Author | PS3 God | |
Date | Sunday May 7th 2017 | |
Catagory |
Solo Levels |
|
Base Level | Bunker 2 | |
Expansion Pak Required | NO | |
Version | Final | |
Download | ||
Previous Versions |
|
GoldenEye 007 – Severnaya Bunker 2 Misson
Created by: Ps3 God
Version 3.1
—————-
Contents
**
1. Description
2. Archive
3. Patching
4. Bugs
5. Credits
6. Contact
7. Revisions
—————-
1. Description
***
This is a custom mission that takes place in the Severynaya Bunker Mission. It was created over the course of 2 weeks. The mission replaces Bunker 2, so you will need to use a gameshark code or the 21990 to enable all levels.
—————-
2. Archive
***
This archive should contain the following files:
SevBunker2.Xdelta
SevBunker2mission.txt
Individual:
LsevbE_new.bin
UsetupsevbZ_new.bin
UbriefsevbZ.bin
The files in the individual directory are for use with the Goldeneye Setup Editor and can be ignored if you want to patch your ROM and play.
—————-
3. Patching
Patch SevBunker2.Xdelta to a US GoldenEye ROM in .z64 format with A IPS patching program or the Goldeneye Setup Editor. If the mod doesn’t work your ROM is in the wrong format.
After patching, if you’re using Project64, you’ll need to change the game settings to get it running as good as the original. Right click on your ROM in the game list, or go to Options -> Settings -> Rom Settings while the game is running, and chose “Edit Game Settings.” Change the settings to the following:
CPU core style: Recompiler
Self-modifying code Method: Change Memory & Cache
Memory Size: 4 MB
Advanced Block Linking: Off
Default Save type: Use First Used Save Type
Counter Factor: 2
Larger Compile Buffer Use TLB
Register caching
SP Hack
—————-
4. Bugs
**
On a few occasions, scientist sometime get lost on there route to escape. Running in circles on a wall. Shooting them in the foot usually resolves this and gets them back on path to escape.
—————-
5. Credits
**
First off, SubDrag deserves First credit for the Editor
Everyone else involed in the editor and its advancedments! (alot)
Johnny Thunder & Lamp Post for testing and great feed back.
Connery as bond for action block help.
—————-
6. Contact
**
Should you find any issue with this mod feel free to contact me anytime about it.
Email: Daniel_chestang@yahoo.com
Forums: http://www.shootersforever.com/forums_message_boards/
—————-
7. Revisions
**
First…
Author: Wreck
Date: December 7th, 2017
What’s been changed? There was a crashing issue on console that occured when a guard carrying a key would be killed. Updating the object bitflags corrected this problem. Also, edits to the text of the mission were made. Mostly with case, but some other adjustments for watch sizing and style, as well.