{"id":617,"date":"2008-12-17T23:25:00","date_gmt":"2008-12-17T23:25:00","guid":{"rendered":"https:\/\/turoksanctum.com\/n64vault\/?p=617"},"modified":"2022-03-16T00:42:10","modified_gmt":"2022-03-16T00:42:10","slug":"grid-mission","status":"publish","type":"post","link":"https:\/\/turoksanctum.com\/n64vault\/ge\/ge-levels\/ge-sp\/grid-mission\/","title":{"rendered":"Grid Mission"},"content":{"rendered":"\n<p class=\"has-medium-font-size\"><strong>Download:<\/strong><\/p>\n\n\n<a  data-e-Disable-Page-Transition=\"true\" class=\"download-link\" title=\"\" href=\"https:\/\/turoksanctum.com\/n64vault\/download\/616\/?tmstv=1777920271\" rel=\"nofollow\" id=\"download-link-616\" data-redirect=\"false\" >\n\tGrid Mission\t(459 downloads\t)\n<\/a>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<h1 class=\"has-medium-font-size wp-block-heading\" id=\"toc0\">Author: Dragonsbrethren<\/h1>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<h1 class=\"has-medium-font-size wp-block-heading\" id=\"toc1\">Date: November 17, 2008<\/h1>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<h1 class=\"has-medium-font-size wp-block-heading\" id=\"toc2\">Category: Solo Levels<\/h1>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<h1 class=\"has-medium-font-size wp-block-heading\" id=\"toc3\">Level: Grid<\/h1>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<h1 class=\"has-medium-font-size wp-block-heading\" id=\"toc4\">Description:<\/h1>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>GoldenEye 007 &#8211; Grid Mission<br>Created by Dragonsbrethren<br>Version 1.0 &#8211; November 16th, 2008<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Contents<br>**<\/p>\n\n\n\n<p>1. Description<br>2. Archive<br>3. Patching<br>4. Bugs<br>5. Credits<br>6. Contact<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>1. Description<br>**<\/p>\n\n\n\n<p>This is a brand new mission that takes place in the Grid, a multiplayer map ported from Perfect Dark. It was created over the course of a week and, like all of my missions, is intended to play similar to Rare&#8217;s original missions. The mission replaces Dam, so it will be available to play even when starting a new game.<\/p>\n\n\n\n<p>SubDrag&#8217;s multiplayer setup for Grid is also included. You must complete the solo mission before the multiplayer map is available.<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>2. Archive<br>**<\/p>\n\n\n\n<p>This archive (gridmission.zip) should contain the following files:<\/p>\n\n\n\n<p>\u00b7gridmission.ips<br>\u00b7gridmission.txt<\/p>\n\n\n\n<p>Individual:<br>\u00b7021990.bin<br>\u00b7bgfile.bin<br>\u00b7clipping.bin<br>\u00b7LdamE.bin<br>\u00b7LtitleE.bin<br>\u00b7mp_setup.bin<br>\u00b7setup.bin<br>\u00b7UbriefdamZ.bin<\/p>\n\n\n\n<p>The files in the individual directory are for use with the Goldeneye Setup Editor and can be ignored if you simply want to patch your ROM and play.<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>3. Patching<br>**<\/p>\n\n\n\n<p>Just patch gridmission.ips to a US GoldenEye ROM in .z64 format with your favorite IPS patching program or the Goldeneye Setup Editor. If the hack doesn&#8217;t work your ROM is most likely in the wrong format, a few programs exist that can convert it for you, including the Setup Editor.<\/p>\n\n\n\n<p>After patching, if you&#8217;re using Project64, you&#8217;ll need to change the game settings to get it running as good as the original. Right click on your ROM in the game list, or go to Options -&gt; Settings -&gt; Rom Settings while the game is running, and chose &#8220;Edit Game Settings.&#8221; Change the settings to the following:<\/p>\n\n\n\n<p>\u00b7CPU core style:<br>Recompiler<br>\u00b7Self-modifying code Method:<br>Change Memory &amp; Cache<br>\u00b7Memory Size:<br>4&nbsp;MB<br>\u00b7Advanced Block Linking:<br>Off<br>\u00b7Default Save type:<br>Use First Used Save Type<br>\u00b7Counter Factor:<br>2<\/p>\n\n\n\n<p>\u00b7Larger Compile Buffer<br>\u00b7Use TLB<br>\u00b7Register caching<br>\u00b7SP Hack<\/p>\n\n\n\n<p>These settings aren&#8217;t needed for Mupen64 but it also won&#8217;t run the game as smoothly as Project64 does. The preferred plugin for this map is Jabo&#8217;s Direct3D8&nbsp;1.6; other plugins do not render the marble textures used on the walls properly, even if they do render the game better overall.