{"id":2062,"date":"2016-12-26T22:27:10","date_gmt":"2016-12-26T22:27:10","guid":{"rendered":"https:\/\/turoksanctum.com\/n64vault\/?p=2062"},"modified":"2022-07-30T22:27:26","modified_gmt":"2022-07-30T22:27:26","slug":"project-goldeneye-v2-1","status":"publish","type":"post","link":"https:\/\/turoksanctum.com\/n64vault\/ge\/ge-levels\/ge-sp\/project-goldeneye-v2-1\/","title":{"rendered":"Project GoldenEye v2.1"},"content":{"rendered":"<a  data-e-Disable-Page-Transition=\"true\" class=\"download-link\" title=\"\" href=\"https:\/\/turoksanctum.com\/n64vault\/download\/2061\/?tmstv=1777916493\" rel=\"nofollow\" id=\"download-link-2061\" data-redirect=\"false\" >\n\tProject GoldenEye v2.1\t(590 downloads\t)\n<\/a>\n\n<p>Project: GoldenEye v2.1<\/p>\n<p>&#8212;&#8212;&#8212;&#8211;<\/p>\n<p>Our goal for this patch was to update and fix a variety of bugs in the two levels that have been currently released.<\/p>\n<p>In addition, this new patch will also include a new multiplayer setup and two new multiplayer weapon sets. An issue with the AR33&#8217;s prop model<br \/>\nin the Timed and Remote Mine weapon sets has also been fixed.<\/p>\n<p>&#8211; Newest additions have an exclaimation mark (!) tacked onto the end.<\/p>\n<p>&#8212;&#8212;&#8212;&#8211;<\/p>\n<p>Select Mission:<br \/>\n01. Return to Arkhangelsk<br \/>\n02. Q-Lab VR<\/p>\n<p>MP Levels:<br \/>\n01. MI6 Headquarters!<\/p>\n<p>MP Characters:<br \/>\n01. Bond<br \/>\n*Pierce Brosnan #4E, Black Tuxedo<\/p>\n<p>MP Weapon Sets:<br \/>\n01. Covert Weapons!<br \/>\n2x Throwing Knife<br \/>\n2x PPK (silenced)<br \/>\n2x Sniper Rifle<br \/>\n2x MP5K (silenced)<br \/>\n02. Explosives!<br \/>\n2x Hand Grenade<br \/>\n1x Timed Mine<br \/>\n1x Proximity Mine<br \/>\n2x Micro Uzi (9mm)<br \/>\n1x Grenade Launcher<br \/>\n1x Rocket Launcher<\/p>\n<p>Cheat Options:<br \/>\n01. Full Ammo<br \/>\nGives Bond maximum ammunition for every weapon he possesses. However, unlike Infinite Ammo, ammunition is consumed as normal.<br \/>\n*How to Unlock: Complete Q-Lab VR on Secret Agent in 9:00 or less.<br \/>\n02. Covert Weapons<br \/>\nBond starts every mission with a Hunting Knife, Throwing Knives, a PPK (silenced), an MP5K (silenced), and a Sniper Rifle, with maximum ammo for all of them.<br \/>\n*How to Unlock: Complete Dam on Agent in 3:45 or less.<\/p>\n<p>Bond&#8217;s Arsenal<\/p>\n<p>Weapons:<br \/>\n01. Hunting Knife<br \/>\n02. Throwing Knife<br \/>\n03. Walther PPK<br \/>\n04. PPK (silenced)<br \/>\n05. Tokarev TT33<br \/>\n06. Skorpion vz. 61<br \/>\n07. Kalashnikov AKSU-74<br \/>\n08. Micro Uzi (9mm)<br \/>\n08. H&amp;K MP5K<br \/>\n09. MP5K (silenced)<br \/>\n10. Spectre M4<br \/>\n11. Remington 870<br \/>\n12. Automatic Shotgun<br \/>\n13. Sniper Rifle<br \/>\n14. Grenade Launcher<br \/>\n15. Rocket Launcher<br \/>\n16. Hand Grenade<br \/>\n17. Moonraker Laser<\/p>\n<p>Gadgets:<br \/>\n01. Bomb Defuser<\/p>\n<p>&#8212;&#8212;&#8212;&#8211;<\/p>\n<p>M Briefing:<\/p>\n<p>An MI5 operation has uncovered a weapon smuggling operation that has ties to Northern Russia. It now appears that our friends on the other side of the Thames won&#8217;t<br \/>\nbe able to handle the entire operation on their own.<\/p>\n<p>You leave for Arkhangelsk tonight, 007. A supply truck is en-route to the location and we need you to intercept it when it arrives. We also need proof of the syndicate&#8217;s<br \/>\nactivities so be on the lookout for a copy of their shipping records.<\/p>\n<p>I shouldn&#8217;t have to remind you that Q expects you to bring back your equipment in usuable condition.<\/p>\n<p>Good luck, 007.<\/p>\n<p>&#8211; M<\/p>\n<p>&#8212;&#8212;&#8212;&#8211;<\/p>\n<p>Project: GoldenEye is a planned twenty level single player mod for the N64 game, GoldenEye 007. The current goal is to have a fifteen level campaign with five bonus<br \/>\nlevels once you beat the story on the higher difficulties. The story is a mixture of elements of the GoldenEye movie and game storyline, mixed in with some new content.