Author | Zka | |
Date | Tuesday June 2nd 2020 | |
Catagory |
Solo Levels |
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Base Level | ? | |
Expansion Pak Required |
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Version | Final | |
Download | ||
Previous Versions |
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Name: A Level Too High
Author: ZKA
Date: June 2nd, 2020
Edited: August 9th, 2020 (by Wreck)
Next level following the Janus storyline. A direct sequel to Outpost, Bond has infiltrated the outpost facility and must now follow instructions by MI6. What seems to be a weapons manufacturing complex, but also a facility that holds chemical gas, is believed to be a hideout for Janus. Q believes that there is another level underneath the facility where Alec Trevelyan and Xenia Onatopp are located. To confront and stop Trevelyan, Bond must find out how to get to that underground level. Bond thought he got Trevelyan where he wants him, but it seems he is a level too high.
Special thanks to)
Ryan Dwyer, for helping with the gas animation action block I used for the guards.
Coockie1173, help with a camera issue and mission picture
Loofadawg, for testing on real hardware
Edit notes v1-1…
-deleted leftover broken safe item types
-edited clipping around bottling tank ramp base
-changed helpful guard model
-redid guard conversation block
-added death check if before given keycard
-replaced crate guards action block
-modified door bitflags
-reset some door sizes to 0100
-adjusted door pad sizing and positions
-set locked door to use one-way lock
-edited bitflags on keycard
-deleted extra gun and hat on a guard
-changed body armour vest model to full version
-optimized objective A fail checks
-redid checks for objective A completion method
-added fail message for door lock console destruction
-simplified guard gas block
-gas guards set invincible, fade out after one minute
-added action blocks to disable upper cameras when lower
-moved one guard in locked room away from consoles
-shifted AI path network pads away from swinging doors
-added a missing AI path network connection
-raised camera target pads
-updated dual Klobb path walkers and their action blocks
-changed guard ID 23’s action block (was 0009 alarm)
-modified console user guard action block
-thickened and shifted blast door
-decreased size of metal crates slightly
-removed unused action blocks 040E and 0413
-deleted action block to send all guards on alarm
-made unlocked override screens green (no pulse)
-modified top floor guards to activate on Bond elevation test
-altered path 06 and action block for it
-changed how path 02 loops
-gave some guards chance for grenade throws
-redid window glass
-tweaked sizing and positioning of top room machinery
-shrunk down vehicles
-removed fall to ground flag from some in air objects
-updated keycard rename
-set new stage title in watch
-changed objective to disable security cameras
-included unused find entrance objective
-modified some text and briefings
Thanks for playing!
~ZKA
May 29th, 2020