GoldenEye 007 - Aztec Complex Mission
 Created by Dragonsbrethren
  Version 1.0 - December 30th, 2008
--------------------------------------------------------------------------------
Contents
**********************************

 1. Description
 2. Archive
 3. Patching
 4. Bugs
 5. Credits
 6. Contact

--------------------------------------------------------------------------------
1. Description
**********************************

   I've wanted to make a mission in the Complex map for quite a while now, even
back when I was still working on my Silo mission. I've finally gotten around to
it, I purposely waited some time before working on it because I didn't want it
to look like I was trying to compete with Timothy1979's Complex mission.

   This mission is intended to be a sequel and tribute to the original Aztec
mission. It takes place in the same ruin, after launching the shuttle Bond
discovers a new part of the complex that went unseen originally. A nerve gas
lab is discovered within, Bond needs to get the gas out and find the location
of Drax's other launch bases before a squadron of bombers destroys the ruin.

--------------------------------------------------------------------------------
2. Archive
**********************************

  This archive (dbcomplex.zip) should contain the following files:

   dbcomplex.ips
   dbcomplex.txt

   Individual:
    021990.bin
    bgfile.bin
    briefing.bin
    clipping.bin
    complex.bmp
    half1.bmp
    half2.bmp
    setup.bin
    text.bin
    titletext.bin

   The files in the individual directory are for use with the Goldeneye Setup
Editor and can be ignored if you simply want to patch your ROM and play.

--------------------------------------------------------------------------------
3. Patching
**********************************

   Just patch dbcomplex.ips to a US GoldenEye ROM in .z64 format with your
favorite IPS patching program or the Goldeneye Setup Editor. If the mission
doesn't work your ROM is most likely in the wrong format, a few programs exist
that can convert it for you, including the Setup Editor.

   After patching, if you're using Project64, you'll need to change the game
settings to get it running as good as the original. Right click on your ROM in
the game list, or go to Options -> Settings -> Rom Settings while the game is
running, and chose "Edit Game Settings." Change the settings to the following:

   CPU core style:			Recompiler
   Self-modifying code Method:		Change Memory & Cache
   Memory Size:			4 MB
   Advanced Block Linking:		Off
   Default Save type:			Use First Used Save Type
   Counter Factor:			2

   Larger Compile Buffer		Use TLB
   Register caching
   SP Hack
   
   Then reset the game if it was running, and the mission should run as good as
the originals. These settings aren't needed for Mupen64 but it also won't run
the game as smoothly as Project64 does. The preferred plugin for this level is
Glide64 "Napalm", it can do the awesome red sky perfectly and the colored
lighting will work on guards and your guns as intended.

--------------------------------------------------------------------------------
4. Bugs
**********************************

   I wouldn't consider it a bug, but if you break the gas vials in the lab there
will be no visual indication that the gas has been released. The gas originally
changed the sky to a bright green and made the fog thicker, like in Facility,
but unfortunately Dam uses its second sky for cutscenes. Obviously I didn't want
the entire map to fill with gas during the introduction and ending, so I ended
up making the second sky identical to the first one.

This could be solved by moving the mission one slot over, to Facility's, but I
didn't think it was worth all the time it would've taken to update every text
string to use the ones loaded with Facility. Besides, the gas in the Moonraker
film was clear anyway.

Another minor thing, if a guard follows you into the duct leading to the lab
area they won't crouch down as intended. I suppose I never should have run the
path network through the duct, but it's too late to go back and fix that now.

--------------------------------------------------------------------------------
5. Credits
**********************************

  These are people I thought deserved some credit for helping to make this
mission possible:

   Wreck:	Came up with the original idea of having an Aztec sequel in the
		 Complex map. I deviated from his original plan quite a bit, but
		 this was definitely inspired by it. Wreck also offered to test
		 the mission, but I must've sent the beta out to him too late.
  
   Lenophis:	Tested a few betas, made a few suggestions, and insured that the
		 difficulty level was reasonable for me.

  And this should go without saying, but credit goes to Rare for the original
game, and everyone involved in the creation of the Goldeneye Setup Editor.

--------------------------------------------------------------------------------
6. Contact
**********************************

   Should you find any issue with this hack feel free to contact me about it.
 
   Email:	dragonsbrethren@gmail.com
   Forums:	http://slickproductions.org/forum/
		http://www.shootersforever.com/forums_message_boards/
   IRC:	irc.darkmyst.org/#dbi
		irc.quakenet.org/#goldeneyeonline

--------------------------------------------------------------------------------
 2008 Dragonsbrethren Industries