacity: 200
Ammo type: Same as Automag's
Weapon preloaded ammo: 50
Comment: Well, them weapon designers certainly deserve a creativity award. The
         "flat doohikey" ASMD, the six-barelled rocket launcher, overgrown
         shotgun AKA Flak or the (teh?) Minigun (also known by some as
         "whatizdat?"), all are way different from what you see in normal FPS
         games. And Minigun is probably the only weapon that evolved in Unreal
         games only in visual concept, not general idea - obviously many ppl
         didn't like the looks of M-gun so in UT it doesn't differ from "normal"
         gatlings. Uhh, yes. The aforementioned idea seems something like "A
         places XXX bullets in B in less than X seconds". It's up to player to
         choose between slow-and-accurate primary or extreme-and-NOT-accurate
         secondary mode. Dishing out equal damage per bullet as Automag in
         obviously faster pace, the M-gun is a good weapon against high-HP
         enemies. Good but... generic. I dare to say that it's like Quake's RL:
         a tool, *not* a weapon of choice.