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Title                   : Sunfire Sanctum 
Date Completed          : 5-6-18
Filename                : Sunfire.xdelta 
Author                  : Sixty Four 
Email Address           : duke64nukem@gmail.com
			 
Misc. Author Info       : I used original Doom textures from Doom 64 and worked with GZDoom Builder to create the layout of the track model.
Before putting it into Blender. I made this so that I could test more fetures and more game mechanics.  

Tested: Taj giving the balloon at the end of a race/ what makes it work on the N64.

Description             : A Sanctum temple with Doom 64 hellish textures.


                     
Additional Credits      : Goldeneye Setup Editor. GzDoom Builder. Blender. And people/places who support DKR.
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* Play Information *

Race Type:              : Standard Race 
Adventure Mode          : Yes (Taj Gives the Ballon in adventure mode)
Tracks Mode      	: Yes
Multiplayer             : Yes (No battle mode of course lol)
New Sound               : No 
New Music               : No 
New Textures            : Yes
Vehicle(s)              : Car/Hovercraft
Emulator Compatible     : Yes (Project 64 2.3.2.202 used for Testing)
N64 Compatible          : Yes (Everdrive 64 V3 used for testing)


* Construction *

Base                    : From Scratch made in GZDoom Builder and modified in Blender.
Editor(s) used          : DKR Setup Editor
Known Bugs              : I think on hardware some of the textures can show minor visual issue? 
Possibly due to the Doom 64 textures being a lot more define than the standard DKR textures. Not sure yet. 

Important Notes         : The Intro before race is sort of long, but I'm still discovering that mechanic.


Installation            : Apply an xdelta patch to the xdelta file and run the rom on your choice of hardware.
                         
