GoldenEye 007 - Grid Mission
 Created by Dragonsbrethren
  Version 1.0 - November 16th, 2008
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Contents
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 1. Description
 2. Archive
 3. Patching
 4. Bugs
 5. Credits
 6. Contact

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1. Description
**********************************

   This is a brand new mission that takes place in the Grid, a multiplayer map
ported from Perfect Dark. It was created over the course of a week and, like all
of my missions, is intended to play similar to Rare's original missions. The
mission replaces Dam, so it will be available to play even when starting a new
game.

   SubDrag's multiplayer setup for Grid is also included. You must complete the
solo mission before the multiplayer map is available.

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2. Archive
**********************************

  This archive (gridmission.zip) should contain the following files:

   gridmission.ips
   gridmission.txt

   Individual:
    021990.bin
    bgfile.bin
    clipping.bin
    LdamE.bin
    LtitleE.bin
    mp_setup.bin
    setup.bin
    UbriefdamZ.bin

   The files in the individual directory are for use with the Goldeneye Setup
Editor and can be ignored if you simply want to patch your ROM and play.

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3. Patching
**********************************

   Just patch gridmission.ips to a US GoldenEye ROM in .z64 format with your
favorite IPS patching program or the Goldeneye Setup Editor. If the hack doesn't
work your ROM is most likely in the wrong format, a few programs exist that can
convert it for you, including the Setup Editor.

   After patching, if you're using Project64, you'll need to change the game
settings to get it running as good as the original. Right click on your ROM in
the game list, or go to Options -> Settings -> Rom Settings while the game is
running, and chose "Edit Game Settings." Change the settings to the following:

   CPU core style:			Recompiler
   Self-modifying code Method:		Change Memory & Cache
   Memory Size:			4 MB
   Advanced Block Linking:		Off
   Default Save type:			Use First Used Save Type
   Counter Factor:			2

   Larger Compile Buffer		Use TLB
   Register caching
   SP Hack
   
   These settings aren't needed for Mupen64 but it also won't run the game as
smoothly as Project64 does. The preferred plugin for this map is Jabo's
Direct3D8 1.6; other plugins do not render the marble textures used on the
walls properly, even if they do render the game better overall.

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4. Bugs
**********************************

   There are a few minor problems I was unable to correct, nothing game-breaking
but things to be aware of none-the-less.

   Guards can see you and shoot through the elevator shaft, this seems to be
     a problem with the background file and is probably unfixable.
     
   Several cameras can see you through walls and ceilings, even though they
     shouldn't be able to. I suspect this is another background file problem.
     
   Occasionally a few of the guards on paths "get lost" and start wondering
     around one or two path nodes. I've lessened the likelihood for this
     happening, but did see it occur on my final playtest.
     
   Guards have a hard time following you up/down stairs, this might be related
     to using Perfect Dark's path network, which allows guards to drop down in
     several places the GoldenEye clipping doesn't allow, but I'm not entirely
     sure.
     
   The top two rows of the mission select photograph have garbage pixels, I
     have no idea what caused this and couldn't fix it.
   
   Multiplayer hasn't been thoroughly tested. It should be fine, since the
     original multiplayer setup for this map played flawlessly, but the clipping
     file has been modified.

   In addition to these, there is a non-setup related game feature where guards
can "teleport" up/down stairs and into the inaccessible elevator shaft while
you're not looking at them. This is actually a good thing as it allows the
guards who would usually have a hard time following you around an easy way to
catch up, but they can really catch you off guard at times when they appear
right behind you.

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5. Credits
**********************************

  These are people I thought deserved some credit for helping to make this
mission possible. First off, SubDrag deserves a lot of credit for the original
Grid background file, multiplayer setup, and (especially) the clipping file.
He also got me some console-quality screenshots to use for the briefing photo.
This should go without saying, but credit goes to everyone else involved in the
creation of the Goldeneye Setup Editor and the ports of the Perfect Dark maps.

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6. Contact
**********************************

   Should you find any issue with this hack feel free to contact me about it.
 
Email:	dragonsbrethren@gmail.com
Forums:	http://slickproductions.org/forum/
	http://www.shootersforever.com/forums_message_boards/
IRC:	irc.darkmyst.org/#dbi
        irc.quakenet.org/#goldeneyeonline

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 2008 Dragonsbrethren Industries