Level: Cliff Base
Modified Level: Caverns
Author: GERage
GS Codes Required: None
Tested On: PJ64 1.6
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Description:
A solo/multi Hammer package with a Facility/Caverns style map. The mission takes place after Storage Facility. Objectives...

A. Enter cavernous area (A)
B. Plant bomb in boiler room (A)
C. Photograph main video screen (SA)
D. Collect all documentation (00A)
E. Unmask group leader (A)
F. Minimize scientist casualties (A)
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Included Files:
-readme.txt
-cliffbase.xdelta
-021990
-bg_cave_all_p.seg.bin
-Tbg_cave_all_p_stanZ.bin
-UsetupcaveZ.bin
-Ump_setupcaveZ.bin
-LcaveE.bin
-LtitleE.bin
-UbriefcaveZ.bin
-cliffselect.bmp
-cliffbriefupper.bmp
-cliffbrieflower.bmp
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Applying the XDelta Patch:
Open the Setup Editor. Go to Tools > XDelta Patching > Apply GE XDelta Patch. Choose your unmodified GE ROM and then the patch. Lastly, save the patched ROM under a different name.

Should you have trouble patching the ROM, check its format. The original ROM must be unflipped.

For better performance in PJ64, change the settings of the patched ROM. Go to Options > Settings > ROM Settings. Change it to the following....

CPU core style: Recompiler
Self-modifying core Method: Change Memory & Cache
Memory Size: 4 MB
Advanced Block Linking: Off
Default Save Type: Use First Used Save Type
Counter Factor: 2
Checkmarks by:
Larger Compile Buffer, Register caching, SP Hack, Use TLB
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Issues:
Do not use Rice's Video Plugin; it causes flickering.
A couple walls change color in the vents.
In multiplayer, some things disappear when seen from a xertain angle.
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Closing:
If you have questions or comments, please post or send me a PM in the Shooters Forever forums.

ENJOY!