<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>4. Bugs<br>**<\/p>\n\n\n\n<p>There are a few minor problems I was unable to correct, nothing game-breaking but things to be aware of none-the-less.<\/p>\n\n\n\n<p>\u00b7Guards can see you and shoot through the elevator shaft, this seems to be a problem with the background file and is probably unfixable.<\/p>\n\n\n\n<p>\u00b7Several cameras can see you through walls and ceilings, even though they shouldn&#8217;t be able to. I suspect this is another background file problem.<\/p>\n\n\n\n<p>\u00b7Occasionally a few of the guards on paths &#8220;get lost&#8221; and start wondering around one or two path nodes. I&#8217;ve lessened the likelihood for this happening, but did see it occur on my final playtest.<\/p>\n\n\n\n<p>\u00b7Guards have a hard time following you up\/down stairs, this might be related to using Perfect Dark&#8217;s path network, which allows guards to drop down in several places the GoldenEye clipping doesn&#8217;t allow, but I&#8217;m not entirely sure.<\/p>\n\n\n\n<p>\u00b7The top two rows of the mission select photograph have garbage pixels, I have no idea what caused this and couldn&#8217;t fix it.<\/p>\n\n\n\n<p>\u00b7Multiplayer hasn&#8217;t been thoroughly tested. It should be fine, since the original multiplayer setup for this map played flawlessly, but the clipping file has been modified.<\/p>\n\n\n\n<p>In addition to these, there is a non-setup related game feature where guards can &#8220;teleport&#8221; up\/down stairs and into the inaccessible elevator shaft while you&#8217;re not looking at them. This is actually a good thing as it allows the guards who would usually have a hard time following you around an easy way to catch up, but they can really catch you off guard at times when they appear right behind you.<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>5. Credits<br>**<\/p>\n\n\n\n<p>These are people I thought deserved some credit for helping to make this mission possible. First off, SubDrag deserves a lot of credit for the original Grid background file, multiplayer setup, and (especially) the clipping file. He also got me some console-quality screenshots to use for the briefing photo.<br>This should go without saying, but credit goes to everyone else involved in the creation of the Goldeneye Setup Editor and the ports of the Perfect Dark maps.<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>6. Contact<br>**<\/p>\n\n\n\n<p>Should you find any issue with this hack feel free to contact me about it.<\/p>\n\n\n\n<p>Email:&nbsp;<a href=\"mailto:dragonsbrethren@gmail.com\">dragonsbrethren@gmail.com<\/a><br>Forums:<br><a href=\"http:\/\/slickproductions.org\/forum\/\">http:\/\/slickproductions.org\/forum\/<\/a><br><a href=\"http:\/\/www.shootersforever.com\/forums_message_boards\/\">http:\/\/www.shootersforever.com\/forums_message_boards\/<\/a><br>IRC: irc.darkmyst.org\/#dbi<\/p>\n\n\n\n<p>irc.quakenet.org\/#goldeneyeonline<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>\u00a92008 Dragonsbrethren Industries<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Author: Dragonsbrethren<br \/>\nDescription:<br \/>\nThis is a brand new mission that takes place in the Grid, a multiplayer map ported from Perfect Dark. It was created over the course of a week and, like &#8230;<\/p>\n","protected":false},"author":1,"featured_media":620,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"nf_dc_page":"","footnotes":""},"categories":[13,17,14],"tags":[],"class_list":["post-617","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-ge","category-ge-levels","category-ge-sp"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Grid Mission - N64 Vault<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/turoksanctum.com\/n64vault\/ge\/grid-mission\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Grid Mission - N64 Vault\" \/>\n<meta property=\"og:description\" content=\"Author: Dragonsbrethren Description: This is a brand new mission that takes place in the Grid, a multiplayer map ported from Perfect Dark. 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