<\/p>\n<p>In order to play, you&#8217;ll need an original NTSC GoldenEye 007 N64 ROM. We suggest using the GoldenEye Setup Editor to patch the ROM as it makes it very simple to<br \/>\ndo so. Simply go to Tools &gt; Apply .ISP Patch, select the original unbyteflipped ROM, choose the Project GoldenEye v2-1.isp file, and then generate the modded ROM. Be sure the<br \/>\nname is different from the original ROM. This hack was built on Zoinkity&#8217;s 8MB GoldenEye hack, so special thanks there! Some of the stuff we are doing wouldn&#8217;t be<br \/>\npossible without it. If playing on emulator, be sure to have the proper rom settings to take into account the 8MB memory allocation.<\/p>\n<p>We&#8217;ve tested the hack extensively on the EverDrive 64 and on Mupen. We&#8217;d like to say the hack is as bug-free as possible. However, if you are able to find any<br \/>\nbugs\/glitches, please don&#8217;t hesitate to let us know. We can be reached at <span class=\"wiki-email\"><a href=\"mailto:fallenangelfilms@yahoo.com\">fallenangelfilms@yahoo.com<\/a><\/span> or at www.facebook.com\/fallenangelfilms. Be sure to check out our<br \/>\nYouTube at <a href=\"http:\/\/www.YouTube.com\/user\/FallenAngelFilmsLLC\">http:\/\/www.YouTube.com\/user\/FallenAngelFilmsLLC<\/a> to watch the latest videos from the mod! We would love to see your videos, too!<\/p>\n<p>We also have a topic at the Shooter&#8217;s Forever Forum for the project. You&#8217;ll find that the most up-to-date information can be found here:<br \/>\n<a href=\"http:\/\/www.shootersforever.com\/forums_message_boards\/viewtopic.php?t=6799&amp;start=0\">http:\/\/www.shootersforever.com\/forums_message_boards\/viewtopic.php?t=6799&amp;start=0<\/a><\/p>\n<p>Special thanks to SubDrag, Wreck, Zoinkity, and the countless others who have helped in the making of this mod. We appreciate all of the help and we can&#8217;t wait to hear your<br \/>\nfeedback!<\/p>\n<p>&#8212;&#8212;&#8212;&#8211;<\/p>\n<p>Websites of Interest:<\/p>\n<p>GoldenEye Vault<br \/>\n<a href=\"http:\/\/www.goldeneyevault.com\">http:\/\/www.goldeneyevault.com<\/a><\/p>\n<p>Shooters Forever Forum Topic<br \/>\n<a href=\"http:\/\/www.shootersforever.com\/forums_message_boards\/viewtopic.php?t=6799&amp;start=0\">http:\/\/www.shootersforever.com\/forums_message_boards\/viewtopic.php?t=6799&amp;start=0<\/a><\/p>\n<p>The Official Project: GoldenEye Playlist on YouTube<br \/>\n<a href=\"https:\/\/www.youtube.com\/watch?v=d3gT4zsH3Xw&amp;list=PLSei25zXjv0L6tas3S2n_0VH0CiCs3IYx&amp;index=1\">https:\/\/www.youtube.com\/watch?v=d3gT4zsH3Xw&amp;list=PLSei25zXjv0L6tas3S2n_0VH0CiCs3IYx&amp;index=1<\/a><\/p>\n<p>Project: GoldenEye on Mod DB<br \/>\n<a href=\"http:\/\/www.moddb.com\/mods\/project-goldeneye1\">http:\/\/www.moddb.com\/mods\/project-goldeneye1<\/a><\/p>\n<p>&#8212;&#8212;&#8212;&#8211;<\/p>\n<p>Update 2.1\u00a012\/23\/16<\/p>\n<p>[Dam]<br \/>\nUpdates\u2026<br \/>\nA path connection has been created between Room 35 and Room 72 (Preset 001A to Preset 0091).<br \/>\nThree more guards have been added to the level.<br \/>\nA security gate screen has been added to the far end of the compound.<br \/>\nModified door #018.<br \/>\nModified action block 1001.<br \/>\nModified action block 1002.<br \/>\nModified action block 1009.<br \/>\nModified action block 100A.<br \/>\nModified action block 100B.<br \/>\nModified action block 100C.<br \/>\nModified action block 100D.<br \/>\nA door opening sound effect has been added to the mission&#8217;s ending cutscene.<br \/>\nBoth keyboards and monitors associated with the vault have been modified.<br \/>\nRemoved the red stripe graphic from behind the level&#8217;s intro\/exit shutter door to correct a visualization issue.<\/p>\n<p>LdamE.bin\u2026<br \/>\nFixed an issue with a text string that wasn&#8217;t displaying properly in-game.<\/p>\n<p>[Q-Lab VR]<br \/>\nUpdates\u2026<br \/>\nThe gate in the courtyard has new activation text.<br \/>\nModified a door in the basement.<br \/>\nModified door #004.<br \/>\nModified door #005.<br \/>\nModified door #00E.<br \/>\nModified door #00F.<br \/>\nModified door #011.<br \/>\nModified door #012.<br \/>\nModified door #01C.<br \/>\nModified door #01D.<br \/>\nModified action block 0402.<br \/>\nModified action block 0414.