{"id":2094,"date":"2017-05-07T22:38:30","date_gmt":"2017-05-07T22:38:30","guid":{"rendered":"https:\/\/turoksanctum.com\/n64vault\/?p=2094"},"modified":"2022-07-30T22:38:46","modified_gmt":"2022-07-30T22:38:46","slug":"severnaya-bunker-2-mission-3-1","status":"publish","type":"post","link":"https:\/\/turoksanctum.com\/n64vault\/ge\/ge-levels\/ge-sp\/severnaya-bunker-2-mission-3-1\/","title":{"rendered":"Severnaya Bunker 2 Mission 3.1"},"content":{"rendered":"<a  data-e-Disable-Page-Transition=\"true\" class=\"download-link\" title=\"\" href=\"https:\/\/turoksanctum.com\/n64vault\/download\/2092\/?tmstv=1777916889\" rel=\"nofollow\" id=\"download-link-2092\" data-redirect=\"false\" >\n\tSevernaya Bunker 2 Mission 3.1\t(315 downloads\t)\n<\/a>\n\n<p>GoldenEye 007 &#8211; Severnaya Bunker 2 Misson<br \/>\nCreated by: Ps3 God<br \/>\nVersion 3.1<br \/>\n&#8212;&#8212;&#8212;&#8212;&#8212;-<br \/>\nContents<br \/>\n**<\/p>\n<p>1. Description<br \/>\n2. Archive<br \/>\n3. Patching<br \/>\n4. Bugs<br \/>\n5. Credits<br \/>\n6. Contact<br \/>\n7. Revisions<\/p>\n<p>&#8212;&#8212;&#8212;&#8212;&#8212;-<br \/>\n1. Description<br \/>\n***<\/p>\n<p>This is a custom mission that takes place in the Severynaya Bunker Mission. It was created over the course of 2 weeks. The mission replaces Bunker 2, so you will need to use a gameshark code or the 21990 to enable all levels.<\/p>\n<p>&#8212;&#8212;&#8212;&#8212;&#8212;-<br \/>\n2. Archive<br \/>\n***<\/p>\n<p>This archive should contain the following files:<\/p>\n<p>SevBunker2.Xdelta<br \/>\nSevBunker2mission.txt<\/p>\n<p>Individual:<\/p>\n<p>LsevbE_new.bin<br \/>\nUsetupsevbZ_new.bin<br \/>\nUbriefsevbZ.bin<\/p>\n<p>The files in the individual directory are for use with the Goldeneye Setup Editor and can be ignored if you want to patch your ROM and play.<\/p>\n<p>&#8212;&#8212;&#8212;&#8212;&#8212;-<br \/>\n3. Patching<\/p>\n<p>Patch SevBunker2.Xdelta to a US GoldenEye ROM in .z64 format with A IPS patching program or the Goldeneye Setup Editor. If the mod doesn&#8217;t work your ROM is in the wrong format.<\/p>\n<p>After patching, if you&#8217;re using Project64, you&#8217;ll need to change the game settings to get it running as good as the original. Right click on your ROM in the game list, or go to Options -&gt; Settings -&gt; Rom Settings while the game is running, and chose &#8220;Edit Game Settings.&#8221; Change the settings to the following:<\/p>\n<p>CPU core style: Recompiler<br \/>\nSelf-modifying code Method: Change Memory &amp; Cache<br \/>\nMemory Size: 4\u00a0MB<br \/>\nAdvanced Block Linking: Off<br \/>\nDefault Save type: Use First Used Save Type<br \/>\nCounter Factor: 2<\/p>\n<p>Larger Compile Buffer Use TLB<br \/>\nRegister caching<br \/>\nSP Hack<\/p>\n<p>&#8212;&#8212;&#8212;&#8212;&#8212;-<br \/>\n4. Bugs<br \/>\n**<br \/>\nOn a few occasions, scientist sometime get lost on there route to escape. Running in circles on a wall. Shooting them in the foot usually resolves this and gets them back on path to escape.<br \/>\n&#8212;&#8212;&#8212;&#8212;&#8212;-<br \/>\n5. Credits<br \/>\n**<br \/>\nFirst off, SubDrag deserves First credit for the Editor<br \/>\nEveryone else involed in the editor and its advancedments! (alot)<br \/>\nJohnny Thunder &amp; Lamp Post for testing and great feed back.<br \/>\nConnery as bond for action block help.<br \/>\n&#8212;&#8212;&#8212;&#8212;&#8212;-<br \/>\n6. Contact<br \/>\n**<\/p>\n<p>Should you find any issue with this mod feel free to contact me anytime about it.<\/p>\n<p>Email: <span class=\"wiki-email\"><a href=\"mailto:Daniel_chestang@yahoo.com\">Daniel_chestang@yahoo.com<\/a><\/span><br \/>\nForums: <a href=\"http:\/\/www.shootersforever.com\/forums_message_boards\/\">http:\/\/www.shootersforever.com\/forums_message_boards\/<\/a><\/p>\n<p>&#8212;&#8212;&#8212;&#8212;&#8212;-<br \/>\n7. Revisions<br \/>\n**<\/p>\n<p>First\u2026<br \/>\nAuthor: Wreck<br \/>\nDate: December 7th, 2017<\/p>\n<p>What&#8217;s been changed? There was a crashing issue on console that occured when a guard carrying a key would be killed. Updating the object bitflags corrected this problem. Also, edits to the text of the mission were made. Mostly with case, but some other adjustments for watch sizing and style, as well.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>GoldenEye 007 &#8211; Severnaya Bunker 2 Misson Created by: Ps3 God Version 3.1 &#8212;&#8212;&#8212;&#8212;&#8212;- Contents ** 1. Description 2. Archive 3. Patching 4. Bugs 5. Credits 6. Contact 7. Revisions &#8212;&#8212;&#8212;&#8212;&#8212;- 1. Description *** This is a custom mission that takes place in the Severynaya Bunker Mission. It was created over the course of 2&#8230;<\/p>\n","protected":false},"author":1,"featured_media":2097,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"nf_dc_page":"","footnotes":""},"categories":[13,17,14],"tags":[],"class_list":["post-2094","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-ge","category-ge-levels","category-ge-sp"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Severnaya Bunker 2 Mission 3.1 - N64 Vault<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/turoksanctum.com\/n64vault\/ge\/ge-levels\/ge-sp\/severnaya-bunker-2-mission-3-1\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Severnaya Bunker 2 Mission 3.1 - N64 Vault\" \/>\n<meta property=\"og:description\" content=\"GoldenEye 007 &#8211; Severnaya Bunker 2 Misson Created by: Ps3 God Version 3.1 &#8212;&#8212;&#8212;&#8212;&#8212;- Contents ** 1. 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