Author | SubDrag |
Date | Wednesday September 27th 2006 |
Just a little map showing off how you can move guards around, and seed random bytes. There’s also a timer, a tank, and there is a way to actually leave the level…see if you can find it.
X | X | X | X |
Author | SubDrag |
Date | Wednesday September 27th 2006 |
Just a little map showing off how you can move guards around, and seed random bytes. There’s also a timer, a tank, and there is a way to actually leave the level…see if you can find it.
Author | SubDrag |
Date | Sunday September 24th 2006 |
The first ever release of a complete level for use with Goldeneye for N64, the best game of all time. …
Author | SubDrag |
Date | Sunday September 24th 2006 |
Author: SubDrag
Description:
Path test map. Invisibility recommended. OK, so upon creation of editor, paths were the most complicated, tricky, ridiculous things to implement. This level, upon completion, proves …