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Fallout

Author Pheonarx
Date Tuesday September 12th 2017

Created by Pheonarx. This is my third and final(?) level in this story arch, it’s difficult, but hey, not shotgun guards. This is the final escape from the area of the powerplant. Probably some bugs, but not many. Will be fixed once I get home from vacation. Credits: Level and Setup : Pheonarx Special Thanks:…

Escape

Author Pheonarx
Date Monday September 4th 2017

Created by Pheonarx. This is my second level using the GoldeneyeSetupEditor. I really wanted to sit down and make a direct sequel to my first level, but make the difficulty more skill based and less random. Credits: Level and Setup : Pheonarx Special Thanks: Carnivorous , helped me out in fixing my action blocks. -Couldn’t…

Gasworks

Author Coockie1173
Date Monday September 4th 2017

GE 007 – Gasworks Dev – Coockie1173 Version 1.0 Level: Facility Installation: Patch the XDelta file to a fresh goldeneye ROM Helping hands: Carnivorous (Action block help & testing) Graslu00 (testing) Time taken to make level: No Idea Tools: GoldenEye Setup Editor Notepad++ Paint.net – special thanks to Carnivorous for some wall textures. Other information:…

Powerplant

Author Pheonarx
Date Sunday August 20th 2017

Created by Pheonarx. Significantly reduced guard armor on Secret Agent. (Sorry EntropicDecay Gaming) Less turrets on secret agent. Guard skins all changed to match. Protecting the console is now an optional objective on agent. (You can beat the level without doing so) This is my first level using the GoldeneyeSetupEditor. I was going through tutorials…

Mirror Mode

Author Wreck
Date Sunday August 13th 2017

Mod: GoldenEye 007 – Mirror Mode Author: Wreck Date: August 12th 2017 Have you played the original GoldenEye so many times that it’s starting to feel almost too familiar? As though you could plow through the missions while wearing a blindfold? You know the maps so well, that you can draw them out on paper…

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