<br \/>\nThe three glass panes in the ceiling (Presets 276A, 2773, and 2778) have been modified.<br \/>\nModified a wall near the bomb in the basement.<\/p>\n<p>LarkE.bin\u2026<br \/>\nThe briefing text has been slightly modified.<br \/>\nThe objective &#8220;Collect Mission Dossier&#8221; has been updated to &#8220;Report to Q&#8217;s Assistant.&#8221;<\/p>\n<p>[Archives]<br \/>\nUpdates\u2026<br \/>\nFixed an issue with Archive&#8217;s background data featuring some texture work from an early Q-Lab VR build.<\/p>\n<p>[Miscellaneous]<br \/>\nLmpweaponsE.bin\u2026<br \/>\nModified the &#8220;Slappers only!&#8221; text string to display the new weapon set name.<br \/>\nModified the &#8220;Grenades&#8221; text string to display the new weapon set name.<\/p>\n<p>LtitleE.bin\u2026<br \/>\nUpdated to feature the new location setting for Mission Group 3.<br \/>\nUpdated a text string for the Multiplayer Level Select screen.<br \/>\nUpdated a text string for the Multiplayer Options screen.<\/p>\n<p>[Multiplayer Levels]<br \/>\nMI6 Headquarters\u2026<br \/>\nSelect image for MI6 HQ reflects new level background.<br \/>\nUmp_setuparchZ.bin has been used as a base for this setup.<\/p>\n<p>Ump_setuparkZ.bin\u2026<br \/>\nCharacter\/Cuff now set to &#8220;Jungle Bond,&#8221; which fixes an inconsistency with certain characters using the Watch Detonator.<\/p>\n<p>[Weapons]<br \/>\nThrowing Knife\u2026<br \/>\nFixed an inconsistency with the pickup text.<\/p>\n<p>Klobb\u2026<br \/>\nFixed an inconsistency with the pickup and watch text.<\/p>\n<p>ZMG (9mm)\u2026<br \/>\nNew pickup text has been assigned.<br \/>\nUpdated the watch text to display the proper weapon name.<\/p>\n<p>D5K Deutsche\u2026<br \/>\nFixed an inconsistency with the pickup text.<\/p>\n<p>D5K (silenced)\u2026<br \/>\nFixed an inconsistency with the pickup text.<\/p>\n<p>Rocket Launcher\u2026<br \/>\nThe pickup text has been reformatted.<\/p>\n<p>Hand Grenade\u2026<br \/>\nUpdated the watch text to display the proper weapon name.<\/p>\n<p>[Weapon Sets]<br \/>\nCovert Weapons\u2026<br \/>\nThis set replaces the &#8220;Slappers only!&#8221; weapon set.<br \/>\n2x Throwing Knife<br \/>\n2x PPK (silenced)<br \/>\n2x Sniper Rifle<br \/>\n2x MP5K (silenced)<\/p>\n<p>Explosives\u2026<br \/>\nThis set replaces the &#8220;Grenades&#8221; weapon set.<br \/>\n2x Hand Grenade<br \/>\n1x Timed Mine<br \/>\n1x Proximity Mine<br \/>\n2x Micro Uzi (9mm)<br \/>\n1x Grenade Launcher<br \/>\n1x Rocket Launcher<\/p>\n<p>Remote Mines\u2026<br \/>\nFixed the weapon image for both AR33 spawns.<br \/>\nNote: This weapon set may not remain in future builds.<\/p>\n<p>Timed Mines\u2026<br \/>\nFixed the weapon image for both AR33 spawns.<br \/>\nNote: This weapon set may not remain in future builds.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Project: GoldenEye v2.1 &#8212;&#8212;&#8212;&#8211; Our goal for this patch was to update and fix a variety of bugs in the two levels that have been currently released. In addition, this new patch will also include a new multiplayer setup and two new multiplayer weapon sets. An issue with the AR33&#8217;s prop model in the Timed&#8230;<\/p>\n","protected":false},"author":1,"featured_media":2067,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"nf_dc_page":"","footnotes":""},"categories":[13,17,14],"tags":[],"class_list":["post-2062","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-ge","category-ge-levels","category-ge-sp"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Project GoldenEye v2.1 - N64 Vault<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/turoksanctum.com\/n64vault\/ge\/ge-levels\/ge-sp\/project-goldeneye-v2-1\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Project GoldenEye v2.1 - N64 Vault\" \/>\n<meta property=\"og:description\" content=\"Project: GoldenEye v2.1 &#8212;&#8212;&#8212;&#8211; Our goal for this patch was to update and fix a variety of bugs in the two levels that have been currently released. 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In addition, this new patch will also include a new multiplayer setup and two new multiplayer weapon sets. 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